Halo Infinite QA

Do yall know if 343 has Quality Assurance for Infinite? If they don’t then why not? I feel like a QA team would’ve helped production a ton and still can.

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> Do yall know if 343 has Quality Assurance for Infinite? If they don’t then why not? I feel like a QA team would’ve helped production a ton and still can.

I’d be astounded if they don’t do QA for Infinite, it’s a standard of modern game development and it’d be silly not to do it. Especially since they already have flighting as a n avenue to bolster their feedback

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> > 2535415525919240;1:
> > Do yall know if 343 has Quality Assurance for Infinite? If they don’t then why not? I feel like a QA team would’ve helped production a ton and still can.
>
> I’d be astounded if they don’t do QA for Infinite, it’s a standard of modern game development and it’d be silly not to do it. Especially since they already have flighting as a n avenue to bolster their feedback

Never see any job openings anywhere for it though. That being the case, I imagine they use their devs for the QC part as well. I just feel like this affects development this way.

I’m sure that every developer big and small does some amount of quality assurance. The reason there has probably not been any or many job posts about QA for Halo Infinite is probably because they already have a QA team on staff. Also it seems that 343 has been letting other first party studios play test the game so that is a form of QA as well. Once technical flights start that could be seen as another form of QA being done by us the consumers as well. I’m sure no developer ever wants to release their game as anything less than what they would consider perfect but for a variety of reasons they simply have to make compromises somewhere.

It’s common practice for development studios to have QA testing both internally & externally. We don’t hear about it as it’s usually under a very strict NDA (Non Disclosure Agreement - meaning they can’t talk about it without risking legal issues & losing the job). Plus it’s usually not very exciting, a lot of it is finding bugs and jumping into walls to make sure you don’t just fall through. It’s not as glamorous as you may think.

> 2535415525919240;3:
> > 2535411347511088;2:
> > > 2535415525919240;1:
> > > Do yall know if 343 has Quality Assurance for Infinite? If they don’t then why not? I feel like a QA team would’ve helped production a ton and still can.
> >
> > I’d be astounded if they don’t do QA for Infinite, it’s a standard of modern game development and it’d be silly not to do it. Especially since they already have flighting as a n avenue to bolster their feedback
>
> Never see any job openings anywhere for it though. That being the case, I imagine they use their devs for the QC part as well. I just feel like this affects development this way.

You won’t see job openings as those positions would have been filled a long long time ago. 343i have mentioned in a blog before that they have flight builds that have been given to partner studios for play testing.
Even Phil Spencer has said on podcasts before that the team at 343i are play testing their game every week. A good example of this would be “The Sprint” series that 343i did for Halo 5, shows their working process for internal QA.

Overall, you’ve got nothing to fear. From what we’ve seen of the game should be enough to let you know that good progress is being made and flights will be available by the end of summer to see for yourself.

> 2533274865778947;5:
> It’s common practice for development studios to have QA testing both internally & externally. We don’t hear about it as it’s usually under a very strict NDA (Non Disclosure Agreement - meaning they can’t talk about it without risking legal issues & losing the job). Plus it’s usually not very exciting, a lot of it is finding bugs and jumping into walls to make sure you don’t just fall through. It’s not as glamour as you may think.
>
>
> > 2535415525919240;3:
> > > 2535411347511088;2:
> > > > 2535415525919240;1:
> > > > Do yall know if 343 has Quality Assurance for Infinite? If they don’t then why not? I feel like a QA team would’ve helped production a ton and still can.
> > >
> > > I’d be astounded if they don’t do QA for Infinite, it’s a standard of modern game development and it’d be silly not to do it. Especially since they already have flighting as a n avenue to bolster their feedback
> >
> > Never see any job openings anywhere for it though. That being the case, I imagine they use their devs for the QC part as well. I just feel like this affects development this way.
>
> You won’t see job openings as those positions would have been filled a long long time ago. 343i have mentioned in a blog before that they have flight builds that have been given to partner studios for play testing.
> Even Phil Spencer has said on podcasts before that the team at 343i are play testing their game every week. A good example of this would be “The Sprint” series that 343i did for Halo 5, shows their working process for internal QA.
>
> Overall, you’ve got nothing to fear. From what we’ve seen of the game should be enough to let you know that good progress is being made and flights will be available by the end of summer to see for yourself.

Thanks!! Can’t wait!

> 2535415525919240;1:
> Do yall know if 343 has Quality Assurance for Infinite? If they don’t then why not? I feel like a QA team would’ve helped production a ton and still can.

343i have a QA system across numerous staff (Software Engineers, Technical Artists, Producers etc), but I can’t remember if they have specific QA staff or Dept.

What exactly is it that you think is a Quality Assurance issue? And some of you are confusing QA with QC:

  • Design & Specifications define what a product will be like, and is what gets advertised.

  • Quality Assurance has managerial oversight of the whole production process to build the product as per it’s design specifications, from reliable components, including skilled staff to be able to build it correctly and who are given the right tools to do their job properly and efficiently, and all to make sure the final product matches the Specification “as advertised”, as in “It does exactly what it says on the packet” - in others words, QA ensures the product will usually pass QC first time and so reliably serve it’s purpose for the customer, all as per it’s advertised design/spec, and all for the minimum warranty period or longer (“This product does job X” and is “Guaranteed for five years!” or whatever “as advertised”).

  • Quality Control is the testing process at the end of production runs, to make sure the built product meets the designed Specs before it leaves the factory: in a video game, that’s looking for framerate drops, missing items or actions, bugs, crashes etc.

So, what is it that you think is a Quality Assurance issue? Taking into account the 2020 Gameplay Trailer it was an early-mid Alpha Build (“raw” off the production line, and a long way away from final Launch Graphics), I can see a few things like “enemy AI mis-timing or not aiming/tracking correctly” (Brute Toss of grunt where player was instead of where they are now), and “probably mis-labelled grapple hook controls (after a change of controller layout)”, as well as some cosmetic issues like “buggy VRS, a few pop-ins, missing lighting/shadow effects (shadowless blue elite) etc, as well as predictably unfinished “placeholder” artwork (most famously “Craig’s head”)”. That feedback reinforced what they already knew, with fixes and finished items already “in the pipeline”.

As for “Optimised for Series X” (OFSX), it was 4K/60fps, did have near instant loading, and did have some cross-gen graphics (VRS, albeit “buggy”) as per DX12 Ultimate, though Ray-Tracing and Global Illumination weren’t finished in time for this build, any more than the real “Craig’s head” was. 120fps for Multiplayer was not shown, but completes the OFSX package.

Remember, Halo Infinite (“Halo 6”) was never designed or advertised to be a “Next-Gen Game”, so “lacking some next-gen features” isn’t a QA issue, but a matter of Design/Specs. Infinite is advertised and designed as an 8th Gen XB1/1S/1X Game with a 7th Gen XB360 “Retro” Artstyle, and which will get upgrades for 9th Gen Series X hence “Optimised for Series X”. According to job-postings, pre-production planning for Campaign 2 for Halo Infinite (“Halo 7”) has about finished, and it will be a Next-Gen-only Campaign (after Slipspace Engine has been fully upgraded to either DX12 Ultimate or full DX12.2 codebase to fully unlock the full Series S&X hardware capabilities).

Hope this helps. :slight_smile:

> 2535466834539387;7:
> > 2535415525919240;1:
> > Do yall know if 343 has Quality Assurance for Infinite? If they don’t then why not? I feel like a QA team would’ve helped production a ton and still can.
>
> 343i have a QA system across numerous staff (Software Engineers, Technical Artists, Producers etc), but I can’t remember if they have specific QA staff or Dept.
>
> What exactly is it that you think is a Quality Assurance issue? And some of you are confusing QA with QC:
>
> - Design & Specifications define what a product will be like, and is what gets advertised.
>
> - Quality Assurance has managerial oversight of the whole production process to build the product as per it’s design specifications, from reliable components, including skilled staff to be able to build it correctly and who are given the right tools to do their job properly and efficiently, and all to make sure the final product matches the Specification “as advertised”, as in “It does exactly what it says on the packet” - in others words, QA ensures the product will usually pass QC first time and so reliably serve it’s purpose for the customer, all as per it’s advertised design/spec, and all for the minimum warranty period or longer (“This product does job X” and is “Guaranteed for five years!” or whatever “as advertised”).
>
> - Quality Control is the testing process at the end of production runs, to make sure the built product meets the designed Specs before it leaves the factory: in a video game, that’s looking for framerate drops, missing items or actions, bugs, crashes etc.
>
> So, what is it that you think is a Quality Assurance issue? Taking into account the 2020 Gameplay Trailer it was an early-mid Alpha Build (“raw” off the production line, and a long way away from final Launch Graphics), I can see a few things like “enemy AI mis-timing or not aiming/tracking correctly” (Brute Toss of grunt where player was instead of where they are now), and “probably mis-labelled grapple hook controls (after a change of controller layout)”, as well as some cosmetic issues like “buggy VRS, a few pop-ins, missing lighting/shadow effects (shadowless blue elite) etc, as well as predictably unfinished “placeholder” artwork (most famously “Craig’s head”)”. That feedback reinforced what they already knew, with fixes and finished items already “in the pipeline”.
>
> As for “Optimised for Series X” (OFSX), it was 4K/60fps, did have near instant loading, and did have some cross-gen graphics (VRS, albeit “buggy”) as per DX12 Ultimate, though Ray-Tracing and Global Illumination weren’t finished in time for this build, any more than the real “Craig’s head” was. 120fps for Multiplayer was not shown, but completes the OFSX package.
>
> Remember, Halo Infinite (“Halo 6”) was never designed or advertised to be a “Next-Gen Game”, so “lacking some next-gen features” isn’t a QA issue, but a matter of Design/Specs. Infinite is advertised and designed as an 8th Gen XB1/1S/1X Game with a 7th Gen XB360 “Retro” Artstyle, and which will get upgrades for 9th Gen Series X hence “Optimised for Series X”. According to job-postings, pre-production planning for Campaign 2 for Halo Infinite (“Halo 7”) has about finished, and it will be a Next-Gen-only Campaign (after Slipspace Engine has been fully upgraded to either DX12 Ultimate or full DX12.2 codebase to fully unlock the full Series S&X hardware capabilities).
>
> Hope this helps. :slight_smile:

It did! Thanks!! Pushing this game back a year was honestly the best decision they could make. No game ever ships perfect but seems like this will be as close to their vision of perfect as possible.