I think you said it best yourself, 1 in 20 players will become onyx.
Why are we subjecting the other 95% of the population to something only 5% enjoy?
The system was well thought out and probably as some great mathematical theory behind it -but- halo is losing players.
Some of the PRO’s disagree strongly with the current ranking system format. -not that anyone really cares.
It makes the MOST sense logically to MAXIMIZE the experience of the MOST AMOUNT of players as possible, not just slim margin of the population. -this is also why halo is losing players and weapons have become dull.
The entitled mentality that players deserve fair matches is an illusion that I’m not buying -in fact, I think this thesis damages the longevity of the game for a few reasons.
1- players rarely (if ever) get to experience the fruits of their labor by never playing players below their skill bc the game constantly pushes you to play at your highest possible skill. -this is why warming up in customs/academy is so critical in halo.
2- because of the above, the mental part of playing becomes very tasking and frustrating for players that eventually plateau for extended periods of time.
3- nothing is fair in life and we shouldn’t pretend like it is, no matter how good you are there is always someone better -catch me on a good day and you’ll likely lose biggly, catch me on a bad one and I’ll probably lose biggly… that’s life…50:50…
This is why alternate accounts exist, ping is very high in matches the higher up you go. The game literally forces you away from everyone else. -in essence the system forces the most experienced players away from the title. (Also bad)
Being realistic, if players want 50/50 matches the simple answer is play more, at least that’s the way things use to be or how things should be. 5% of players smacking around the population is not enough of a sizable concern as to cause anymore player loss than halo has currently sustained.
The developer WANTS the highest tier players to like the ranking system to keep those players off on a corner somewhere isolated from the rest of the population. -then the developer has the audacity to call those players cheaters for using geofiltering to have some element of control over the quality of their matches. SBMM tosses them into excessively high ping matches because geographically nobody in your area the system will allow a match to be created. -I’d say In this situation the highest tier of players are being cheated/punished for their skill by placing them in less desirable servers.
Ill never be able to prove it but I’m not even certain that this is where the MM stops, this is just discussing the creation of a match itself. I believe the game also balances IN-GAME during a match.
This can be done in various ways. Spawns, rendering, nade tosses, shots…