No it doesn’t need to implement a BR mode. The community is very smart if they want a BR mode they will make it in forge and custom games. Halo 5 already has one. There is zero reason to allocate resources to a gamemode that was already made in Halo 5s custom games.
> 2533274825160595;21:
> No it doesn’t need to implement a BR mode. The community is very smart if they want a BR mode they will make it in forge and custom games. Halo 5 already has one. There is zero reason to allocate resources to a gamemode that was already made in Halo 5s custom games.
Forge is to limited to even make it work. Can’t go over 16 players, can’t adjust weapon functionality much, lacks any sense of progression that matchmaking has, it really isn’t a viable option when people that want BR want a dedicated version, not something slapped together full of limitations and restrictions. Forge is good, but it’s not an answer to “you want that mode go make it” as it still isn’t good enough to meet what people want, it’s why people tend to ask the devs themselves cause they’re the ones with the tools to make it work. So to say “there’s zero reason” would be wrong as some people don’t want something that is essentially a poor man’s version of BR when compared to Dev made versions.
If people in Halo want BR, they’d be better off hoping 343 goes vs their word and implements it or they’re better off playing actual BR dedicated games.
If Halo did their own spin on it, I believe it would knock all the others out of the park. Imagine being an ODST dropping on a random part of the Halo Ring and you have to survive from Covenant patrols and other ODSTs while trying to be the last man for extraction.
> 2533274923562209;22:
> > 2533274825160595;21:
> > No it doesn’t need to implement a BR mode. The community is very smart if they want a BR mode they will make it in forge and custom games. Halo 5 already has one. There is zero reason to allocate resources to a gamemode that was already made in Halo 5s custom games.
>
> Forge is to limited to even make it work. Can’t go over 16 players, can’t adjust weapon functionality much, lacks any sense of progression that matchmaking has, it really isn’t a viable option when people that want BR want a dedicated version, not something slapped together full of limitations and restrictions. Forge is good, but it’s not an answer to “you want that mode go make it” as it still isn’t good enough to meet what people want, it’s why people tend to ask the devs themselves cause they’re the ones with the tools to make it work. So to say “there’s zero reason” would be wrong as some people don’t want something that is essentially a poor man’s version of BR when compared to Dev made versions.
>
> If people in Halo want BR, they’d be better off hoping 343 goes vs their word and implements it or they’re better off playing actual BR dedicated games.
That Depends on how good Halo Infinite’s Forge and custom game options are. I would much rather them make a version of forge that could make BR mode than make a BR mode them selves. And What exactly does a Battle Royal mode need? Does It need 100 Player? Does it need inventory management? Does it need base building mechanics? Do you need to spawn out of some flying object in the sky?
For all you know they will be increasing the player cap, but i doubt we will get a 100 player game mode.
Fortnight doesn’t either they just have weapon with different rarity like the Req weapons in Halo 5.
If the Game mode becomes popular enough there is no reason it couldn’t be put in matchmaking.
by the time halo infinite finally comes out the idea of battle royale will have mostly died off. not to mention people in the community don’t seem to be too fond of halo trying to copy other games. rather than 343 spend the time to make a br game mode with dedicated maps I think it’d make more sense to give players the tools needed to make their own in forge. then if 343 ever feels like it, they can use those community maps and br modes in it’s own social playlist. all they’d have to do is give us larger canvases and to increase the physics/objects bar. heck just increasing the physics bar might be enough.
> 2533275031939856;17:
> I don’t think it needs BR, but I think it would help. If it wants to be relevant again, it needs to regain its identity, plain and simple.
regain identity =/= copying someone else’s identity.
Another reason why I’m skeptical is look how often Fortnite is getting updated and new things being added like skins to keep it interesting (and for money) whereas 343 can sometimes take months to update things or add new stuff. If they wanna keep it interesting, they’re gonna have to make it a priority and do things quicker which I’m having doubts that they will.
Dude, you’ve hardly played any Halo at all. According to your Waypoint service record, you’re level 16 in Halo 5 and haven’t played the Master Chief Collection or any of Bungie’s Halo games.
Not to bash your service record, but with this little experience with the franchise, what makes you think you know what’s best for Halo? Maybe if you actually tried what us nostalgic geezers are smoking instead of rushing to follow the current trend, you’d probably understand why we like it so much. Halo had a very unique style of gameplay, and everyone loved that. Now that the franchise is clearly trying to mimic CoD’s formula in the more recent releases, the community is more split than it ever was. There are plenty of people who still like the old games, and 343 shouldn’t just ditch them in favor of people who want all their games to feel the same so their transition between each one is smoother, or something. Halo needs to do what makes it UNIQUE, instead of just doing what people nowadays apparently EXPECT from their games.
Sorry, everyone, just needed to let off some steam. This guy is -Yoink!- me off.
> 2533274923562209;2:
> Halo isn’t held back by nostalgia lol. Try it’s failure to do anything new and offering something unique, some BR mode won’t do that when it’s just going to end up being an oversaturated market, taking away BRs popularity as it thins out between franchises, effectively ending the trend it has started.
The FPS genre is already extremely saturated. CoD, Battlefield, Titanfall, Counter Strike, Destiny, Doom, etc. Somehow Halo has survived even though it’s already in a very competitive market. There must be plenty of pieces of that pie to go around. Why shouldn’t these franchises compete for slices of the BR pie as well? Especially since it’s been proven that BR modes can be “tacked on” to shooters, sometimes with immense success (Fortnite).
Please tell me how Halo lacking an extremely popular gamemode would put it ahead of its competition.
Taking all of the above into account: If 343 have good reason to believe they could tack-on a decent BR mode in Infinite without going out of their way, it would only be logical for them to do so, correct?
> 2533274923562209;2:
> “CoD and battlefield are doing it” and has it proven it’s working? It’s not even out yet and people have issues with them.
It hasn’t even been fully released and the Blackout beta already has the most popular streamers playing it for 8+ hours on a daily basis and talking it up in front of literally hundreds of thousands of viewers. Ninja, Shroud, DrDisrespect, etc. have all been grinding the hell out of it. “Has it proven it’s working?” Well, it’s proven to draw a lot of interest. At this stage, this is almost best case scenario for Treyarch.
“Following the launch of the Blackout beta, Black Ops 4 has been consistently topping the Twitch charts for the number of viewers, with the highest being 400,000 viewers at one point.”
Halo games have been adopting gametypes from other games since CE. If 343’s not allowed to bring this insanely popular of a gametype into the fold, what gametypes are allowed? The rejects and the mid-tier gametypes? You have to see how illogical that is.
> 2533274923562209;2:
> CoD threw away a campaign for it,
great way to piss people off.
You’re spreading misinformation. [Source]According to Dan Bunting (studio co-head at Treyarch), they were never planning on having a single-player. That means BR didn’t replace the campaign, a campaign was just never part of their plan to begin with. There’s a difference.
no, no it doesn’t
battle royal is already over saturating the gaming market. too many battle royals, they are all the same game with different names lazily slapped and they are all garbage. there is already a Kirby battle Royale game, little pink ball that eats things KIRBY! Its really not needed. for halo to stay relevant, it needs to stay as far away from Battle Royale as possible.
> 2533275029938773;1:
> Halo Infinite needs Battle Royal mode to stay relevant & retain multiplayer player count. BR is not a fade, it will be one of expected mode to successful FPS going forward, even Call of Duty & Battlefield are implementing their own version of BR. Fortnite, as worldwide sensation is becoming one of first FPS they played for lot of audience, not to mention PUBG. That audience will eventually look for other similar games, CoD & BF is doing just that. If Halo does not have BR, they loss the opportunity to bring part of that huge & growing audience, which will be hard to ignore. Halo has a great opportunity to bring futuristic BR mode which no AAA game currently offers.
> One of main problems I see in Halo today is that it is held back by huge baggage of nostalgia, those modes that no longer is relevant & trying to appeal to older generation that no longer plays the game. Grief ball & addition of jet pack is prime example of this. Grief ball which community demanded to be added, which no one plays anyway & jetpack & dash that players hated, which turned out to be great addition to the game. If the game tries to appeal to the old & ignore the upcoming players, it will ultimately fail to capture enough audience to stay relevant.
Uh, no offence, but that is the dumbest idea I’ve ever heard
For the record, I don’t think Halo needs a BR mode to be relevant. I think if Infinite releases on Xbox as well as PC with anywhere near the amount of content Halo 5 has in its current state: It will do well.
But I also think a BR mode makes sense for Halo. 343 already has to develop almost everything necessary for a BR. Halo has the vehicles, the weapon variety, power-ups. Equipment and weapon attachments, potentially. Fortnite BR was put together by Epic using previously created assets–in 2 months by a dev team a fraction of the size of 343’s, I might add. No reason 343 couldn’t do the same.
The only thing 343 don’t already have to develop that’s necessary for a BR mode is an appropriate map for it. The thing is, the maps of these popular BR games and Halo’s BTB maps have quite a bit in common. They all have hilly terrain. They all have explorable structures where weaponry can be found. And one of the top complaints I’ve seen about Warzone’s maps is that they’re too linear, too tight; that they should be more open. That’s exactly what a BR gamemode would need: Wide open space filled with hilly terrain. So, much like how Free-for-All is played on maps developed for 4v4, why couldn’t 343 develop maps for both the next iteration of Warzone (or any other mode requiring large maps, potentially even campaign) and a battle royale mode in a single pass? Hell, it looks like they might already have the perfect map for it.
Keeping all that in mind, along with the facts that much of Infinite’s competition will have this insanely popular gamemode and that the inclusion of a BR mode would guarantee it a lot of publicity just like Blops 4 and BF5, I don’t see why 343 shouldn’t at least seriously consider tacking-on a BR mode to Infinite. To me, it seems the risk is easily worth the potential reward. Not only that, but not including one is a potential risk in itself.
> 2533274804424245;28:
> > 2533274923562209;2:
> > Halo isn’t held back by nostalgia lol. Try it’s failure to do anything new and offering something unique, some BR mode won’t do that when it’s just going to end up being an oversaturated market, taking away BRs popularity as it thins out between franchises, effectively ending the trend it has started.
>
> The FPS genre is already extremely saturated. CoD, Battlefield, Titanfall, Counter Strike, Destiny, Doom, etc. Somehow Halo has survived even though it’s already in a very competitive market. There must be plenty of pieces of that pie to go around. Why shouldn’t these franchises compete for slices of the BR pie as well? Especially since it’s been proven that BR modes can be “tacked on” to shooters, sometimes with immense success (Fortnite).
>
> Please tell me how Halo lacking an extremely popular gamemode would put it ahead of its competition.
>
> Taking all of the above into account: If 343 have good reason to believe they could tack-on a decent BR mode in Infinite without going out of their way, it would only be logical for them to do so, correct?
>
>
> > 2533274923562209;2:
> > “CoD and battlefield are doing it” and has it proven it’s working? It’s not even out yet and people have issues with them.
>
> It hasn’t even been fully released and the Blackout beta already has the most popular streamers playing it for 8+ hours on a daily basis and talking it up in front of literally hundreds of thousands of viewers. Ninja, Shroud, DrDisrespect, etc. have all been grinding the hell out of it. “Has it proven it’s working?” Well, it’s proven to draw a lot of interest. At this stage, this is almost best case scenario for Treyarch.
>
> “Following the launch of the Blackout beta, Black Ops 4 has been consistently topping the Twitch charts for the number of viewers, with the highest being 400,000 viewers at one point.”
>
> Halo games have been adopting gametypes from other games since CE. If 343’s not allowed to bring this insanely popular of a gametype into the fold, what gametypes are allowed? The rejects and the mid-tier gametypes? You have to see how illogical that is.
>
>
> > 2533274923562209;2:
> > CoD threw away a campaign for it,
great way to piss people off.
>
> You’re spreading misinformation. [Source]According to Dan Bunting (studio co-head at Treyarch), they were never planning on having a single-player. That means BR didn’t replace the campaign, a campaign was just never part of their plan to begin with. There’s a difference.
Pretty sure we’ve had this argument before and I didn’t budge last time.
Fortnite didn’t just tack it on, it’s dedication is primarily BR and that’s the ONLY reason it’s played considering it’s pve garnered little interest previous to BRs inclusion. There’s a difference between putting the mode in to have it (tack on) and then actually dedicating the game to it.
“Please tell me how Halo lacking an extremely popular gamemode would put it ahead of its competition.” By doing something new of course, rather than furthering the eventual over saturation of BR. How does following a trend put it ahead? How has BR out CoD ahead of it’s competition? Game isn’t even out yet so what success is there to be evaluated?
“Taking all of the above into account: If 343 have good reason to believe they could tack-on a decent BR mode in Infinite without going out of their way, it would only be logical for them to do so, correct?” Logical? No cause they’ve proven already they have a hard enough time with that they already have. Btb, forge, infection, action sack, all modes that came in late at some point. They’re either ditching something entirely or having to also delay something else while adding in BR or even anything new really as I believe 343s time management is that piss poor.
Regarding CoD Bo4s beta reception: means little until the game is out as that’s when sales come Into account. You don’t think the high views and player counts should’ve been expected when betas tend to be something players do to see if they’d like something? Add that to the fact that BR is popular and it’s bound to get views. Furthermore it’s a lame excuse to use views to back up a game incorporating a mode, why can’t Halo go more moba then? Or hero based? They too can generate views and attention, only difference is their period of being a fad ended years ago.
Regarding CoD ditching their campaign for BR: is it really misinformation? That article confirms what I said earlier, you sacrifice one thing for another. “10 years ago 10% played multiplayer, present time now 90% play it” and he mentions them adjusting their games based off that. So if most players don’t bother with the campaign, that still doesn’t change the fact they replaced it for another mode. Of course they didn’t intend to have a campaign, they obviously had other plans in mind which part of that fanbase has been vocal of. It doesn’t need to be because of battle Royale, it can also be fault of them putting some more focus on their zombie modes as well.
Lastly: “Halo games have been adopting gametypes from other games since CE.” True, I don’t deny that but game modes aren’t the sole reasons for popularity, people like to say bringing X mode brings back spice to a franchise (just as the OP is doing here), but do people ignore the fact that it’s mechanics have been debated as it’s downfall for years? What good is a popular mode if the game still plays like -Yoink- and loses people’s interests upon trying? You need things to mesh to have a popular game, not just one thing being good while everything else is mediocre. So what good is BR to Halo when Halo still needs to fix it’s other issues? BR would be a temporary band aid solution to “popularity”.
> 2533274804424245;28:
> It hasn’t even been fully released and the Blackout beta already has the most popular streamers playing it for 8+ hours on a daily basis and talking it up in front of literally hundreds of thousands of viewers. Ninja, Shroud, DrDisrespect, etc. have all been grinding the hell out of it. “Has it proven it’s working?” Well, it’s proven to draw a lot of interest.
>
> “Following the launch of the Blackout beta, Black Ops 4 has been consistently topping the Twitch charts for the number of viewers, with the highest being 400,000 viewers at one point.”
Top streamers playing a new game isn’t anything new though and it also helps that COD is a game franchise that’s currently very popular. I wouldn’t be surprised if top streamers also played Infinite when it comes out even if it doesn’t have a BR mode. I’d be more interested in COD BR’s long term popularity instead of the numbers from a temporary beta.
No it doesn’t. Hitscan snipers and gunships don’t work in BR. Halo needs Scarab Invasion, not BR. If you want a BR mode, go into Forge and delete all of the assets.
I’d rather not have Halo chase a trend that may be dead by the time Infinite actually launches and/or simply be one in a sea of battle royale modes.
There honestly would be nothing wrong with making a spin-off Battle Royale Halo, and there usually isn’t anything wrong with chasing the latest trend. Just keep it out of the main games. This is what 343 doesn’t get. They need to stop using their mainline titles as guinea pigs for new/trendy ideas, and instead make more spin-offs. A multiplayer-only Halo focused around BR would easily sell. As far as player retention goes, that really depends on how solid the gameplay is.
100 ODST’s dropping down from orbit to face off and slaughter each other? You can’t tell me you wouldn’t want that. Throw in some armor loot packs and people will eat it up.
> 2533274812652989;35:
> I’d rather not have Halo chase a trend that may be dead by the time Infinite actually launches and/or simply be one in a sea of battle royale modes.
I second this
The BR hype will be something else in the next 2-3 years.
> 2533275029938773;1:
> Halo Infinite needs Battle Royal mode to stay relevant & retain multiplayer player count. BR is not a fade, it will be one of expected mode to successful FPS going forward, even Call of Duty & Battlefield are implementing their own version of BR. Fortnite, as worldwide sensation is becoming one of first FPS they played for lot of audience, not to mention PUBG. That audience will eventually look for other similar games, CoD & BF is doing just that. If Halo does not have BR, they loss the opportunity to bring part of that huge & growing audience, which will be hard to ignore. Halo has a great opportunity to bring futuristic BR mode which no AAA game currently offers.
> One of main problems I see in Halo today is that it is held back by huge baggage of nostalgia, those modes that no longer is relevant & trying to appeal to older generation that no longer plays the game. Grief ball & addition of jet pack is prime example of this. Grief ball which community demanded to be added, which no one plays anyway & jetpack & dash that players hated, which turned out to be great addition to the game. If the game tries to appeal to the old & ignore the upcoming players, it will ultimately fail to capture enough audience to stay relevant.
No. No it does not. Besides, we already have Big Team Battle and Warzone.
Also, saying that Halo needs to copy something being done by Call Of Duty is really not the wisest thing to say. Let Call Of Duty be Call Of Duty and let Halo be Halo. Don’t ask for the only things separating these games to be cosmetics and background lore.
One more thing. It’s spelled Grifball, not Grief Ball.
> 2533274923562209;32:
> Pretty sure we’ve had this argument before and I didn’t budge last time.
Congrats? I don’t expect you to “budge” this time either, that won’t stop me from getting my point across.
> 2533274923562209;32:
> Fortnite didn’t just tack it on
They built it using previously created assets. They being 25 people who managed to develop it in 2 months. And Epic didn’t dedicate more resources to Fortnite until after the BR mode took off in popularity. I can link you to the article again if you need me to. I don’t think it gets anymore tacked-on than that.
> 2533274923562209;32:
> “Please tell me how Halo lacking an extremely popular gamemode would put it ahead of its competition.” By doing something new of course, rather than furthering the eventual over saturation of BR.
What makes you so confident 343 is capable of doing such a thing? What other “new” gametype has 343 implemented that has become a success? Warzone comes to mind, but it’s not wholly original. Titanfall had modes that were both team vs team with enemy and ally AI thrown into the mix.
Breakout was new-ish, just as much 343’s baby as Warzone was, and it fell flat on its face.
And then there’s Spartan Ops.
You act like solid original ideas grow on trees but that’s clearly not the case. Dedicating time and resources to any idea is a risk, but not all modes have proven to be as fun and addicting as BRs have. Why should 343 invest time and resources into a brand new gametype that has no guarantee of taking off or drawing interest instead of this popular gamemode?
And it sounds like you need to make up your mind. You say you don’t want Infinite to do what H5 did and release with a limited amount of content. You say you don’t want them to devote time to a BR mode because it would take away from everything else…but you do want them to devote time to developing something new? Riiiiight. Because that hypothetical new thing would take zero time and resources away from everything else, right?
I just told you about how the FPS genre is already extremely saturated. If you think BR’s are even close to being over-saturated, you need to go look at the market for shooters in general. There’s a ridiculous number of them, and yet so many franchises living in harmony. All of the most popular BR games also fit into that genre. Are you just going to keep skipping over that point? And wouldn’t “furthering the eventual over saturation of BR” be of benefit to shooter developers such as 343? Or do BR games not qualify as competition in your mind?
> 2533274923562209;32:
> How does following a trend put it ahead? How has BR out CoD ahead of it’s competition?
It doesn’t inherently, but it can at least put them on a par with their competition. BRs are more popular than Halo has been in a decade, I don’t think it’s a leap to think CoD and Battlefield are at a major advantage over Halo by having their own versions of this mode when there’s hundreds of thousands of people out there who know how fun BR can be but in all likelihood have forgotten what Halo games can offer. Hence why generating interest by having even a tacked-on BR mode would be so beneficial.
Battlefield 5’s beta doesn’t include their BR mode and it hasn’t gotten nearly as many viewers/publicity as Blackout.
Black Ops 4 had a beta that excluded Blackout and it didn’t draw nearly as much attention as the Blackout beta that followed.
400,000 viewers were watching streamers play Blackout and only Blackout.
Do I need to explain to you the nature of advertising? Do I need to explain how superior advertising can put one product at an advantage over another?
> 2533274923562209;32:
> Logical? No cause they’ve proven already they have a hard enough time with that they already have.
And yet you want them to invest time and resources into something entirely new? Like I said, you might want to make up your mind about that.
> 2533274923562209;32:
> Btb, forge, infection, action sack, all modes that came in late at some point. They’re either ditching something entirely or having to also delay something else while adding in BR or even anything new really as I believe 343s time management is that piss poor.
I addressed all of this last time and iIrc, you never responded.
-
What evidence do you have that suggests those modes were excluded due to time constraints? How do we know 343 did not intentionally exclude those modes at the start to funnel players into Warzone, their moneymaker? That’s one of the leading theories behind Halo 5’s initial lack of content.
-
As I showed you last time, there’s evidence to suggest 343 was limited by the engine they were using. Now they have a brand new engine that they created, meaning we really have no idea what they’re capable of at this point.
> 2533274923562209;32:
> Furthermore it’s a lame excuse to use views to back up a game incorporating a mode, why can’t Halo go more moba then? Or hero based? They too can generate views and attention, only difference is their period of being a fad ended years ago.
Because Halo already has most of the necessary ingredients for a BR mode. MOBA would be very far out of the way and is unlikely to call to the majority of shooter fans (a genre all of the popular BR games fit into).
And Halo has already tried being something like a hero-shooter. In Reach and 4, players were allowed to choose from a selection of abilities, weapons, grenades and perks. So one reason for 343 not to go the hero-shooter route would be…well, they kind of already did with mixed results. But if 343 want to try another hero-shooter gametype, maybe they should.
> 2533274923562209;32:
> Regarding CoD ditching their campaign for BR: is it really misinformation?
Yes it is. You’re saying they dropped their campaign for BR. That’s not the case. It appears they would’ve dropped it anyway, with or without BR. Blops 4 has been in development for 2-3 years now. PUBG wasn’t even released into early access until March of 2017. This BR craze started up even more recently than that (Fortnite BR wasn’t released into early access until September 2017), so we have the studio co-head at Treyarch saying a campaign was “never part of the plan” when the game they’ve been working on has been in development since before BRs even took off.
> 2533274923562209;32:
> “Halo games have been adopting gametypes from other games since CE.” True, I don’t deny that but game modes aren’t the sole reasons for popularity, people like to say bringing X mode brings back spice to a franchise (just as the OP is doing here), but do people ignore the fact that it’s mechanics have been debated as it’s downfall for years? What good is a popular mode if the game still plays like -Yoink-
You think excluding a popular gametype from Infinite will somehow help 343 to understand what made the gameplay of the original trilogy so great in the first place? I don’t see it. I don’t see how one is bound to impact the other and with all the gametypes Halo has successfully adopted over the years, I have quite a few examples to choose from that would back my stance.