Halo Infinite needs Battle Royal to stay Relevant

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> > > > > > The reason why I am against BR in Halo isn’t some nebulous and all-encompassing hatred for the game genre. I do not play it nor have an interest in it, but I still think it would detract from Halo. The main issue is that in order for BR to function, it requires a massive pool of players. Meaning that of the limited number of Xbox players who specifically play Halo, a huge chunk of them would be being pooled into the BR game-mode, leaving many of the other playlists emptier. This may not be a major issue at launch, but a year or two down the line, it will become a major issue for both non-BR and BR. This was a major issue in the Invasion gametype in Halo: Reach; by the time the game was a year old, there weren’t enough players for the 16-player limit, let alone 100 for BR.
> > > > > >
> > > > > > The introduction of BR would also risk 343 having to divert its resources and attention to the game-type, being how massive and complex it is. Games like PUBG work because they hyper-focus on that BR aspect: it is literally the reason why you buy the game. This, is the reason why Halo doesn’t need BR to be relevant. It’s not a BR game. BR players ≠ all shooter gamers. Gamble from BioWare put it really well when he was asked how Anthem can compete with Apex Legends, and that is: irrelevant. Anthem is a PvE game, it’s not the same player base. And so is Halo. Halo isn’t going to die just because it doesn’t have BR, it still has massive, beloved PvE sections through its campaign and firefight. And, barring that, its multiplayer still appeals to a massive audience and professional gaming setting. Would the world really be better if all game tournaments were BR and MOBA? Halo (through 343 in particular) brings variation to the industry that games like CoD forfeited. I think it’s no question that Activision is looking out for their wallet, not CoD’s quality or progression as a series.
> > > > > >
> > > > > > BR is popular, sure. I would say it definitely is the CoD and Halo of the early 2000s, today. I would go so far as to say that I don’t believe it to be a fleeting trend. I think its prominence today is an aspect of technological ease and the rise of socially-inclined gamers (which is also arguably an aspect of technological ease). But BR is certainly not all-encompassing in the industry. The Witcher doesn’t need to become a MMORPG to “stay relevant” in the RPG industry (a dumb mistake Capcom made with Dragon’s Dogma, btw).
> > > > > >
> > > > > > IF 343 creates a BR, which I am not against, it shouldn’t be by adding it as a game mode to Halo 6 or 7 or 8 or 35. I think that IF they created a BR, it should be through another game developer like they did with Creative Assembly and Vanguard to create their RTS and twin-stick games. It’s too large an endeavor to be added to an already $60 game without detracting from it or adding paid content.
> > > > >
> > > > > I completely agree. Personally I’ve never been huge on BR games. I didn’t like Fortnite, PUBG was OK, and I do enjoy Apex every now and then but with Halo Infinite coming into the fray when BR is all the rage I still believe that it would harm what Halo is if 343 we’re to implement such a game mode. And as you said before it’s a huge investment they’d have to make for just one game mode, and I wouldn’t want what happened to Fortnite, what would start as just a different game mode but would eventually become the only reason for getting the game.
> > >
> > > but there are hundreds of MILLIONS of halo players out there.
> >
> > No there are not. As of 2015 Halo has shipped something like 65 to 70 million copies. They have not sold enough units to have hundreds of millions of players. Not many are playing Halo in comparison to the 65 million units either. Halo is not the powerhouse it used to be, the franchise is massive but the millions of players have left. I think a stand alone Halo Battle Royale would be good for the franchise as it could tap into the Fortnite and other Battle Royale player bases and bring new players to Halo. As things stand Halo Infinite does not have a Battle Royale, and that’s probably good, because something would suffer for it’s inclusion imo.
>
> That’s a rather flawed way of thinking; that Halo would gain so many players from making a BR. Because let’s face it; even if millions of new players flock to it, they will only do so for one reason 80-90% of the time and that’s because it was another BR game. They won’t stick around for everything else, most of them will ditch it after a few months when the next big BR game or whatever they’re interested in comes out.
>
> You also have to remember that just because only 60-70 million copies were sold, that doesn’t mean that’s how many (give or take a few million or ten million for duplicate copies) players are there. I’d wager quite a few thousand or even million Halo fans prefer just to keep up on the books these days as some aren’t really console gamers anymore or they’ve lost interest in playing the game and only really care about the story and lore. Others wait until it goes on sale or hits the Game Pass.
>
> You should never try to accumulate numbers through pandering to a fad or game type popularity boom. It almost always goes south quickly.

I didn’t say Halo would gain millions of new players with a Battle Royale. I stated a Halo Battle Royale could be good for Halo as it could tap into the Battle Royale player bases and introduce new players to Halo. When Apex Legends dropped there was an increase to Titanfall 2. I think the same can happen with Halo. Yes, a percentage will come because it’s Battle Royale, but it still generates interest in Halo as a franchise. I agree, that many will have dropped Halo, I’m one of them, but I still want it to do well, I intend to return, and I think a Battle Royale will be beneficial.

Hell naw. Halo is the bastion of old school fps. It is the evolution of old school games like quake doom etc. It is about fair starts and map control. Those games you mentioned are from the new school of fps gaming and implement their br at the expense of a quality single player campaign experience. There are plenty of fun br games to choose from. Halo has never been a me too game. I’d rather see halo go back to offering a plethora of gametype like plots and 1 flag and 1 bomb and give us an almost forge like ability to customize the gametyps

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> > Remember when CoD4 set the supposedly new standard for shooters and it had many other games trying to imitate it to stay “relevant”? how many of these series, except CoD itself are still relevant?
> > maybe chasing a trend to stay “relevant” isn’t the best idea.
> >
> > BR could be a mode in halo infinite, but it should be realized with halo assests. but if it isn’t fun without bending halo (or even breaking it with new mechanics contradicting existing ones), BR shouldn’t be implemeneted.
> >
> > halo shouldn’t be bend to follow supposedly modern “standards” (which to some degree already happened with the last few titels)
> >
> > but regrdless if Halo infinite follows classic or new gameplay, if they implement BR, make it within halos assets.
>
> Some Halo 5 content bends lore as it is, but only do you see it in the ‘Wargames Simulation’ such as the impossible Needle Hog or maybe the Supernova assassination. These sims are meant to train Spartans in all manners of combat lore-wise and I don’t see a problem with a combat sim to encourage a last team standing with few options for reinforcments sorta like a survival trainer. It would be based on the idea of BR, but with major differences that set it apart; would prefer random spawns to encourage trying to meet up with your team instead of picking your location and becoming an unstoppable force :stuck_out_tongue:

i didn’t mean it shouldn’t bend the lore. in mp i don’t care about the lore at all. if anything, lore should stay away from mp as far as possible.
i meant the game mechanics, like regenareting shields. they shouldn’t be taken out just to have the same healing system like other BRs. maybe only not regenerating health with healthpack pick ups, but don’t take the shields away. also i wouldn’t like to have to search for my shield or to have different gears for shields, bc thats something which i don’t see fitting with standard halo, only in an spin off with ODSTs.

another gamemechanic is different levels for weapons and gear.

also: if you prefer classic movement then sprint is a problem, but imo necessary for BR, bc of the big open maps (granted: a problem whicht the newer titels don’t have)

what i’m trying to say is: don’t implement a gamemode if it doesn’t fit the game mechanics and sandbox, only bc it kind of is a trend now.

i’m not saying it is impossible to create a halo BR, but i think it would be better to make it a spin off in an ODST style. also i think it would need to be free2play, bc the market is already oversaturated and i don’t think the masses will pay for another BR game (and people are dumping money into them regardless dor cosmetics, for whatever reason)

Okay, not here for anything involving the mode’s inclusion in Halo: Infinite. I’d only like to tell you all that it is ROYALE and not ROYAL. Thank you for your time.

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> Okay, not here for anything involving the mode’s inclusion in Halo: Infinite. I’d only like to tell you all that it is ROYALE and not ROYAL. Thank you for your time.

Actually, it can be either Royal or Royale, they both mean the same thing basically. Though Royale is more specific to a book, game, or novel to be honest.

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> > > > > > The reason why I am against BR in Halo isn’t some nebulous and all-encompassing hatred for the game genre. I do not play it nor have an interest in it, but I still think it would detract from Halo. The main issue is that in order for BR to function, it requires a massive pool of players. Meaning that of the limited number of Xbox players who specifically play Halo, a huge chunk of them would be being pooled into the BR game-mode, leaving many of the other playlists emptier. This may not be a major issue at launch, but a year or two down the line, it will become a major issue for both non-BR and BR. This was a major issue in the Invasion gametype in Halo: Reach; by the time the game was a year old, there weren’t enough players for the 16-player limit, let alone 100 for BR.
> > > > > >
> > > > > > The introduction of BR would also risk 343 having to divert its resources and attention to the game-type, being how massive and complex it is. Games like PUBG work because they hyper-focus on that BR aspect: it is literally the reason why you buy the game. This, is the reason why Halo doesn’t need BR to be relevant. It’s not a BR game. BR players ≠ all shooter gamers. Gamble from BioWare put it really well when he was asked how Anthem can compete with Apex Legends, and that is: irrelevant. Anthem is a PvE game, it’s not the same player base. And so is Halo. Halo isn’t going to die just because it doesn’t have BR, it still has massive, beloved PvE sections through its campaign and firefight. And, barring that, its multiplayer still appeals to a massive audience and professional gaming setting. Would the world really be better if all game tournaments were BR and MOBA? Halo (through 343 in particular) brings variation to the industry that games like CoD forfeited. I think it’s no question that Activision is looking out for their wallet, not CoD’s quality or progression as a series.
> > > > > >
> > > > > > BR is popular, sure. I would say it definitely is the CoD and Halo of the early 2000s, today. I would go so far as to say that I don’t believe it to be a fleeting trend. I think its prominence today is an aspect of technological ease and the rise of socially-inclined gamers (which is also arguably an aspect of technological ease). But BR is certainly not all-encompassing in the industry. The Witcher doesn’t need to become a MMORPG to “stay relevant” in the RPG industry (a dumb mistake Capcom made with Dragon’s Dogma, btw).
> > > > > >
> > > > > > IF 343 creates a BR, which I am not against, it shouldn’t be by adding it as a game mode to Halo 6 or 7 or 8 or 35. I think that IF they created a BR, it should be through another game developer like they did with Creative Assembly and Vanguard to create their RTS and twin-stick games. It’s too large an endeavor to be added to an already $60 game without detracting from it or adding paid content.
> > > > >
> > > > > I completely agree. Personally I’ve never been huge on BR games. I didn’t like Fortnite, PUBG was OK, and I do enjoy Apex every now and then but with Halo Infinite coming into the fray when BR is all the rage I still believe that it would harm what Halo is if 343 we’re to implement such a game mode. And as you said before it’s a huge investment they’d have to make for just one game mode, and I wouldn’t want what happened to Fortnite, what would start as just a different game mode but would eventually become the only reason for getting the game.
> > >
> > > but there are hundreds of MILLIONS of halo players out there.
> >
> > No there are not. As of 2015 Halo has shipped something like 65 to 70 million copies. They have not sold enough units to have hundreds of millions of players. Not many are playing Halo in comparison to the 65 million units either. Halo is not the powerhouse it used to be, the franchise is massive but the millions of players have left. I think a stand alone Halo Battle Royale would be good for the franchise as it could tap into the Fortnite and other Battle Royale player bases and bring new players to Halo. As things stand Halo Infinite does not have a Battle Royale, and that’s probably good, because something would suffer for it’s inclusion imo.
>
> so basically if a franchise is dying they should do BR?

You should read my post again, you’re putting words in my mouth. Halo is well suited to Battle Royale imo. There is enough lore to make a stand alone Battle Royale that could tap into the Battle Royale player bases and introduce new players to the Halo franchise. I also don’t think Halo as a franchise is dying, those are your words. I stated the franchise is massive but the millions of players have left in a reply to ShadowXD0117 who stated there are hundreds of millions of Halo players, I was merely pointing out there are not. I think a Battle Royale could be good for Halo in general.

I think a huge battle royale mode would be great but I just really hope it doesn’t turn into a micro transacations mess.

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> > > > > > The reason why I am against BR in Halo isn’t some nebulous and all-encompassing hatred for the game genre. I do not play it nor have an interest in it, but I still think it would detract from Halo. The main issue is that in order for BR to function, it requires a massive pool of players. Meaning that of the limited number of Xbox players who specifically play Halo, a huge chunk of them would be being pooled into the BR game-mode, leaving many of the other playlists emptier. This may not be a major issue at launch, but a year or two down the line, it will become a major issue for both non-BR and BR. This was a major issue in the Invasion gametype in Halo: Reach; by the time the game was a year old, there weren’t enough players for the 16-player limit, let alone 100 for BR.
> > > > > >
> > > > > > The introduction of BR would also risk 343 having to divert its resources and attention to the game-type, being how massive and complex it is. Games like PUBG work because they hyper-focus on that BR aspect: it is literally the reason why you buy the game. This, is the reason why Halo doesn’t need BR to be relevant. It’s not a BR game. BR players ≠ all shooter gamers. Gamble from BioWare put it really well when he was asked how Anthem can compete with Apex Legends, and that is: irrelevant. Anthem is a PvE game, it’s not the same player base. And so is Halo. Halo isn’t going to die just because it doesn’t have BR, it still has massive, beloved PvE sections through its campaign and firefight. And, barring that, its multiplayer still appeals to a massive audience and professional gaming setting. Would the world really be better if all game tournaments were BR and MOBA? Halo (through 343 in particular) brings variation to the industry that games like CoD forfeited. I think it’s no question that Activision is looking out for their wallet, not CoD’s quality or progression as a series.
> > > > > >
> > > > > > BR is popular, sure. I would say it definitely is the CoD and Halo of the early 2000s, today. I would go so far as to say that I don’t believe it to be a fleeting trend. I think its prominence today is an aspect of technological ease and the rise of socially-inclined gamers (which is also arguably an aspect of technological ease). But BR is certainly not all-encompassing in the industry. The Witcher doesn’t need to become a MMORPG to “stay relevant” in the RPG industry (a dumb mistake Capcom made with Dragon’s Dogma, btw).
> > > > > >
> > > > > > IF 343 creates a BR, which I am not against, it shouldn’t be by adding it as a game mode to Halo 6 or 7 or 8 or 35. I think that IF they created a BR, it should be through another game developer like they did with Creative Assembly and Vanguard to create their RTS and twin-stick games. It’s too large an endeavor to be added to an already $60 game without detracting from it or adding paid content.
> > > > >
> > > > > I completely agree. Personally I’ve never been huge on BR games. I didn’t like Fortnite, PUBG was OK, and I do enjoy Apex every now and then but with Halo Infinite coming into the fray when BR is all the rage I still believe that it would harm what Halo is if 343 we’re to implement such a game mode. And as you said before it’s a huge investment they’d have to make for just one game mode, and I wouldn’t want what happened to Fortnite, what would start as just a different game mode but would eventually become the only reason for getting the game.
> > >
> > > but there are hundreds of MILLIONS of halo players out there.
> >
> > No there are not. As of 2015 Halo has shipped something like 65 to 70 million copies. They have not sold enough units to have hundreds of millions of players. Not many are playing Halo in comparison to the 65 million units either. Halo is not the powerhouse it used to be, the franchise is massive but the millions of players have left. I think a stand alone Halo Battle Royale would be good for the franchise as it could tap into the Fortnite and other Battle Royale player bases and bring new players to Halo. As things stand Halo Infinite does not have a Battle Royale, and that’s probably good, because something would suffer for it’s inclusion imo.
>
> eh, i wasn’t trying to be exact, I was just trying to prove a point. I still stand by my opinion, Add it if they want, but it better be amazing if they do.

You stated it as fact. Also I’m referring to a stand alone Battle Royale, not an addition to Halo Infinite. I believe a stand alone Battle Royale would be more beneficial. I feel an additional Battle Royale playlist in Halo Infinite would come at he cost of losing something else. As mentioned, there is no confirmation of an inclusive Battle Royale for Halo Infinite, and that’s probably for the best imo.

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> Hell naw. Halo is the bastion of old school fps. It is the evolution of old school games like quake doom etc. It is about fair starts and map control. Those games you mentioned are from the new school of fps gaming and implement their br at the expense of a quality single player campaign experience. There are plenty of fun br games to choose from. Halo has never been a me too game. I’d rather see halo go back to offering a plethora of gametype like plots and 1 flag and 1 bomb and give us an almost forge like ability to customize the gametyps

This ^^^

I don’t think it needs battle royale, look how Halo 5 for example cut split screen multiplayer from the game to focus on the fps. To have a battle royale mode in Infinite what would Halo likely have to do without? Halo Infinite can’t have battle royale ever be the focus like other games that have built around it from the start, it would only be something on the side and I think you’re overvaluing battle royale a bit too much. It’s a trend, a fad, whatever you want to call it, and sooner or later it’s not something that’s going to likely long-term hold prominence. People will grow tired of such as it’s done more and more by various developers. Halo needs to be more innovative with what it does rather than imitative like the former Covenant lol. Warzone could be something so much more I think, without it necessarily having to be battle royale, and btw I’m not opposed to such as I’m rather fond of Apex Legends, but I don’t think this series necessarily “Needs BR to stay relevant” at all as you claim.

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> I don’t think it needs battle royale, look how Halo 5 for example cut split screen multiplayer from the game to focus on the fps. To have a battle royale mode in Infinite what would Halo likely have to do without? Halo Infinite can’t have battle royale ever be the focus like other games that have built around it from the start, it would only be something on the side and I think you’re overvaluing battle royale a bit too much. It’s a trend, a fad, whatever you want to call it, and sooner or later it’s not something that’s going to likely long-term hold prominence. People will grow tired of such as it’s done more and more by various developers. Halo needs to be more innovative with what it does rather than imitative like the former Covenant lol. Warzone could be something so much more I think, without it necessarily having to be battle royale, and btw I’m not opposed to such as I’m rather fond of Apex Legends, but I don’t think this series necessarily “Needs BR to stay relevant” at all as you claim.

One… Yes I agree it doesn’t need BR at alk, but it would be a freaking awesome one. Two… Halo 5 cut split screen because of deadline, and tech problems, Not because they want to focus on fps(who in their right mind would think that?). Three… It could be a HALO BR, not Fortnite, imagine spawning at a random spawn point on the map, and you have to meet up with your team, keep shields spawn with a weapon, and have no circle of death at all, just have endless waves of ai until everyone is completely over run. And it won’t be the focus, 343 aren’t as stupid as they may have seemed.

This community can’t move on from Sprint and Armor/Spartan Abilities issues. How would a Halo BR ever even make sense let alone work mechanically without mutating Halo beyond all recognition.

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> This community can’t move on from Sprint and Armor/Spartan Abilities issues. How would a Halo BR ever even make sense let alone work mechanically without mutating Halo beyond all recognition.

By combining all of your ‘issues’ with a map layout that complimented each Ability in its own way. I have a map for a gamemode that works like Red j Phoenix’s idea, minus the AI, that has highs and lows set for Ground Pound, choke points for Smart Link, and ledges to actually slow down and use base movement. What I sorta realize now is that Halo 5’s MP plays like a CoD game with Sprint, Slide, and ADS, but rigged for large scale vehicular battles with Thrusters letting you evade vehicles, Clamber letting you access high ground easier, and Ground Pound for that melee one-shot balanced with needed ‘velocity’ and its ability to let you decend quickly. Spartan Charge tho. Not needed imo unless you connect it with Thrusters somehow.
It would be cool to have a gametype and map that toggles Sprint, Thrusters, Clamber, and Ground Pound when you’re in the vehicular danger zone, but toggled off when inside, what do you think? :o

Hasn’t halo failed chasing trends enough?

I just want to make this clear for everyone who has both sides, One HALO already has Warzone or if that’s what it’s called for their BR mode. Besides halo was always about fair starts not spawn with nothing. In HALO’s BR, you can’t salvage up shields or health… not even weapons in a crate or whatever. Two HALO: INFINITE is turning Open-World so really it’s up to 343 but the map would be just a Zeta Halo ring that already established bases. So BR fanboys and Classic fans (Like myself), there will never be a BR formula for Halo it would just end up being an Alternate Warzone gametype.

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> I just want to make this clear for everyone who has both sides, One HALO already has Warzone or if that’s what it’s called for their BR mode. Besides halo was always about fair starts not spawn with nothing. In HALO’s BR, you can’t salvage up shields or health… not even weapons in a crate or whatever. Two HALO: INFINITE is turning Open-World so really it’s up to 343 but the map would be just a Zeta Halo ring that already established bases. So BR fanboys and Classic fans (Like myself), there will never be a BR formula for Halo it would just end up being an Alternate Warzone gametype.

I agree, BR in Halo would have to be its own genre to stand out and not be another clone with a ‘twist’. Halo should instead take an inspired approach away from what fans want, look at Warzone, they combined Firefight with Battlefield’s large scale Conquest, and microtransactions into a unique new Halo gametype that the general Halo player base likes, except for the REQ cards and Achilles farmers. Halo could do the same to BR, but not make it a “You need shields and a scar” to win game. It doesn’t need to stay relevant, CoD literally copied the Titanfall Pilot jumppack idea and look how ‘relevancy’ affected that game.
If Halo gets a new game type, it needs its own trend. Halo lore has War games being training sims for combat, when will Spartans ever go 1v100 in combat? If anything they need to make an objective based gametype for a team of spartans to use for team-based cooperation such as like a BTB Breakout where teamwork and sticking together would actually help your chances of winning. I’m not a BR fanboy, I hate it, but I’m always thinking of ways to reinvent ideas, and BR needs a rework baadd. It’s literally becoming the next Minecraft with ‘clones’ everywhere.
If Warzone gets reworked as an annoying BR in Infinite, I’ll be in Forge recreating a quality gametype I made recently that operates in the way I’d see a ‘perfect’ BTBR work. :v

Halo needs to keep its storyline strong and not ruin it copying what all other games are doing, by making a battle royale

I think just adding it to a playlist wouldn’t be a bad idea idk

Honestly, reconsidering this thread, the strange thing is… I don’t think it really matters whether anyone wants a Battle Royale or not. I think it’s far too polarizing within the Halo community to actually be considered by 343 (disregarding the fact that they made a statement that they’re not considering BR anyway). It’s too risky for them at this point.

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> I think it’s far too polarizing within the Halo community to actually be considered by 343 (disregarding the fact that they made a statement that they’re not considering BR anyway). It’s too risky for them at this point.

In a recent interview Bonnie Ross stated Battle Royale is in discussion a lot. I imagine it will have been pitched at some point too, and I think it’s something that will be considered a lot. Battle Royale is big business. I think a stand alone Battle Royale could be fantastic, I hope it happens at some point.