Halo Infinite + ODST Ops & Gaming Mechanics

Hey 343, you guys should bring Spartan Ops back, but instead make it an ODST Op campaign like Halo 3 ODST. I would prefer a more fluent story as opposed to separated missions.

As far as Halo Infinite & future Halo games, you know how the Guardian used the EMP… Make it so on some levels Spartan Abilities are disabled, or aren’t functioning properly, or damaged fuel jets, and those would be nice Classic Halo Gameplay stages.

In the Halo novels they have addressed this and the Gaurdians EMP doesn’t effect spartan armor or elites energy swords. for some reason it only takes out anything like a Pelican or bigger.
But yes it would be nice to see Spartan Ops with out Thrusters, Stabilizers, and Ground Pound. Sprint didn’t ruin Spartan Ops season one so I’m good with that. But would they bring a variaty of AA’s back for it?

would rather have Spartan Ops, as Spartans are the main thing of the series. plus Spartan Ops, similar to the Reach campaign, allowed players to do missions as their custom spartans, which was one of the main things that made Spartan Ops and Reach so fun.

but yeah, remove the abilities, just keep sprint, thats the only one that does to hurt gameplay

> 2781911019823810;2:
> In the Halo novels they have addressed this and the Gaurdians EMP doesn’t effect spartan armor or elites energy swords. for some reason it only takes out anything like a Pelican or bigger.
> But yes it would be nice to see Spartan Ops with out Thrusters, Stabilizers, and Ground Pound. Sprint didn’t ruin Spartan Ops season one so I’m good with that. But would they bring a variaty of AA’s back for it?

Fair enough good to know👍🏽 we’ll see how Halo Infinite fleshes out

> 2533275026446288;3:
> would rather have Spartan Ops, as Spartans are the main thing of the series. plus Spartan Ops, similar to the Reach campaign, allowed players to do missions as their custom spartans, which was one of the main things that made Spartan Ops and Reach so fun.
>
> but yeah, remove the abilities, just keep sprint, thats the only one that does to hurt gameplay

Fair enough, I don’t mind the abilities that much, you could always leave em off and not use them. They give you different approaches. . . I just hope they do a secondary mode like ODST or Spartan Ops again. Firefight & War zone Firefight are fun game modes too tho… I just want it all lol

And they could find a way to incorporate classic Halo Gameplay if not on 1 or 2 levels somehow.

Niaaa, it wouldn’t work. You can’t make sandbox and aim assist build around AMM and than just drop all those abilities and hope it will work out. The balancing problems would be to noticeable sadly! :pensive:

> 2533274795098161;6:
> Niaaa, it wouldn’t work. You can’t make sandbox and aim assist build around AMM and than just drop all those abilities and hope it will work out. The balancing problems would be to noticeable sadly! :pensive:

They already did with multiplayer in Halo 5 . . . . But yeah the prometheans would be tough

> 2781911019823810;2:
> In the Halo novels they have addressed this and the Gaurdians EMP doesn’t effect spartan armor or elites energy swords. for some reason it only takes out anything like a Pelican or bigger.

Really? What book? Because at the end of Halo 5, you have a Guardian firing pulses that damage Osiris’s shields and seemingly depower their suits, albeit temporarily.

> 2535453626427986;7:
> > 2533274795098161;6:
> > Niaaa, it wouldn’t work. You can’t make sandbox and aim assist build around AMM and than just drop all those abilities and hope it will work out. The balancing problems would be to noticeable sadly! :pensive:
>
> They already did with multiplayer in Halo 5 . . . . But yeah the prometheans would be tough

I know they did, but the callback playlist was fun for two games max. After that a plentiful of problems based on magnetism, aim assist and general weapon balancing became abundant…

So no, you can’t build a game around advanced movement, cut them for a single mode and just hope for the best! :upside_down_face:

I’m all for Spartan Ops, ODST Ops, AND Elite Ops…

> 2533274817408735;8:
> > 2781911019823810;2:
> > In the Halo novels they have addressed this and the Gaurdians EMP doesn’t effect spartan armor or elites energy swords. for some reason it only takes out anything like a Pelican or bigger.
>
> Really? What book? Because at the end of Halo 5, you have a Guardian firing pulses that damage Osiris’s shields and seemingly depower their suits, albeit temporarily.

Old Blood. Which takes place after H5. Directly after, the first chapters were could have been the next scene at the end of the game. At the end of the game in the Arbiters camp which had been hit by an EMP, the Arbiter and two other elites were able to activate their energy swords. You remember the one where Halsey finally meets back up with the Chief and says, “It took you long enough.”

> 2781911019823810;11:
> > 2533274817408735;8:
> > > 2781911019823810;2:
> > > In the Halo novels they have addressed this and the Gaurdians EMP doesn’t effect spartan armor or elites energy swords. for some reason it only takes out anything like a Pelican or bigger.
> >
> > Really? What book? Because at the end of Halo 5, you have a Guardian firing pulses that damage Osiris’s shields and seemingly depower their suits, albeit temporarily.
>
> Old Blood. Which takes place after H5. Directly after, the first chapters were could have been the next scene at the end of the game. At the end of the game in the Arbiters camp which had been hit by an EMP, the Arbiter and two other elites were able to activate their energy swords. You remember the one where Halsey finally meets back up with the Chief and says, “It took you long enough.”

So the book explicitly states that Spartan armor is immune to the Guardian EMP? Or that an object’s size determines whether it gets affected? Because, again, Halo 5 shows the opposite, so I’m interested how a post-H5 novel reconciles that.

Also, I think the novel you’re referring to is titled Bad Blood.

> 2533274817408735;12:
> > 2781911019823810;11:
> > > 2533274817408735;8:
> > > > 2781911019823810;2:
> > > > In the Halo novels they have addressed this and the Gaurdians EMP doesn’t effect spartan armor or elites energy swords. for some reason it only takes out anything like a Pelican or bigger.
> > >
> > > Really? What book? Because at the end of Halo 5, you have a Guardian firing pulses that damage Osiris’s shields and seemingly depower their suits, albeit temporarily.
> >
> > Old Blood. Which takes place after H5. Directly after, the first chapters were could have been the next scene at the end of the game. At the end of the game in the Arbiters camp which had been hit by an EMP, the Arbiter and two other elites were able to activate their energy swords. You remember the one where Halsey finally meets back up with the Chief and says, “It took you long enough.”
>
> So the book explicitly states that Spartan armor is immune to the Guardian EMP? Or that an object’s size determines whether it gets affected? Because, again, Halo 5 shows the opposite, so I’m interested how a post-H5 novel reconciles that.
>
> Also, I think the novel you’re referring to is titled Bad Blood.

Yep, your correct it was titled Bad Blood.
The pulses that interfered with Osiris’s armor wasn’t an EMP attack from the Guardian while your were trying to get to the relay to destroy it to save the Chief from the Orb thing. That was pulses from a slipspace portal as it was charging up.
Here what it reads in Bad Blood. This is narrarated by Buck just after a Guardian used its EMP to black out a colony called Hole in the wall. “There were exceptions, fortunately. Not everything lost power. Our Mjolnir armor, for instance, didn’t seem to directly suffer from the attack, for which I was grateful. Otherwise, we Spartans would have been trapped inside five hundred kilos of gear.
Our weapons seemed to be working fine as well. Even the electronic readouts remained lit up. I pulled out my pistol and took a potshot at the Guardian just to be sure. It didn’t even notice.”

If you haven’t read New Blood or Bad Blood I’d recommend them. They were good and spot on if you like Buck.

I mentioned in another Saprtan ops post that 343i could be doing another spartan ops right now. In the lore the Infinity is on the run and trying to gather resources and alliances to prepare to fight back. Be a great oppertunity to take the Infinity across the galaxy to other colonies and go on missions with Crimson team again. Rally the Troops! Run from Guardians, explore Cortana ruled colonies, Rescue allies, Retrieve supplies or new tech. There tons we could be seeing right now with a new Spartan ops.

> 2533274795098161;9:
> > 2535453626427986;7:
> > > 2533274795098161;6:
> > > Niaaa, it wouldn’t work. You can’t make sandbox and aim assist build around AMM and than just drop all those abilities and hope it will work out. The balancing problems would be to noticeable sadly! :pensive:
> >
> > They already did with multiplayer in Halo 5 . . . . But yeah the prometheans would be tough
>
> I know they did, but the callback playlist was fun for two games max. After that a plentiful of problems based on magnetism, aim assist and general weapon balancing became abundant…
>
> So no, you can’t build a game around advanced movement, cut them for a single mode and just hope for the best! :upside_down_face:

They need to turn down the aim assist anyway…

> 2535453626427986;1:
> Hey 343, you guys should bring Spartan Ops back, but instead make it an ODST Op campaign like Halo 3 ODST. I would prefer a more fluent story as opposed to separated missions.
>
> As far as Halo Infinite & future Halo games, you know how the Guardian used the EMP… Make it so on some levels Spartan Abilities are disabled, or aren’t functioning properly, and those would be nice Classic Halo Gameplay stages.

Or fuel jets are damaged and we get to play old school gameplay

> 2533274907586463;10:
> I’m all for Spartan Ops, ODST Ops, AND Elite Ops…

We really need more non-campaign pure PvE content in games nowadays. Where multiplayer progression isn’t disabled/hindered.