Halo Infinite on PC (aim assist problem)

This problem is massive in MCC, PC players are at a huge disadvantage to people using controller. Honestly, I’m surprised that MCC even has a controller option, its on PC, not Xbox. If you want to use your controller, go play on Xbox.

But anyway, with Halo Infinite being on PC, I foresee this being a huge problem for fairness, especially in ranked. Controller vs Mkb is undoubtedly going to be unfair. Whether controller has auto aim, or pc has flicks and movement, there is unfairness no matter what. Just because they excel at different things, doesn’t make it unfair in a 1v1 scenario for either side.
So, there definitely needs to be no option for controller on the PC version (Mkb ONLY). And if there’s crossplay, have an option for it to be disabled because I can’t take more of controller players just not missing bc of aim assist and if its just more of the same in Halo Infinite, I doubt I’ll be able to play multiplayer for long.

EDIT: Okay, I don’t know why I am getting quoted about only playing the PVP of halo infinite for a few hours but LOOK WHEN I MADE THIS POST. You guys are still commenting and replying to my post as if I just made it yesterday. READ.

Also: I want to mention, you can say whatever you want about controller, about how it needs aim assist to be competitive but I’ll tell you right now in every other game (MCC, COD, etc), when I die, I can’t help but think in my head whether they would’ve killed me if they were a PC player. There is always that thought that aim assist is the true reason you died rather than their skill. As long as aim assist exists, even if its just a little, theres still that background thought of whether I really deserved to die to that player.

Furthermore, PC movement is effectively nerfed in the presence of aim assist. You can’t do microducks or microstrafes because aim assist and magnetism tracks your every movement. It is less of an issue for wide strafes so it forces pc players to do exxagerated movements that would otherwise work on PC. There also is no way to tell if someone is on PC/Controller while shooting them so you have no clue how to defensively play. Gladly, halo infinites aim assist isn’t too bad, but it still -Yoinks!- up microstrafes and microducks, nothing a pc player can do to make the enemy miss. Absolutely nothing, other than killing them first.

I think you are going to be really disappointed when it comes to controller support then, Halo has been primarily a controller game through its entire existence. MCC and Infinite are intended to be able to be played anywhere, meaning if you have it through the Microsoft store you can pick up and play on pc, xbox, even mobile/remote play is likely going to be supported as it is with MCC through Steam and X-Cloud (halo mcc is literally pictured on the beta page for X cloud on a phone with a controller). Also 343 and Microsoft cannot afford to alienate casual players who are primarily controller players from playing on PC by disabling controllers, Microsoft has even went as far as to ensure their Xbox wireless controllers are all compatible with Windows 10 PCs with bluetooth. What will most likely be offered for a solution to your problem is input based matchmaking like MCC has.

> 2533274821446517;1:
> This problem is massive in MCC, PC players are at a huge disadvantage to people using controller. Honestly, I’m surprised that MCC even has a controller option, its on PC, not Xbox. If you want to use your controller, go play on Xbox.
>
> But anyway, with Halo Infinite being on PC, I foresee this being a huge problem for fairness, especially in ranked. Controller vs Mkb is undoubtedly going to be unfair. Whether controller has auto aim, or pc has flicks and movement, there is unfairness no matter what. Just because they excel at different things, doesn’t make it unfair in a 1v1 scenario for either side.
> So, there definitely needs to be no option for controller on the PC version (Mkb ONLY). And if there’s crossplay, have an option for it to be disabled because I can’t take more of controller players just not missing bc of aim assist and if its just more of the same in Halo Infinite, I doubt I’ll be able to play multiplayer for long.

I’ve had a loooong discussion about this in another thread and I don’t really want to restate it all again: https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/this-will-kill-the-game-if-it-makes-it-to-release/75dd2c9a-e0b3-4b58-95c8-bfed42b56756/postsSummary however:

  • Infinite unlike MCC is being designed from the ground up for both PC and Consoles and both input types. MCC has had PC and M&KB support added in over exisiting console/controller. It will therefore be a totally different scenario and they will have had the opportunity to balance. - MCC already gives you the option to set platform/input preferences for matchmaking - Infinite will do too and will likely have an even larger playerbase to draw from - Infinite as a new game designed from the ground up for both and balancing as it evolves can hopefully achieve a balance wherein there’s no overarching advantage for one input over another - Halo is best when the community is welcoming and open to all regardless of preferences

> 2533274874872263;3:
> > 2533274821446517;1:
> > This problem is massive in MCC, PC players are at a huge disadvantage to people using controller. Honestly, I’m surprised that MCC even has a controller option, its on PC, not Xbox. If you want to use your controller, go play on Xbox.
> >
> > But anyway, with Halo Infinite being on PC, I foresee this being a huge problem for fairness, especially in ranked. Controller vs Mkb is undoubtedly going to be unfair. Whether controller has auto aim, or pc has flicks and movement, there is unfairness no matter what. Just because they excel at different things, doesn’t make it unfair in a 1v1 scenario for either side.
> > So, there definitely needs to be no option for controller on the PC version (Mkb ONLY). And if there’s crossplay, have an option for it to be disabled because I can’t take more of controller players just not missing bc of aim assist and if its just more of the same in Halo Infinite, I doubt I’ll be able to play multiplayer for long.
>
> I’ve had a loooong discussion about this in another thread and I don’t really want to restate it all again: https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/this-will-kill-the-game-if-it-makes-it-to-release/75dd2c9a-e0b3-4b58-95c8-bfed42b56756/postsSummary however:
> - Infinite unlike MCC is being designed from the ground up for both PC and Consoles and both input types. MCC has had PC and M&KB support added in over exisiting console/controller. It will therefore be a totally different scenario and they will have had the opportunity to balance. - MCC already gives you the option to set platform/input preferences for matchmaking - Infinite will do too and will likely have an even larger playerbase to draw from - Infinite as a new game designed from the ground up for both and balancing as it evolves can hopefully achieve a balance wherein there’s no overarching advantage for one input over another - Halo is best when the community is welcoming and open to all regardless of preferences

Doesn’t matter about building ground up because its impossible to balance the two. Either one will have particular advantages no matter what. Countless other games have already proved this, particularly COD. The option/preference doesn’t matter because ranked is all the same. A controller guy could go into mixed matchmaking and get high rank bc he abuses aim assist, while the PC guy plays only against other PC players and has to earn his rank on even footing. Now, if there were different ranks for inputs then alright, but there isn’t, and I doubt there will be.
Halo is best when the game is fair.
But its important to note, custom games can be exempt from this because thats all about fun so who really cares. And thats where the Halo community matters, not matchmaking. Which is really what I’m talking about.

> 2533274821446517;4:
> > 2533274874872263;3:
> > > 2533274821446517;1:
> > > This problem is massive in MCC, PC players are at a huge disadvantage to people using controller. Honestly, I’m surprised that MCC even has a controller option, its on PC, not Xbox. If you want to use your controller, go play on Xbox.
> > >
> > > But anyway, with Halo Infinite being on PC, I foresee this being a huge problem for fairness, especially in ranked. Controller vs Mkb is undoubtedly going to be unfair. Whether controller has auto aim, or pc has flicks and movement, there is unfairness no matter what. Just because they excel at different things, doesn’t make it unfair in a 1v1 scenario for either side.
> > > So, there definitely needs to be no option for controller on the PC version (Mkb ONLY). And if there’s crossplay, have an option for it to be disabled because I can’t take more of controller players just not missing bc of aim assist and if its just more of the same in Halo Infinite, I doubt I’ll be able to play multiplayer for long.
> >
> > I’ve had a loooong discussion about this in another thread and I don’t really want to restate it all again: https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/this-will-kill-the-game-if-it-makes-it-to-release/75dd2c9a-e0b3-4b58-95c8-bfed42b56756/postsSummary however:
> > - Infinite unlike MCC is being designed from the ground up for both PC and Consoles and both input types. MCC has had PC and M&KB support added in over exisiting console/controller. It will therefore be a totally different scenario and they will have had the opportunity to balance. - MCC already gives you the option to set platform/input preferences for matchmaking - Infinite will do too and will likely have an even larger playerbase to draw from - Infinite as a new game designed from the ground up for both and balancing as it evolves can hopefully achieve a balance wherein there’s no overarching advantage for one input over another - Halo is best when the community is welcoming and open to all regardless of preferences
>
> Doesn’t matter about building ground up because its impossible to balance the two. Either one will have particular advantages no matter what. Countless other games have already proved this, particularly COD. The option/preference doesn’t matter because ranked is all the same. A controller guy could go into mixed matchmaking and get high rank bc he abuses aim assist, while the PC guy plays only against other PC players and has to earn his rank on even footing. Now, if there were different ranks for inputs then alright, but there isn’t, and I doubt there will be.
> Halo is best when the game is fair.
> But its important to note, custom games can be exempt from this because thats all about fun so who really cares. And thats where the Halo community matters, not matchmaking. Which is really what I’m talking about.

I guess I’m a little confused, let’s say the ranking system is based on 1-10… if a controller player ranks as an 8 and a M&K player ranks as an 8 they could be matched against each other and be competitive. Why does input method matter when skill/rank matter beyond matchmaking parameters?

> 2533274803493024;5:
> > 2533274821446517;4:
> > > 2533274874872263;3:
> > > > 2533274821446517;1:
> > > > This problem is massive in MCC, PC players are at a huge disadvantage to people using controller. Honestly, I’m surprised that MCC even has a controller option, its on PC, not Xbox. If you want to use your controller, go play on Xbox.
> > > >
> > > > But anyway, with Halo Infinite being on PC, I foresee this being a huge problem for fairness, especially in ranked. Controller vs Mkb is undoubtedly going to be unfair. Whether controller has auto aim, or pc has flicks and movement, there is unfairness no matter what. Just because they excel at different things, doesn’t make it unfair in a 1v1 scenario for either side.
> > > > So, there definitely needs to be no option for controller on the PC version (Mkb ONLY). And if there’s crossplay, have an option for it to be disabled because I can’t take more of controller players just not missing bc of aim assist and if its just more of the same in Halo Infinite, I doubt I’ll be able to play multiplayer for long.
> > >
> > > I’ve had a loooong discussion about this in another thread and I don’t really want to restate it all again: https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/this-will-kill-the-game-if-it-makes-it-to-release/75dd2c9a-e0b3-4b58-95c8-bfed42b56756/postsSummary however:
> > > - Infinite unlike MCC is being designed from the ground up for both PC and Consoles and both input types. MCC has had PC and M&KB support added in over exisiting console/controller. It will therefore be a totally different scenario and they will have had the opportunity to balance. - MCC already gives you the option to set platform/input preferences for matchmaking - Infinite will do too and will likely have an even larger playerbase to draw from - Infinite as a new game designed from the ground up for both and balancing as it evolves can hopefully achieve a balance wherein there’s no overarching advantage for one input over another - Halo is best when the community is welcoming and open to all regardless of preferences
> >
> > Doesn’t matter about building ground up because its impossible to balance the two. Either one will have particular advantages no matter what. Countless other games have already proved this, particularly COD. The option/preference doesn’t matter because ranked is all the same. A controller guy could go into mixed matchmaking and get high rank bc he abuses aim assist, while the PC guy plays only against other PC players and has to earn his rank on even footing. Now, if there were different ranks for inputs then alright, but there isn’t, and I doubt there will be.
> > Halo is best when the game is fair.
> > But its important to note, custom games can be exempt from this because thats all about fun so who really cares. And thats where the Halo community matters, not matchmaking. Which is really what I’m talking about.
>
> I guess I’m a little confused, let’s say the ranking system is based on 1-10… if a controller player ranks as an 8 and a M&K player ranks as an 8 they could be matched against each other and be competitive. Why does input method matter when skill/rank matter beyond matchmaking parameters?

The argument, I believe, is that a controller player ranking at a certain level is in fact getting an advantage over the M&KB player in a 1vs1 setting although OP also seems to be devaluing the Controller player’s achievement of making a rank regardless of who they were playing against. Yes if you’re a controller player who reached rank 8 playing against M&KB players only and won lots of tight games, maybe your input has helped by a very very small margin.

As I have pointed out in the other thread- https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/this-will-kill-the-game-if-it-makes-it-to-release/75dd2c9a-e0b3-4b58-95c8-bfed42b56756/posts(but it seems I must again):

  • Yes in a 1vs1 duel a controller player will get a slight advantage from aim assist, however the margins we’re talking here are tiny and make the difference between hitting a clutch headshot and not at absolute most. However this advantage is also offset by an M&KB player having slightly improved mobility and better turning. - Ranked play requires a lot more than just hitting the clutch headshots. It requires map knowledge, teamwork, control of power weapons, etc.OP: socialmatchmaking the kind of fine margins you’re talking about shouldn’t matter. Only competitive is where they count and input restrictions enable that to be prevented.

For the 1400th time, it’s not that big of a deal. I use both Controller and K&M. The AA is a good trade off for the lack of sensitivity. Being able to react waaaaay faster than a controller is just as much of an advantage as the aim assist.

I took a 16-year break from gaming. I tried to jump into Team KBM with MCC last June. I stuck with it for 4 months and just kept getting slaughtered. I switched back to controller and am now decent. It amazes me when I see good KBM players but they are out there.

> 2535421108515819;8:
> I took a 16-year break from gaming. I tried to jump into Team KBM with MCC last June. I stuck with it for 4 months and just kept getting slaughtered. I switched back to controller and am now decent. It amazes me when I see good KBM players but they are out there.

I think that’s because really good KBM players already have KBM games they are playing, like counterstrike. I was an Xbox gamer for most of my life and swapped to PC 5 years ago. The learning curve of learning KBM after playing on a controller for 15 years made PC FPS games impossible. Halo coming to PC is amazing - but if I was forced to use KBM I’d be maybe 10% as good as I was with controller for the previous 15 years.

Halo has been predominantly a controller-based game for it’s history, so I’m glad they’ve included it in their PC ports so that old fans can come back and gets tuck right into it without learning a new format.

It isnt a massive problem. It isnt a problem to begin with. Just learn how to use a mouse, or use a controller if you are bad with a mouse.

I’ll remember that the next time a K&M player gets the sniper and rails my team over, and over, and over again with it.

Anyway, controllers and the overall controller ‘feel’ is a franchise staple and isn’t going anywhere. Even without it, Halo’s core gameplay, elements like the Halo dance etc. clash pretty hard with everything that makes K&M good in other shooters. Especially the lack of true 360 degree movement, mouse players who’ve never used a controller to play Halo have seriously no idea how much being limited to cardinal directions for movement makes them easier targets to shoot. In other shooters its either near-instant killtimes, meaning twitch shooting is predominant. Or it’s ultra-high movement speeds in a single direction which again mouse aim is highly advantageous at. Halo falls in the middle, the movement speed, and strafe style makes it far harder for a mouse player to keep up. Since it’s less about twitch-aiming onto a target and killing them before they have time to move, or predicting the linear movement pattern of a blazing-fast enemy to land your hits. It’s requires you to track left, right, up, down, and all around somewhat unpredictably in a single gun fight which is much harder to do on a mouse than it is with Halo’s controller settings. Even despite the fact that they didn’t remove bullet magnetism from mouse aim, they only removed the reticle stick (yeah thats right, you actually do still get part of the aim assist, and arguably the one part that is considered the most broken about Halo)

> 2533274821446517;1:
> If you want to use your controller, go play on Xbox.

Just use a controller then.

> 2533274821446517;1:
> This problem is massive in MCC, PC players are at a huge disadvantage to people using controller. Honestly, I’m surprised that MCC even has a controller option, its on PC, not Xbox. If you want to use your controller, go play on Xbox.
>
> But anyway, with Halo Infinite being on PC, I foresee this being a huge problem for fairness, especially in ranked. Controller vs Mkb is undoubtedly going to be unfair. Whether controller has auto aim, or pc has flicks and movement, there is unfairness no matter what. Just because they excel at different things, doesn’t make it unfair in a 1v1 scenario for either side.
> So, there definitely needs to be no option for controller on the PC version (Mkb ONLY). And if there’s crossplay, have an option for it to be disabled because I can’t take more of controller players just not missing bc of aim assist and if its just more of the same in Halo Infinite, I doubt I’ll be able to play multiplayer for long.

Im so tired of the complaining PC players. This is exactly why Halo should have just stayed exclusive to Xbox. Why should the way Halo has always been played be changed to appease PC players?

No such thing as “auto aim” on controllers.

> 2533274841319028;13:
> > 2533274821446517;1:
> > This problem is massive in MCC, PC players are at a huge disadvantage to people using controller. Honestly, I’m surprised that MCC even has a controller option, its on PC, not Xbox. If you want to use your controller, go play on Xbox.
> >
> > But anyway, with Halo Infinite being on PC, I foresee this being a huge problem for fairness, especially in ranked. Controller vs Mkb is undoubtedly going to be unfair. Whether controller has auto aim, or pc has flicks and movement, there is unfairness no matter what. Just because they excel at different things, doesn’t make it unfair in a 1v1 scenario for either side.
> > So, there definitely needs to be no option for controller on the PC version (Mkb ONLY). And if there’s crossplay, have an option for it to be disabled because I can’t take more of controller players just not missing bc of aim assist and if its just more of the same in Halo Infinite, I doubt I’ll be able to play multiplayer for long.
>
> Im so tired of the complaining PC players. This is exactly why Halo should have just stayed exclusive to Xbox. Why should the way Halo has always been played be changed to appease PC players?
>
> No such thing as “auto aim” on controllers.

Yeah sure, because the problem above, Halo should stay exclusive to console, you think that a good way to solve this problem? This is just your excuse to keep Halo stay exclusive to your favorite platform.

Just allow people to be able to turn off matchmaking cross platform.

Love how this is still and issue, since it really isn’t…never was.

I’m sure there will be input-based matchmaking for ranked matches, but in all regards, if there are top players on MnK and top players on Controller, wouldn’t that just increase the diversity of the competition? There have been numerous YouTube videos made about this, and quite a few of top MnK users on MCC want to be able to play against top players/former Halo pros on Controller. It may be hard to balance the two, but at the highest level there are going to be players who want to use MnK and players who want to use Controller.

Most people seem to be missing OPs point. If the two inputs are different, it is literally impossible for matches to be fair.

If we take a single match, on a single map, from one situation to the next, the most ideal input device to handle a situation may change between KBM and controller. But then different maps will change this ratio, and even within a series of matches all on the same map, this ratio will change. Add to this, not all encounters are equally important and therefore their outcomes not equally significant, and you just have way too much variability to reliably consider to possibly make a match between the two inputs balanced.

It’s not impossible for a m&k player to compete although I do feel aim assist gives a bit of an advantage.
There’s TONS of ways to balance this whether it means enabling aim assist for PC,
overall aim assist settings to enable or disable,
or do what they’re doing, and do input based settings.
I really don’t think it’s that big of a deal as long as everyone is enjoying the game.

> 2533275029081230;14:
> > 2533274841319028;13:
> > > 2533274821446517;1:
> > > This problem is massive in MCC, PC players are at a huge disadvantage to people using controller. Honestly, I’m surprised that MCC even has a controller option, its on PC, not Xbox. If you want to use your controller, go play on Xbox.
> > >
> > > But anyway, with Halo Infinite being on PC, I foresee this being a huge problem for fairness, especially in ranked. Controller vs Mkb is undoubtedly going to be unfair. Whether controller has auto aim, or pc has flicks and movement, there is unfairness no matter what. Just because they excel at different things, doesn’t make it unfair in a 1v1 scenario for either side.
> > > So, there definitely needs to be no option for controller on the PC version (Mkb ONLY). And if there’s crossplay, have an option for it to be disabled because I can’t take more of controller players just not missing bc of aim assist and if its just more of the same in Halo Infinite, I doubt I’ll be able to play multiplayer for long.
> >
> > Im so tired of the complaining PC players. This is exactly why Halo should have just stayed exclusive to Xbox. Why should the way Halo has always been played be changed to appease PC players?
> >
> > No such thing as “auto aim” on controllers.
>
> Yeah sure, because the problem above, Halo should stay exclusive to console, you think that a good way to solve this problem? This is just your excuse to keep Halo stay exclusive to your favorite platform.
>
> Just allow people to be able to turn off matchmaking cross platform.

I agree that being able to turn off cross plat form should be a thing. But I play on PC and will use a controller and I should be able to do so.

> 2533274808518635;16:
> I’m sure there will be input-based matchmaking for ranked matches, but in all regards, if there are top players on MnK and top players on Controller, wouldn’t that just increase the diversity of the competition? There have been numerous YouTube videos made about this, and quite a few of top MnK users on MCC want to be able to play against top players/former Halo pros on Controller. It may be hard to balance the two, but at the highest level there are going to be players who want to use MnK and players who want to use Controller.

Not sure if they’ve had a PC tournament since they had the Reach PC tournament, but guess what? Everyone in the final was using a controller (shocking, I know). Now I know this was MCC on PC, which is a console port and was VERY clunky. I’m hoping and praying that Halo Infinite is different, but to be quite honest my hopes aren’t very high.