I was originally and, in hindsight, probably foolishly pretty optimistic about Halo Infinite but after seeing the gameplay demo I am now extremely worried. Open world? I honestly am having a hard time believing that that’s what they’re doing and I’m even more shocked so few people are talking about it.
It seems like every game these days is open world. One of the reasons I love Halo so much is because it’s a streamlined experience. The campaigns were never very long but they were high quality (Halo 4 and 5 not so much but that isn’t the point). It takes an exceptional game a la skyrim or Witcher 3 to really make an open world work. The vast majority of the time you get what you get in Far Cry; just a bunch of filler content, running around a massive map picking up collectibles or clearing out generic enemy camps. Think about it. None of the very good open world games out there are shooters and I highly doubt that Halo Infinite is going to break that mold. It blows my mind that 343 thinks that they can and that this is a good idea. It really just feels like they are trying to jump on the trend and ride the popularity of open worlds.
Halo has always been focused on gameplay and story. By making the game open world you are severely handicapping your ability to tell a worthwhile story because it is inherently very difficult to control the pacing of the story when players can go wherever they want whenever they want. So even if by some miracle Halo Infinite actually has a good story it risks being severely watered down by all the time you can spend just frolicking around the map. It’s impossible to imbue any sense of urgency into the narrative when you have an open world. The gameplay also suffers from this change. When your game is linear you are much more in control of the player’s experience and thus you can better insure it’s quality since there are far less variables. Obviously the experience is much less free and more limited but give me 20 hours of quality, carefully directed content of 100+ hours of mediocrity any day of the week.
The other thing I noticed and am also shocked nobody seems to be mentioning at all is the upgrades tab in the menu. Upgrades? Really?? Is 343 just trying to turn halo into an RPG? Are there going to be experience points as well? Upgrades have never been a part of any Halo game. You are the master chief. You have the abilities you have and they don’t change throughout the game. Obviously I don’t know what these will be but color me extremely worried.
The last thing I wanted to talk about was the guns. As I’ve seen other people mention in these forums the guns feel like they were straight up ripped out of call of duty. They don’t feel Halo at all. Even something so simple as the names. Halo guns don’t typically have numbers and random letters in them. It’s always been simple names: battle riffle, DMR, Magnum, Assault Rifle, Sniper Rifle, Shotgun. It sounds dumb but just naming them VK43 Commando and CQS48 Whatever really contributes to making the game not feel like Halo. Halo has never been realistic and it never really tried to be.
All this being said I am still excited to play the game and for some reason that I cannot explain I am still hopeful that it will be good but I know have far more doubts than I did before seeing this gameplay reveal.
Here’s to hoping 343 proves me wrong.