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> > Regarding CoD ditching their campaign for BR: is it really misinformation?
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> Yes it is. You’re saying they dropped their campaign for BR. That’s not the case. It appears they would’ve dropped it anyway, with or without BR. Blops 4 has been in development for 2-3 years now. PUBG wasn’t even released into early access until March of 2017. This BR craze started up even more recently than that (Fortnite BR wasn’t released into early access until September 2017), so we have the studio co-head at Treyarch saying a campaign was “never part of the plan” when the game they’ve been working on has been in development since before BRs even took off.
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> > “Halo games have been adopting gametypes from other games since CE.” True, I don’t deny that but game modes aren’t the sole reasons for popularity, people like to say bringing X mode brings back spice to a franchise (just as the OP is doing here), but do people ignore the fact that it’s mechanics have been debated as it’s downfall for years? What good is a popular mode if the game still plays like -Yoink-
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> You think excluding a popular gametype from Infinite will somehow help 343 to understand what made the gameplay of the original trilogy so great in the first place? I don’t see it. I don’t see how one is bound to impact the other and with all the gametypes Halo has successfully adopted over the years, I have quite a few examples to choose from that would back my stance.
I’m going to be cutting a lot if we continue these long conversations, can’t be helped with character limits but I’ll reference the bigger points.
First: tacked on implies after thought, put in to maybe catch on and maybe not. Fortnites BR is a completely dedicated thing to that games as that’s the only reason 99% of the pop plays it for. Epic put it in cause they were still early in riding the train and pubg uses their own engine showing they had the assets to do the same.
Second: no I’m absolutely not confident in 343 to make something new, I’d still prefer the attempt however over doing something everyone else is doing. Why should 343 risk new ideas when they could attempt something that’s already been shown to work? Because it’s been one of their biggest criticisms in the previous games. What’s so new about breakout? Warzone? Spartan ops? They’re new to the franchise, but not to people who play more than just Halo. Why would I play BR in Halo when I already play a more original version with fortnite that’s dedicated to it?
Third: a big scale BR like people want will take resources away. When you have people like the OP saying it “needs” it to be relevant, you can’t just tack that on, you have to put more into it to make it worth something to make the game “relevant” as a poor man’s BR won’t do.
Fourth: rather than implementating a new mode, how about refining what you already have? AI in forge? Adjust btb and the various modes you have to play differently than they have in the past. I myself don’t even care for a new mode as I don’t think they need one, I’d rather they refine what they already have. I’d still take something new over trend following
even if it fails as the attempt was made, even then you keep attempting rather than caving into less creative ideas.
Fifth: oversaturation benefiting 343? Not if they’re going to partake in it themselves. Them declining to do BR is what’ll benefit them.
Sixth: “BRs are more popular than Halo has been in a decade”. There’s a lot of things I feel you’re ignoring here. Halo hasn’t been free like fortnite nor half the price of a full AAA game like pubg, you’ll get more players with that model. Imagine if H3 was free, imagine if H5 was free, they all would’ve seen numbers soar as that’s what free/smaller priced items tend to do. Furthermore I don’t see how they’ve been more popular when they’ve shown no longevity yet. How has Fortnite 2 done? Let’s assume they plan to keep it as a live service game and just port it over to next gen, will fortnite stay in the top ten most played for years? That’s an unanswered question as we’ve yet to find out. I can however say pubg itself HAS been losing players because of various reasons so how long will it’s playerbase hold it up? Another question that will be anwsered in time on BR longevity.
Seventh: 400k viewers watched a beta and nothing else. I can look up blackout and see good impressions on it, but I haven’t seen Activision post any numbers. Furthermore as I said before, it’s a beta, something people do to decide on whether or not they’ll like the thing. So what happens if 1 million are playing it right now but come launch 500k is what’s left? Still an impressive number that I won’t argue but again, beta numbers shouldn’t mean much as they’re nothing but play testing for players.
8th: about your two points I “didn’t respond to”
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Evidence that warzone took resources from other modes/features? No I don’t have hard evidence, bit it’s common sense with an industry that always has incomplete games and plenty of delays to it. I don’t believe Halo 5 did so to funnel players to warzone as why does forge impede that? Why does infection impede that? Why does firefight, a sub variant of warzone impede that? Btb sure, but did you also notice it’s lack of any Dev made maps? Or how it handed that responsibility to the forgers? Btb was completely ignored by 343 outside of putting it into the game.
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I’m pretty sure I did reply to these points as I remember you bringing up engine limitations. I believe I even said (in agreement with you) that we’ve no idea what their intentions even are with the engine. They could be nothing but visual enhancements for all we know 🤷 (doubt it but we literally don’t know). What limitations do you even think the current engine has? Do you think late modes is a result of that? Certain features not working as it could be?
9th: back to CoD ditching campaign for BR. First off this is Activision PR and really i can see any PR representative saying what he’s saying. Even if true that’s just giving people more -Yoink- as they were purposely going to neglect those who campaign. How do you interpret this? " 10 years ago 10% played multiplayer, present time 90% do and we’ve adjusted off that". That’s essentially saying since most play multiplayer we’re going to have everything be multiplayer and prioritize that. As I said earlier, even if it isn’t BR, it can also be the extra support to zombies that is replacing the campaign. It still equates to them not including campaign either way.
-I kept this part from previous reply above, very last paragraph-
“I have quite a few examples to choose from that would back my stance.” Indulge would you?