Features:
– Flyable Longsword Bombers that are earned as a support vehicle through the addition of VALOR to Multiplayer ( Would be countered via Anti Air Wraiths, UNSC Anti-Air vehicles, Enhanced Spartan Laser, Heat Seeking Fuel Rod Launcher, and Brute AA Platforms
– The introduction of this large scale mode would be the most feasible way to add Tanks and other vehicles from Halo Wars to Infinite’s Gameplay and feature 100 player battles with up to 50 AI support units like ODST’s or JACKALS
– This mode would be suitable for having Bases and Base structures from Halo Wars introduced into multiplayer such as Vehicle Factories that deploy vehicles from your base as a successor to the REQ stations from Infinite, Repair stations, portable Barracks for respawning and more
– Spartan or Troop Barracks at bases and established ay capture points would function as primary Spawn points similar in look to the Barracks from Starcraft that can be redeployed
– Secondary Spawn points would be from ODST Drop pods and Pelicans deploying troops
– Dynamic map elements such as the Flood being unleashed, Banished troops, Capital ships glassing sections of the Battlefield, Enemy Sentinel swarms affecting regions of the map would create three-way battles like those from Halo: Combat Evolved
–This mode would be PERFECT to add playable Elites and Brutes to, with a mode of UNSC VS BANISHED being a major mode, and EVOLUTION of the PvPvE that we saw in Halo: Warzone
– Players would be able to hack Sentinel stations and forerunner facilities using their AI to use those resources to turn the tide of the battle
– Each map would have multiple objective areas to capture, hold and utilize as a successor to “Territories” and Battlefield’s “Control” mode
– This large-scale mode would allow for class-based gameplay with different Spartan roles like PILOT, MEDIC, HEAVY WEAPONS, SNIPER, ENGINEER, CQQ, LIGHTNING ( fast movers ), STEALTH, and more with new equipment types available
– Each “class” would start with two equipment pieces", BUT Equipment would also be on the map, AND any equipment would be usable by any Spartan
– Each Class would start with the first tier upgraded version of those equipment items, and as players gain valor, they would use it to max out their equipment function, deploy vehicles, support units like AI ODST’S, and “Ultimate” support Units
ULTIMATE SUPPORT UNITS INCLUDE:
– UNSC MAMMOTH DEPLYED VIA FRIGATE ( like the scene in Halo 3 where the frigate lands and deploys Scorpions
– BANISHED SCARAB WALKER
– CONTROLABLE LONGSWORD BOMBERS
– A PAIR OF UPGRADED MANTISES
– A PAIR OF PHANTOMS PROVIDING FIRE SUPPORT
– A PAIR OF PELICANS PROVIDING FIRE SUPPORT
– BLUE TEAM ARRIVING IN DROP PODS
– TWO GAUSS HOGS AND A DOUBLE BARREL TANK
– MAC CANNON STRIKE CALLED ONTO AREGION OF THE MAP
– A CONTROLLABLE SPARTAN SNIPERS WITH ACTIVE CAMO DEPLOYED
– A SANGHEILI WARSHIP THAT GLASSES A MAP LOCATION
– A TRIO OF JACKALS WITH SHIELDS AND SHOCK RIFLES
– A UNSC AI THAT ALLOWS PLAYER TO SCAN BATTLEFIELD, DEPLOY RESOURCES AND PROVIDE INTEL DATA
– Each Vehicle would be able to have up to three upgrades per game, using “Valor”
– Each map would take place in an Iconic location such as HARVEST, A FORERUNNER SHIELD WORLD, SANGHELIOS, EARTH, A HALO, Etc…