Halo Infinite player rag-doll/physics feedback.

Hi, Just thought id share my opinion on something minimal that would be nice if improved upon. So far the Technical Preview has been really good besides some bugs and other things that are expected from a Technical Preview but that’s why we insiders are playing the game now to help 343 improve the game. So on to what my topic is about, most of the time when killing an enemy there is a death animation in which the player just falls to the side, this is almost identical with every weapon and even the gravity hammer just makes them fall in place when hit, you would expect it to sort of fling the player far back like in Halo 3 giving it a more satisfying feel. Killing and enemy that has their back turned towards you while moving just makes them die in place rather than a simple rag-doll forward. One thing I would like to note is that I was watching the Multiplayer reveal trailer and it seems in that build it might have been implemented. Around the 0:46 mark the player hit by the BR falls back more realistically which is what I was honestly hoping for. There are other instances where this occurs so maybe for the Technical Preview it wasn’t yet added. Maybe someone from 343 can comment on this?
I know it is not game breaking but I like to focus on all aspects of a game, and I pay attention to the little details which is why I even noticed it in the first place :D. Having a blast with the game so far :+1:.