There are some fantastic videos out there by YouTuber Hdiony going over the various downgrades present in Infinite. This has also been explored by other YouTubers in regards to the games seemingly broken physics. Something that I think, indirectly negatively impact the experience in Halo Infinite.
These Quality Of Life issues are small on their own but add up to a larger picture of a more shallow experience. I’ll try to quickly surmise them here in list form.
- Lack of body permanence
- Lack of blood and other battle decals
- Lack of destroyed vehicle & dropped weapon permanence
- Lack of Player collision
- Lack of Friendly Fire in social
- Poor SFX/VFX & visual feedback
- Poor interactive physics
- No cosmetic toggle
The lack of quality or just sheer absence of some of these QoL features take away from the experience Halo fans enjoyed during the franchise’s prime in the first three titles.
These issues can plague both PvE & PvP in some cases, and otherwise hamper the overall experience of the game day in and day out. Whether it’s by lessening the potential of the sandbox or by simply taking away characteristics of its visual presentation - both negatively impact the Halo identity and make for a more shallow experience.
Furthermore they compound onto the games existing issues by making it feel even more unfinished and broken.
- The Permanence & decal issue
I’m tackling the first three points here.
In PvE/P things feel far too simulated. You turn your back, the carnage disappears. I’m not here to discuss why it’s caused by why it’s an issue. Bodies, weapons, destroyed segments of vehicle? They all disappear far too quickly in both campaign and multiplayer. There is no story, no memories to be made of this blink and you miss it problem. It takes away from the feeling of being on a battle field, only reinforcing the idea that you’re playing a game at every second rather than just letting you enjoy it.
This also applies to the lack of blood in the game, it’s a visual information device. Blood splatters or sprays let you know you are in your environment, let’s you know you’re killing your enemy. Otherwise you’re just two pieces of code walking on a blocked out surface. It only serves to remind you that you’re playing a game. It takes you out of the experience. Especially in campaign.
One of the best visual moments in Infinite is coming upon the defeated Spartans, scanning the environment; the bodies, the battle damage and the blood. It reigns you in.
Unfortunately this is needlessly absent from the PvE/P experience. The game feels as though there’s an invisible janitor clearing up everything as you go. There’s no blood unless you really look for it, bullet holes disappear rapidly along with any bodies and destruction.
Imagine Halo 3s the Ark, you watch as the Dawn comes into atmosphere and instead of bodies and broken AA wraiths being sent flying, they just disappear.
That’d be lame.
- Collision and Friendly Fire
Actions have consequences. You can bump into your teammate and you can hurt them too, your buddy is right there beside you.
Nope. They’re jelly and you wobble and slide against them, and you don’t even have to think about spacing or putting a bit more thought into your shot or nades.
This again, only makes the game feel more unfinished. Like a fan project not even half made being shown off by eager YouTubers. Again, reminding you that you are playing a game. No escapism for you.
Hyperbolic but, you understand my point hopefully.
Short on time so, I’ll be updating this later to tackle the rest of the issues I listed. But you get the point, all these things compounded by Desync and whatnot just serves up a unfortunate shallow experience at times by comparison to what Infinite could and can be.
Thanks for reading.