Halo infinite not FULLY open world just expansive

according to a new interview halo infinite will be a really expansive campaign essentially silent cartographer from CE but on a massive scale so pretty much semi open world with some backtracking think of metro exodus or metroid prime which im so down for https://cogconnected.com/2020/08/halo-infinite-backtracking-expansive/

From the looks of it this will be a larger version of Halo 3: ODST. Hell even the map section of the menu in the demo reminded me (and I’m sure a lot of others) of the one in ODST.

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> From the looks of it this will be a larger version of Halo 3: ODST. Hell even the map section of the menu in the demo reminded me (and I’m sure a lot of others) of the one in ODST.

Yea ce had pretty large levels in of itself infinite is semi open world basically im thinking several biomes on the ring are open worlds but just not connected and in thinking there’s some form of fast travel to transport between them

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> according to a new interview halo infinite will be a really expansive campaign essentially silent cartographer from CE but on a massive scale so pretty much semi open world with some backtracking think of metro exodus or metroid prime which im so down for https://cogconnected.com/2020/08/halo-infinite-backtracking-expansive/

Oh man I loved Metroid Prime! Thanks for sharing this.

This just made me way more excited. I didn’t think it would be open-world completely, but if it’s similar to Metroid Prime then I am completely on board.

This is for the best. Making the game full-open world would constrain it too much.

I figured as much by the look of the map layout from the campaign demo.

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> I figured as much by the look of the map layout from the campaign demo.

Yea if you look at the layout that one area alone is massive and lots of objectives

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> I figured as much by the look of the map layout from the campaign demo.

Yea if you look at the layout that one area alone is massive and lots of objectives

I fully expect at launch only a small percentage of the ring will be available, but over the ten year lifespan of Infinite I anticipate more and more of the ring will become available to explore.

providing there is dynamic encounters within the world rather than the route Gears5 went then I’m good with the approach. I rather think this will simply copy the same template Gears5 used and leave vast areas devoid of anything but traversing in them. Which is ok I guess but I’d much rather the excellent roaming encounters aspect of ODST. With large areas you have to populate with something other than to only simply explore otherwise it feels rather empty. Imagine the areas to Zelda Link to a Past if the enemies placed were simply not there for example

I always imagined something along those lines. That campaign is said to be lengthy. Hopefully manageable on single player on legendary.

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> according to a new interview halo infinite will be a really expansive campaign essentially silent cartographer from CE but on a massive scale so pretty much semi open world with some backtracking think of metro exodus or metroid prime which im so down for Halo Infinite Involves Backtracking in Expansive Areas | COGconnected

I would like to see a metro exodus style campaign

Far as I can tell he didn’t actually say anything there confirming whether it will be open world or semi-open world with separate areas, or anything, the article is just sort of interpreting and twisting it that way.
storyline that pulls you through it, which is effectively unlocking certain areas
This could mean unlocking whole new, separate areas, which are all semi-open world like in Crysis 1, but it could also mean something like climbing towers to reveal sections of one large map, like in a Ubisoft game.

Sounds good to me either way. Fully open or semi open, I just can’t wait to play it.

Hopefully the ring has Wild-life just like the 2018 E3 Teaser.

> 2533274867591496;1:
> according to a new interview halo infinite will be a really expansive campaign essentially silent cartographer from CE but on a massive scale so pretty much semi open world with some backtracking think of metro exodus or metroid prime which im so down for https://cogconnected.com/2020/08/halo-infinite-backtracking-expansive/

A bit disappointed but I just expected TOO much. That’s on me, still looks impressive, scale wise.

Open world would have been really cool. If we got to go around the whole ring! Boy that would have been cool! But ill take ehat i can get. Semi open world is still really cool.

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> From the looks of it this will be a larger version of Halo 3: ODST. Hell even the map section of the menu in the demo reminded me (and I’m sure a lot of others) of the one in ODST.

You would think there would be multiple big open areas. Not just one only on the ring…

Mmm, I hope so. The demo appearing to be open world was the biggest problem I’ve had with it. Still, the objective in the demo seemed pretty “open world game”-y. “Destroy the three AA guns.” I suppose it would depend on how the areas around the AA guns are designed, but once you’ve destroyed one, leaving it’s area, driving through the environment without much happening, and then arriving at the next AA gun area seems… So much less than a mission like, say, “The Storm” from Halo 3. You’ve gotta take out the AA Wraiths and a big gun at the end, but I imagine it won’t compare to moving through some close corridors with and opening doors for a Warthog, taking out the Wraiths in one area, going back inside, then back outside with rocket Mongeese, taking down the first Scarab, going inside through a new factory area, taking down groups of Brutes and some Hunters, then a Chieftain, then the final battle under the AA turret… Given the map and the gameplay shown, I doubt Infinite’s version of “take down the AA guns” will be even half as fun or exciting.

To be fair, “Halo” from CE had a segment that was essentially “go clear out the enemies at these three different locations without much going in in between” and it was also pretty lackluster, but my hot take is that CE has the least enjoyable Bungie campaign. Even then, that was only PART of the mission. Seems honestly rather underwhelming if this is the opening mission, which I hope it isn’t. Either way, I’d still prefer more traditional linear levels that are at most like The Silent Cartographer, which I do like, or like ODST where the open-world stuff was in-between real missions.

This is a good thing. A full open world is too much and too for halo. I really like this “half-open world” .