Halo Infinite Needs these things in Competitive Multiplayer & More

  1. An effective anti-cheat, get rid of them before they become an infestation. Even more so, create a scan that’s highly invasive to the computer’s file system updates as if it were an anti-virus. Have a whole team dedicated to it. Add it to the EULA, if they don’t agree, they can’t play ranked. Those caught, put their IPs in lobbies with one another, so that they can enjoy it with each other =).

  2. A more in-depth stat tracking system, as of right now, we have no way of tracking our stats, not even our win/losses.

  3. Ranked System, I don’t feel as if it’s very indicative of one’s skill at the moment. It literally feels like you just have to win to move up. You could do better than every player on the map, but if your team losses you gain nothing. Add more data points, to more accurately assess a player’s skill level.

  4. The XP System needs to be completely overhauled, the rewards are lackluster, and the “custom” banner system is lacking. There’s nothing unique about anyone’s tags. Everyone looks the same, and there’s no real getting around it unless you pay for the battle pass, even then, there’s not much to entice the general player base to pay for the pass.