Halo Infinite PC Framerate Performance Issue

Post your Gpu/Cpu/Resolution + framerate.
if you have monitoring tools like Afterburner or GPUZ then also post gpu usage please.

3080/5800x/1440p 75fps - 60% gpu usage
(with choppy, bad frame time spikes)

*turn minimum/maximum framerate settings OFF in game, disable v sync and turn off any framerate limiters. *

There is a major problem with the game and I don’t see it on known issues. We have this “update your amd driver” thing but they don’t mention many configurations only using 50-60% gpu and completely failing to achieve any sort of decent performance.

I have an RTX 3060, 16gb 3000mhz RAM and a Ryzen 5 2600 overclocked. Here’s what I have found so far.

I was messing with the graphics settings and noticed something that I was able to replicate consistently. While checking FPS differences between presets, I noticed that nearly all hitching/stuttering would cease if I increased geometry quality and terrain quality. With those two settings on low (regardless of any other settings), my FPS would jump from 50-130 just all over the place, super jittery and not fun to play at all. As soon as I turned those two settings to high or ultra, all stuttering stopped and I actually held a steady 130-140+ at all times.

> 2535448871384160;2:
> I have an RTX 3060, 16gb 3000mhz RAM and a Ryzen 5 2600 overclocked. Here’s what I have found so far.
>
> I was messing with the graphics settings and noticed something that I was able to replicate consistently. While checking FPS differences between presets, I noticed that nearly all hitching/stuttering would cease if I increased geometry quality and terrain quality. With those two settings on low (regardless of any other settings), my FPS would jump from 50-130 just all over the place, super jittery and not fun to play at all. As soon as I turned those two settings to high or ultra, all stuttering stopped and I actually held a steady 130-140+ at all times.

Very interesting. I’m guessing at 1080p resolution?

I played with the resolution slider which usually has a massive impact on framerate… With all ultra settings I could raise the resolution to 4K getting 75fps, then lower all the way down 720p, still 75-80 fps.

does not make a lot of sense to me

My RTX 2070, 32gb ddr4 RAM and i7 processor are absolutely struggling to hit even a solid 30fps with any setting.

> 2535448871384160;2:
> I have an RTX 3060, 16gb 3000mhz RAM and a Ryzen 5 2600 overclocked. Here’s what I have found so far.
>
> I was messing with the graphics settings and noticed something that I was able to replicate consistently. While checking FPS differences between presets, I noticed that nearly all hitching/stuttering would cease if I increased geometry quality and terrain quality. With those two settings on low (regardless of any other settings), my FPS would jump from 50-130 just all over the place, super jittery and not fun to play at all. As soon as I turned those two settings to high or ultra, all stuttering stopped and I actually held a steady 130-140+ at all times.

So far this is the closest ive come to a decent framerate but its still far from perfect

> 2533274987070696;3:
> > 2535448871384160;2:
> > I have an RTX 3060, 16gb 3000mhz RAM and a Ryzen 5 2600 overclocked. Here’s what I have found so far.
> >
> > I was messing with the graphics settings and noticed something that I was able to replicate consistently. While checking FPS differences between presets, I noticed that nearly all hitching/stuttering would cease if I increased geometry quality and terrain quality. With those two settings on low (regardless of any other settings), my FPS would jump from 50-130 just all over the place, super jittery and not fun to play at all. As soon as I turned those two settings to high or ultra, all stuttering stopped and I actually held a steady 130-140+ at all times.
>
> Very interesting. I’m guessing at 1080p resolution?
>
> I played with the resolution slider which usually has a massive impact on framerate… With all ultra settings I could raise the resolution to 4K getting 75fps, then lower all the way down 720p, still 75-80 fps.
>
> does not make a lot of sense to me

Yeah this was at 1080p. I didn’t mess with resolution at all, but I wasn’t seeing much FPS change switching between settings until started doing them one by one and found the cause of my stuttering. Let me know if this helps you at all. For the sake of testing frame times and input lag, I set EVERYTHING to low and then set the terrain/geometry quality to ultra and it felt great. Anything under high and I could both feel and see microstuttering.

> 2535448871384160;2:
> I have an RTX 3060, 16gb 3000mhz RAM and a Ryzen 5 2600 overclocked. Here’s what I have found so far.
>
> I was messing with the graphics settings and noticed something that I was able to replicate consistently. While checking FPS differences between presets, I noticed that nearly all hitching/stuttering would cease if I increased geometry quality and terrain quality. With those two settings on low (regardless of any other settings), my FPS would jump from 50-130 just all over the place, super jittery and not fun to play at all. As soon as I turned those two settings to high or ultra, all stuttering stopped and I actually held a steady 130-140+ at all times.

I tried changing the terrain and geometry quality but didn’t see any improvement in the choppiness on my end. I’m running a 1660 super though so I’m sure I’ll need to tweak my settings a little differently than you.

> 2535448871384160;5:
> > 2533274987070696;3:
> > > 2535448871384160;2:
> > > I have an RTX 3060, 16gb 3000mhz RAM and a Ryzen 5 2600 overclocked. Here’s what I have found so far.
> > >
> > > I was messing with the graphics settings and noticed something that I was able to replicate consistently. While checking FPS differences between presets, I noticed that nearly all hitching/stuttering would cease if I increased geometry quality and terrain quality. With those two settings on low (regardless of any other settings), my FPS would jump from 50-130 just all over the place, super jittery and not fun to play at all. As soon as I turned those two settings to high or ultra, all stuttering stopped and I actually held a steady 130-140+ at all times.
> >
> > Very interesting. I’m guessing at 1080p resolution?
> >
> > I played with the resolution slider which usually has a massive impact on framerate… With all ultra settings I could raise the resolution to 4K getting 75fps, then lower all the way down 720p, still 75-80 fps.
> >
> > does not make a lot of sense to me
>
> Yeah this was at 1080p. I didn’t mess with resolution at all, but I wasn’t seeing much FPS change switching between settings until started doing them one by one and found the cause of my stuttering. Let me know if this helps you at all. For the sake of testing frame times and input lag, I set EVERYTHING to low and then set the terrain/geometry quality to ultra and it felt great. Anything under high and I could both feel and see microstuttering.

Thanks for sharing! I have not been able to get over 100fps. Just reinstalled drivers and going back in to mess with it some more, really just want to raise awareness on this since I’ve never seen it mentioned by 343 anywhere.

The issue is because of the windowed borderless setting. Any game that’s running on borderless instead of fullscreen will not use your computer’s hardware to its fullest potential.

I thought 343 has already fixed this issue, or even thought about implementing a basic feature that is present even in measly unity game rip-offs you find on Steam or Itch Io.

GTX 1650 4 GB, 8 GB DDR3 1333Mhz, Intel Core i7-2600 3.40Ghz, 1 TB HDD, running on Low, 1440p resolution and only struggling to go over 30-40FPS with frequent spikes down to 1-5FPS. This computer can successfully run GTA V at High, 1080p and reach an average of 100 FPS, HITMAN III on High 1440p, avg. 60 FPS and many, many more games without a hitch, while Halo Infinite struggles to even run. Pathetic, I’m disappointed, honestly.

I’m even surprised you people have issues on the lower settings, while cranking it up gives you better performance. Might give it a shot, this has to be a bug.

EDIT: Tested, it’s definitely a bug. Low gives me stutters and hitches almost every ten to fifty seconds, while Medium+ still has the ~30-45 FPS average but fewer hitches and stutters.

rtx 3090, getting extremely low gpu usage, often well below 5%
afaict no settings in-game change this

1660 Super / 16gb ddr4 / B550 / 1080p.

With all settings on low I was getting 72 fps but my gpu usage was hitting around 90%. I changed the max framerate to 70 via custom and am now sitting around 60% usage.

Shadows are really buggy and glitchy no matter what settings and the choppiness isn’t too bad, but its definitely noticeable.

RTX 3080, 5900x, 3600MHZ 32GB RAM.

cannot get over 110fps regardless of settings combination. Is the same at any resolution.

all drivers up to date. Stuttering is horrific in match it feels like it plays at less than 30 at times it’s that bad.

I was literally just coming to this forum to complain about similar GPU issues… Something feels wrong!

The game is not “Intensively” graphically impressive. Changing the settings really does not appear to affect performance much at all.

My GPU is being used at like 97% where as in the previous test it would hardly hit 60% so they have fixed some issues but I have the following setup -

RTX 3080
10700K OC to 5.0ghz all core
32gb 3400mhz Ram
3440X1440p 144hz monitor

And struggling to get above 110fps. I know it sounds snobby and thats not the aim here but even now days I can “Feel” that hit in FPS. Just not sure it should be this low especially with all settings set to Low!

2070 Super / 3700x / 32gb 3200Mhz DDR4 / 1440p 144hz / High Settings, no VSYNC and FPS unlocked (No Minimum)
Training Mode: 70 fps average, 65-70% usage
Drills: 85 fps average, 70-75% usage

Similar to last flight, if not a tad bit better, but still well underperforming.
I’m also perplexed as to why there isn’t a dedicated fullscreen option, not just Borderless Fullscreen.
I also feel dynamic resolution scaling is a factor at play here, possibly messing with GPU utilization and causing performance issues.

> 2689426384631567;12:
> I was literally just coming to this forum to complain about similar GPU issues… Something feels wrong!
>
> The game is not “Intensively” graphically impressive. Changing the settings really does not appear to affect performance much at all.
>
> My GPU is being used at like 97% where as in the previous test it would hardly hit 60% so they have fixed some issues but I have the following setup -
>
> RTX 3080
> 10700K OC to 5.0ghz all core
> 32gb 3400mhz Ram
> 3440X1440p 144hz monitor
>
> And struggling to get above 110fps. I know it sounds snobby and thats not the aim here but even now days I can “Feel” that hit in FPS. Just not sure it should be this low especially with all settings set to Low!

Considering the RTX 3080 is a 4k graphics card and cost as much as a high spec laptop on its own. I would be salty too…

> 2535448871384160;5:
> > 2533274987070696;3:
> > > 2535448871384160;2:
> > > I have an RTX 3060, 16gb 3000mhz RAM and a Ryzen 5 2600 overclocked. Here’s what I have found so far.
> > >
> > > I was messing with the graphics settings and noticed something that I was able to replicate consistently. While checking FPS differences between presets, I noticed that nearly all hitching/stuttering would cease if I increased geometry quality and terrain quality. With those two settings on low (regardless of any other settings), my FPS would jump from 50-130 just all over the place, super jittery and not fun to play at all. As soon as I turned those two settings to high or ultra, all stuttering stopped and I actually held a steady 130-140+ at all times.
> >
> > Very interesting. I’m guessing at 1080p resolution?
> >
> > I played with the resolution slider which usually has a massive impact on framerate… With all ultra settings I could raise the resolution to 4K getting 75fps, then lower all the way down 720p, still 75-80 fps.
> >
> > does not make a lot of sense to me
>
> Yeah this was at 1080p. I didn’t mess with resolution at all, but I wasn’t seeing much FPS change switching between settings until started doing them one by one and found the cause of my stuttering. Let me know if this helps you at all. For the sake of testing frame times and input lag, I set EVERYTHING to low and then set the terrain/geometry quality to ultra and it felt great. Anything under high and I could both feel and see microstuttering.

I think this mostly fixed it for me.

My specs are:

Ryzen 5800X
Radeon 6800XT
32GB RAM
Nvme

RTX 2070, i7-10750H, 32gb DDR4 RAM 2444, 1.5tflops of SSD

barely managing 30fps at <900p regardless of settings.

> 2533274925473364;14:
> > 2689426384631567;12:
> > I was literally just coming to this forum to complain about similar GPU issues… Something feels wrong!
> >
> > The game is not “Intensively” graphically impressive. Changing the settings really does not appear to affect performance much at all.
> >
> > My GPU is being used at like 97% where as in the previous test it would hardly hit 60% so they have fixed some issues but I have the following setup -
> >
> > RTX 3080
> > 10700K OC to 5.0ghz all core
> > 32gb 3400mhz Ram
> > 3440X1440p 144hz monitor
> >
> > And struggling to get above 110fps. I know it sounds snobby and thats not the aim here but even now days I can “Feel” that hit in FPS. Just not sure it should be this low especially with all settings set to Low!
>
> Considering the RTX 3080 is a 4k graphics card and cost as much as a high spec laptop on its own. I would be salty too…

Lucky I managed to get the card when they came out last year :smiley: So managed to get it for RRP :smiley:

Playing on a GTX 1060… i5, 16GB of ram. Runs between 55-58 FPS on pretty much all medium settings. cpu sits around 60% while gpu goes between 1-3%

Only main issue is that everything takes so long to load… oh and every time I launch the game I get an error window saying I need to update my graphics card driver even though I just did. Game launches when I press continue though, then loads for about 4-5 minutes

> 2533274987070696;1:
> Post your Gpu/Cpu/Resolution + framerate.
> if you have monitoring tools like Afterburner or GPUZ then also post gpu usage please.
>
> 3080/5800x/1440p 75fps - 60% gpu usage
> (with choppy, bad frame time spikes)
>
> __*turn minimum/maximum framerate settings OFF in game, disable v sync and turn off any framerate limiters. *__There is a major problem with the game and I don’t see it on known issues. We have this “update your amd driver” thing but they don’t mention many configurations only using 50-60% gpu and completely failing to achieve any sort of decent performance.

So initially I didnt realize you could set a custom number for minimum, so when I turned that to zero and unlocked the framerate my frames definmitely went up. Plays a lot more smooth even at high settings, but it definitely needs to be addressed still.

after reading everyone’s posts I’m super confused on how my game is running so smoothly. my pc isn’t anything super beefy at all and I’m running everything on ultra just fine!
my frames stay between 80-100 and every now and then dropping for a second to the 50s. I don’t get any stutters and when I do its like half a second barely noticeable and a shadow will bug for a second but them go back to normal for the rest of the game.

my specs are following
GPU - NVIDIA GeForce GTX 1660 TI
CPU - I7-8700 3.20 Ghz, 3192 Mhz, 6 cores,12 logical cores
Resolution - 2560x1440 (could go higher buts that’s when things get a tiny bit sluggish)
Usage percentage - 90-93%
min is turned off
max is capped at 165
OMEN 27i IPS