Halo Infinite needs Battle Royal to stay Relevant

> 2535428554777094;360:
> > > 2533274878400915;359:
> > > [REDACTED: An extended post]
> >
> > I completely agree. Personally I’ve never been huge on BR games. I didn’t like Fortnite, PUBG was OK, and I do enjoy Apex every now and then but with Halo Infinite coming into the fray when BR is all the rage I still believe that it would harm what Halo is if 343 we’re to implement such a game mode. And as you said before it’s a huge investment they’d have to make for just one game mode, and I wouldn’t want what happened to Fortnite, what would start as just a different game mode but would eventually become the only reason for getting the game.

I understand the basis of the fear that Halo is not going to hold the same popularity in the current gaming climate as it once did, but I don’t think that’s an inherently negative thing. There’s nothing wrong with games snuggling into their own little niche. One of the reason CoD was able to make the transformation to include BR was because of its prominence as a multiplayer game. Halo, of course, has a large multiplayer following, but its player base isn’t as 1D as CoD’s.

CoD hasn’t contributed anything noteworthy to its universe since Modern Warfare (or so reviews would have you believe). On the contrary, Halo looks to be continuing its universe expansion in many different forms of media for the foreseeable future. Mind you, actually pushing copies of books for video games is not an easy feat; the fact that people are so eager to read and learn and absorb more of the lore says a lot about Halo’s player base. Not all of them are looking to buff K/Ds and -Yoink!- cute girls.

I think if a Halo BR would be made it should be a side game with ODST.

> 2592250499819446;357:
> > 2535460217771091;356:
> > Yo guys, this is important, I just saw the most recent Update regarding Halo Infinite, Because of how amazing Apex Legends is, and after much thought and debate, 343i has decided to change their mind and attempt to develop a Battle Royale Mode, but depending on how good the mode is will depend on if they put it in or not. I do not believe this is a bad idea. Because of how expansive the Haloverse is (both in universe and meta) it would be incredibly interesting to have a 100 player FFA/Team based, landscaped BR mode in the game. My mind has been changed. I’m now Cautiously Optimistic, I want a BR mode in Halo Infinite, but if it’s disappointing, I won’t be surprised.
>
> Where did you see this update and can you link it ?

IGN again, there was an Interview with Bonnie Ross, but she just said it was considered, NOT confirmed. But there is confirmed news that E3 will have Infinite news. I’m so hyped!!! P.S. you could see it on ign YouTube, it just look it up on Google.

I’m defiantly someone who is sick of BR’s. That being said…

If there is one game universe that would be great for it it’s Halo. I mean imagine dropping via a pod ODST style 1st person out of a space ship. Entering a planets atmosphere, and choosing a landing spot. You could even throw in Covenant or Banished in somehow as a additional AI threat or something. The “circle” can be the flood… so many cool ways you can go with it I can go on and on.

It would probably work better as a standalone spin off though. Regardless I’d play the hell out of that.

> 2535410737759849;363:
> > 2592250499819446;357:
> > > 2535460217771091;356:
> > > Yo guys, this is important, I just saw the most recent Update regarding Halo Infinite, Because of how amazing Apex Legends is, and after much thought and debate, 343i has decided to change their mind and attempt to develop a Battle Royale Mode, but depending on how good the mode is will depend on if they put it in or not. I do not believe this is a bad idea. Because of how expansive the Haloverse is (both in universe and meta) it would be incredibly interesting to have a 100 player FFA/Team based, landscaped BR mode in the game. My mind has been changed. I’m now Cautiously Optimistic, I want a BR mode in Halo Infinite, but if it’s disappointing, I won’t be surprised.
> >
> > Where did you see this update and can you link it ?
>
> IGN again, there was an Interview with Bonnie Ross, but she just said it was considered, NOT confirmed. But there is confirmed news that E3 will have Infinite news. I’m so hyped!!! P.S. you could see it on ign YouTube, it just look it up on Google.

I’ve seen the interview with Bonnie, I had a feeling that was what ShadowXD0117 was referring to, and yes, she said they talk about Battle Royale, but nothing more, it just shows how some people only see what they want to see.

> 2535428554777094;360:
> > > 2533274878400915;359:
> > > The reason why I am against BR in Halo isn’t some nebulous and all-encompassing hatred for the game genre. I do not play it nor have an interest in it, but I still think it would detract from Halo. The main issue is that in order for BR to function, it requires a massive pool of players. Meaning that of the limited number of Xbox players who specifically play Halo, a huge chunk of them would be being pooled into the BR game-mode, leaving many of the other playlists emptier. This may not be a major issue at launch, but a year or two down the line, it will become a major issue for both non-BR and BR. This was a major issue in the Invasion gametype in Halo: Reach; by the time the game was a year old, there weren’t enough players for the 16-player limit, let alone 100 for BR.
> > >
> > > The introduction of BR would also risk 343 having to divert its resources and attention to the game-type, being how massive and complex it is. Games like PUBG work because they hyper-focus on that BR aspect: it is literally the reason why you buy the game. This, is the reason why Halo doesn’t need BR to be relevant. It’s not a BR game. BR players ≠ all shooter gamers. Gamble from BioWare put it really well when he was asked how Anthem can compete with Apex Legends, and that is: irrelevant. Anthem is a PvE game, it’s not the same player base. And so is Halo. Halo isn’t going to die just because it doesn’t have BR, it still has massive, beloved PvE sections through its campaign and firefight. And, barring that, its multiplayer still appeals to a massive audience and professional gaming setting. Would the world really be better if all game tournaments were BR and MOBA? Halo (through 343 in particular) brings variation to the industry that games like CoD forfeited. I think it’s no question that Activision is looking out for their wallet, not CoD’s quality or progression as a series.
> > >
> > > BR is popular, sure. I would say it definitely is the CoD and Halo of the early 2000s, today. I would go so far as to say that I don’t believe it to be a fleeting trend. I think its prominence today is an aspect of technological ease and the rise of socially-inclined gamers (which is also arguably an aspect of technological ease). But BR is certainly not all-encompassing in the industry. The Witcher doesn’t need to become a MMORPG to “stay relevant” in the RPG industry (a dumb mistake Capcom made with Dragon’s Dogma, btw).
> > >
> > > IF 343 creates a BR, which I am not against, it shouldn’t be by adding it as a game mode to Halo 6 or 7 or 8 or 35. I think that IF they created a BR, it should be through another game developer like they did with Creative Assembly and Vanguard to create their RTS and twin-stick games. It’s too large an endeavor to be added to an already $60 game without detracting from it or adding paid content.
> >
> > I completely agree. Personally I’ve never been huge on BR games. I didn’t like Fortnite, PUBG was OK, and I do enjoy Apex every now and then but with Halo Infinite coming into the fray when BR is all the rage I still believe that it would harm what Halo is if 343 we’re to implement such a game mode. And as you said before it’s a huge investment they’d have to make for just one game mode, and I wouldn’t want what happened to Fortnite, what would start as just a different game mode but would eventually become the only reason for getting the game.

I see where you both are coming from, But I’m not to worried about that because, even though our fandom does seem small, I would lose my account trying to find another player in my school, but there are hundreds of MILLIONS of halo players out there. I wouldn’t be too worried about the other game modes being abandoned or even close to empty.

Halo does NOT need Battle Royale. Honestly, (and I never really thought I’d say this) if they add Battle Royale, I think I’ll be done with this series. I love Halo (to the point of sticking with the Xbox, instead of switching to the PS4, when they have a lot more exclusive games that I want to play) and have been defending 343i and the changes they’ve made since they took over, even when the games became less fun (Halo 5, in particular, with it’s focus on e-sports instead of being good) but I have to draw the line, somewhere. This would be the end, for Halo, as far as I’m concerned.

> 2533274951772235;367:
> Halo does NOT need Battle Royale. Honestly, (and I never really thought I’d say this) if they add Battle Royale, I think I’ll be done with this series. I love Halo (to the point of sticking with the Xbox, instead of switching to the PS4, when they have a lot more exclusive games that I want to play) and have been defending 343i and the changes they’ve made since they took over, even when the games became less fun (Halo 5, in particular, with it’s focus on e-sports instead of being good) but I have to draw the line, somewhere. This would be the end, for Halo, as far as I’m concerned.

I feel the same way. If I didn’t know about Halo or Halo was on all consoles, I would’ve gotten a PS4 instead of an Xbox One. That is the main reason I stay on Xbox, because of Halo.

If they did add it, how should it play? Like Infection or Sumo?

I never got into BR type games, however I have watched my son play Fortnite, Apex, and COD4, and I can see the addiction with the game. I saw how each season represented a different chapter of a larger story.
I could see this as a possible variation of Firefight or a new type of Spartan Ops.

Battle Royale is a fad.

> 2533274878400915;361:
> > 2535428554777094;360:
> > > > 2533274878400915;359:
> > > > [REDACTED: An extended post]
> > >
> > > I completely agree. Personally I’ve never been huge on BR games. I didn’t like Fortnite, PUBG was OK, and I do enjoy Apex every now and then but with Halo Infinite coming into the fray when BR is all the rage I still believe that it would harm what Halo is if 343 we’re to implement such a game mode. And as you said before it’s a huge investment they’d have to make for just one game mode, and I wouldn’t want what happened to Fortnite, what would start as just a different game mode but would eventually become the only reason for getting the game.
>
> I understand the basis of the fear that Halo is not going to hold the same popularity in the current gaming climate as it once did, but I don’t think that’s an inherently negative thing. There’s nothing wrong with games snuggling into their own little niche. One of the reason CoD was able to make the transformation to include BR was because of its prominence as a multiplayer game. Halo, of course, has a large multiplayer following, but its player base isn’t as 1D as CoD’s.
>
> CoD hasn’t contributed anything noteworthy to its universe since Modern Warfare (or so reviews would have you believe). On the contrary, Halo looks to be continuing its universe expansion in many different forms of media for the foreseeable future. Mind you, actually pushing copies of books for video games is not an easy feat; the fact that people are so eager to read and learn and absorb more of the lore says a lot about Halo’s player base. Not all of them are looking to buff K/Ds and -Yoink!- cute girls.

I liked black ops 1 and 2,now the playerbase on the other hand is a crime against humanity

They should honestly make something else entirely than a BR. I rather tho they focus more on forge, it has great potential and can be the best and most advanced forge yet.

> 2535460217771091;366:
> > 2535428554777094;360:
> > > > 2533274878400915;359:
> > > > The reason why I am against BR in Halo isn’t some nebulous and all-encompassing hatred for the game genre. I do not play it nor have an interest in it, but I still think it would detract from Halo. The main issue is that in order for BR to function, it requires a massive pool of players. Meaning that of the limited number of Xbox players who specifically play Halo, a huge chunk of them would be being pooled into the BR game-mode, leaving many of the other playlists emptier. This may not be a major issue at launch, but a year or two down the line, it will become a major issue for both non-BR and BR. This was a major issue in the Invasion gametype in Halo: Reach; by the time the game was a year old, there weren’t enough players for the 16-player limit, let alone 100 for BR.
> > > >
> > > > The introduction of BR would also risk 343 having to divert its resources and attention to the game-type, being how massive and complex it is. Games like PUBG work because they hyper-focus on that BR aspect: it is literally the reason why you buy the game. This, is the reason why Halo doesn’t need BR to be relevant. It’s not a BR game. BR players ≠ all shooter gamers. Gamble from BioWare put it really well when he was asked how Anthem can compete with Apex Legends, and that is: irrelevant. Anthem is a PvE game, it’s not the same player base. And so is Halo. Halo isn’t going to die just because it doesn’t have BR, it still has massive, beloved PvE sections through its campaign and firefight. And, barring that, its multiplayer still appeals to a massive audience and professional gaming setting. Would the world really be better if all game tournaments were BR and MOBA? Halo (through 343 in particular) brings variation to the industry that games like CoD forfeited. I think it’s no question that Activision is looking out for their wallet, not CoD’s quality or progression as a series.
> > > >
> > > > BR is popular, sure. I would say it definitely is the CoD and Halo of the early 2000s, today. I would go so far as to say that I don’t believe it to be a fleeting trend. I think its prominence today is an aspect of technological ease and the rise of socially-inclined gamers (which is also arguably an aspect of technological ease). But BR is certainly not all-encompassing in the industry. The Witcher doesn’t need to become a MMORPG to “stay relevant” in the RPG industry (a dumb mistake Capcom made with Dragon’s Dogma, btw).
> > > >
> > > > IF 343 creates a BR, which I am not against, it shouldn’t be by adding it as a game mode to Halo 6 or 7 or 8 or 35. I think that IF they created a BR, it should be through another game developer like they did with Creative Assembly and Vanguard to create their RTS and twin-stick games. It’s too large an endeavor to be added to an already $60 game without detracting from it or adding paid content.
> > >
> > > I completely agree. Personally I’ve never been huge on BR games. I didn’t like Fortnite, PUBG was OK, and I do enjoy Apex every now and then but with Halo Infinite coming into the fray when BR is all the rage I still believe that it would harm what Halo is if 343 we’re to implement such a game mode. And as you said before it’s a huge investment they’d have to make for just one game mode, and I wouldn’t want what happened to Fortnite, what would start as just a different game mode but would eventually become the only reason for getting the game.
>
> but there are hundreds of MILLIONS of halo players out there.

No there are not. As of 2015 Halo has shipped something like 65 to 70 million copies. They have not sold enough units to have hundreds of millions of players. Not many are playing Halo in comparison to the 65 million units either. Halo is not the powerhouse it used to be, the franchise is massive but the millions of players have left. I think a stand alone Halo Battle Royale would be good for the franchise as it could tap into the Fortnite and other Battle Royale player bases and bring new players to Halo. As things stand Halo Infinite does not have a Battle Royale, and that’s probably good, because something would suffer for it’s inclusion imo.

> 2592250499819446;373:
> > 2535460217771091;366:
> > > 2535428554777094;360:
> > > > > 2533274878400915;359:
> > > > > The reason why I am against BR in Halo isn’t some nebulous and all-encompassing hatred for the game genre. I do not play it nor have an interest in it, but I still think it would detract from Halo. The main issue is that in order for BR to function, it requires a massive pool of players. Meaning that of the limited number of Xbox players who specifically play Halo, a huge chunk of them would be being pooled into the BR game-mode, leaving many of the other playlists emptier. This may not be a major issue at launch, but a year or two down the line, it will become a major issue for both non-BR and BR. This was a major issue in the Invasion gametype in Halo: Reach; by the time the game was a year old, there weren’t enough players for the 16-player limit, let alone 100 for BR.
> > > > >
> > > > > The introduction of BR would also risk 343 having to divert its resources and attention to the game-type, being how massive and complex it is. Games like PUBG work because they hyper-focus on that BR aspect: it is literally the reason why you buy the game. This, is the reason why Halo doesn’t need BR to be relevant. It’s not a BR game. BR players ≠ all shooter gamers. Gamble from BioWare put it really well when he was asked how Anthem can compete with Apex Legends, and that is: irrelevant. Anthem is a PvE game, it’s not the same player base. And so is Halo. Halo isn’t going to die just because it doesn’t have BR, it still has massive, beloved PvE sections through its campaign and firefight. And, barring that, its multiplayer still appeals to a massive audience and professional gaming setting. Would the world really be better if all game tournaments were BR and MOBA? Halo (through 343 in particular) brings variation to the industry that games like CoD forfeited. I think it’s no question that Activision is looking out for their wallet, not CoD’s quality or progression as a series.
> > > > >
> > > > > BR is popular, sure. I would say it definitely is the CoD and Halo of the early 2000s, today. I would go so far as to say that I don’t believe it to be a fleeting trend. I think its prominence today is an aspect of technological ease and the rise of socially-inclined gamers (which is also arguably an aspect of technological ease). But BR is certainly not all-encompassing in the industry. The Witcher doesn’t need to become a MMORPG to “stay relevant” in the RPG industry (a dumb mistake Capcom made with Dragon’s Dogma, btw).
> > > > >
> > > > > IF 343 creates a BR, which I am not against, it shouldn’t be by adding it as a game mode to Halo 6 or 7 or 8 or 35. I think that IF they created a BR, it should be through another game developer like they did with Creative Assembly and Vanguard to create their RTS and twin-stick games. It’s too large an endeavor to be added to an already $60 game without detracting from it or adding paid content.
> > > >
> > > > I completely agree. Personally I’ve never been huge on BR games. I didn’t like Fortnite, PUBG was OK, and I do enjoy Apex every now and then but with Halo Infinite coming into the fray when BR is all the rage I still believe that it would harm what Halo is if 343 we’re to implement such a game mode. And as you said before it’s a huge investment they’d have to make for just one game mode, and I wouldn’t want what happened to Fortnite, what would start as just a different game mode but would eventually become the only reason for getting the game.
> >
> > but there are hundreds of MILLIONS of halo players out there.
>
> No there are not. As of 2015 Halo has shipped something like 65 to 70 million copies. They have not sold enough units to have hundreds of millions of players. Not many are playing Halo in comparison to the 65 million units either. Halo is not the powerhouse it used to be, the franchise is massive but the millions of players have left. I think a stand alone Halo Battle Royale would be good for the franchise as it could tap into the Fortnite and other Battle Royale player bases and bring new players to Halo. As things stand Halo Infinite does not have a Battle Royale, and that’s probably good, because something would suffer for it’s inclusion imo.

That’s a rather flawed way of thinking; that Halo would gain so many players from making a BR. Because let’s face it; even if millions of new players flock to it, they will only do so for one reason 80-90% of the time and that’s because it was another BR game. They won’t stick around for everything else, most of them will ditch it after a few months when the next big BR game or whatever they’re interested in comes out.

You also have to remember that just because only 60-70 million copies were sold, that doesn’t mean that’s how many (give or take a few million or ten million for duplicate copies) players are there. I’d wager quite a few thousand or even million Halo fans prefer just to keep up on the books these days as some aren’t really console gamers anymore or they’ve lost interest in playing the game and only really care about the story and lore. Others wait until it goes on sale or hits the Game Pass.

You should never try to accumulate numbers through pandering to a fad or game type popularity boom. It almost always goes south quickly.

> 2592250499819446;373:
> > 2535460217771091;366:
> > > 2535428554777094;360:
> > > > > 2533274878400915;359:
> > > > > The reason why I am against BR in Halo isn’t some nebulous and all-encompassing hatred for the game genre. I do not play it nor have an interest in it, but I still think it would detract from Halo. The main issue is that in order for BR to function, it requires a massive pool of players. Meaning that of the limited number of Xbox players who specifically play Halo, a huge chunk of them would be being pooled into the BR game-mode, leaving many of the other playlists emptier. This may not be a major issue at launch, but a year or two down the line, it will become a major issue for both non-BR and BR. This was a major issue in the Invasion gametype in Halo: Reach; by the time the game was a year old, there weren’t enough players for the 16-player limit, let alone 100 for BR.
> > > > >
> > > > > The introduction of BR would also risk 343 having to divert its resources and attention to the game-type, being how massive and complex it is. Games like PUBG work because they hyper-focus on that BR aspect: it is literally the reason why you buy the game. This, is the reason why Halo doesn’t need BR to be relevant. It’s not a BR game. BR players ≠ all shooter gamers. Gamble from BioWare put it really well when he was asked how Anthem can compete with Apex Legends, and that is: irrelevant. Anthem is a PvE game, it’s not the same player base. And so is Halo. Halo isn’t going to die just because it doesn’t have BR, it still has massive, beloved PvE sections through its campaign and firefight. And, barring that, its multiplayer still appeals to a massive audience and professional gaming setting. Would the world really be better if all game tournaments were BR and MOBA? Halo (through 343 in particular) brings variation to the industry that games like CoD forfeited. I think it’s no question that Activision is looking out for their wallet, not CoD’s quality or progression as a series.
> > > > >
> > > > > BR is popular, sure. I would say it definitely is the CoD and Halo of the early 2000s, today. I would go so far as to say that I don’t believe it to be a fleeting trend. I think its prominence today is an aspect of technological ease and the rise of socially-inclined gamers (which is also arguably an aspect of technological ease). But BR is certainly not all-encompassing in the industry. The Witcher doesn’t need to become a MMORPG to “stay relevant” in the RPG industry (a dumb mistake Capcom made with Dragon’s Dogma, btw).
> > > > >
> > > > > IF 343 creates a BR, which I am not against, it shouldn’t be by adding it as a game mode to Halo 6 or 7 or 8 or 35. I think that IF they created a BR, it should be through another game developer like they did with Creative Assembly and Vanguard to create their RTS and twin-stick games. It’s too large an endeavor to be added to an already $60 game without detracting from it or adding paid content.
> > > >
> > > > I completely agree. Personally I’ve never been huge on BR games. I didn’t like Fortnite, PUBG was OK, and I do enjoy Apex every now and then but with Halo Infinite coming into the fray when BR is all the rage I still believe that it would harm what Halo is if 343 we’re to implement such a game mode. And as you said before it’s a huge investment they’d have to make for just one game mode, and I wouldn’t want what happened to Fortnite, what would start as just a different game mode but would eventually become the only reason for getting the game.
> >
> > but there are hundreds of MILLIONS of halo players out there.
>
> No there are not. As of 2015 Halo has shipped something like 65 to 70 million copies. They have not sold enough units to have hundreds of millions of players. Not many are playing Halo in comparison to the 65 million units either. Halo is not the powerhouse it used to be, the franchise is massive but the millions of players have left. I think a stand alone Halo Battle Royale would be good for the franchise as it could tap into the Fortnite and other Battle Royale player bases and bring new players to Halo. As things stand Halo Infinite does not have a Battle Royale, and that’s probably good, because something would suffer for it’s inclusion imo.

so basically if a franchise is dying they should do BR? that shouldnt be the go to when video game company’s games start to decline in quality. They should redeem themselves by making the next game a good one. Look at Capcom, since resident evil 5 the games started to decline in work effort and production. in the last three years they redeemed themselves by resident evil 7, a game which changed gameplay and worked, and an awesome remake, resident evil 2 and with a remake of 3 coming. 343 shouldnt jump on the bandwagon to bring people back, they should make a good fricken game to get old and new players back!! i believe 343 have talent with makings games and they can show this through halo infinite by listening to the community and doing the right decisions.

> 2592250499819446;373:
> > 2535460217771091;366:
> > > 2535428554777094;360:
> > > > > 2533274878400915;359:
> > > > > The reason why I am against BR in Halo isn’t some nebulous and all-encompassing hatred for the game genre. I do not play it nor have an interest in it, but I still think it would detract from Halo. The main issue is that in order for BR to function, it requires a massive pool of players. Meaning that of the limited number of Xbox players who specifically play Halo, a huge chunk of them would be being pooled into the BR game-mode, leaving many of the other playlists emptier. This may not be a major issue at launch, but a year or two down the line, it will become a major issue for both non-BR and BR. This was a major issue in the Invasion gametype in Halo: Reach; by the time the game was a year old, there weren’t enough players for the 16-player limit, let alone 100 for BR.
> > > > >
> > > > > The introduction of BR would also risk 343 having to divert its resources and attention to the game-type, being how massive and complex it is. Games like PUBG work because they hyper-focus on that BR aspect: it is literally the reason why you buy the game. This, is the reason why Halo doesn’t need BR to be relevant. It’s not a BR game. BR players ≠ all shooter gamers. Gamble from BioWare put it really well when he was asked how Anthem can compete with Apex Legends, and that is: irrelevant. Anthem is a PvE game, it’s not the same player base. And so is Halo. Halo isn’t going to die just because it doesn’t have BR, it still has massive, beloved PvE sections through its campaign and firefight. And, barring that, its multiplayer still appeals to a massive audience and professional gaming setting. Would the world really be better if all game tournaments were BR and MOBA? Halo (through 343 in particular) brings variation to the industry that games like CoD forfeited. I think it’s no question that Activision is looking out for their wallet, not CoD’s quality or progression as a series.
> > > > >
> > > > > BR is popular, sure. I would say it definitely is the CoD and Halo of the early 2000s, today. I would go so far as to say that I don’t believe it to be a fleeting trend. I think its prominence today is an aspect of technological ease and the rise of socially-inclined gamers (which is also arguably an aspect of technological ease). But BR is certainly not all-encompassing in the industry. The Witcher doesn’t need to become a MMORPG to “stay relevant” in the RPG industry (a dumb mistake Capcom made with Dragon’s Dogma, btw).
> > > > >
> > > > > IF 343 creates a BR, which I am not against, it shouldn’t be by adding it as a game mode to Halo 6 or 7 or 8 or 35. I think that IF they created a BR, it should be through another game developer like they did with Creative Assembly and Vanguard to create their RTS and twin-stick games. It’s too large an endeavor to be added to an already $60 game without detracting from it or adding paid content.
> > > >
> > > > I completely agree. Personally I’ve never been huge on BR games. I didn’t like Fortnite, PUBG was OK, and I do enjoy Apex every now and then but with Halo Infinite coming into the fray when BR is all the rage I still believe that it would harm what Halo is if 343 we’re to implement such a game mode. And as you said before it’s a huge investment they’d have to make for just one game mode, and I wouldn’t want what happened to Fortnite, what would start as just a different game mode but would eventually become the only reason for getting the game.
> >
> > but there are hundreds of MILLIONS of halo players out there.
>
> No there are not. As of 2015 Halo has shipped something like 65 to 70 million copies. They have not sold enough units to have hundreds of millions of players. Not many are playing Halo in comparison to the 65 million units either. Halo is not the powerhouse it used to be, the franchise is massive but the millions of players have left. I think a stand alone Halo Battle Royale would be good for the franchise as it could tap into the Fortnite and other Battle Royale player bases and bring new players to Halo. As things stand Halo Infinite does not have a Battle Royale, and that’s probably good, because something would suffer for it’s inclusion imo.

eh, i wasn’t trying to be exact, I was just trying to prove a point. I still stand by my opinion, Add it if they want, but it better be amazing if they do.

While I would be interested to see Halo Battle Royale, as it seems like the perfect game for it, I vehemently disagree with it needing Battle Royale to stay relevant. Halo has always done amazingly by not following trends and instead even setting them, and Halo 5 has shown that following trends with the jetpack is going to leave the player base extremely divided at best. Again, would love to see them try it, but I couldn’t disagree more that it needs it to stay relevant.

What I’m thinking is a 32 player 4 Team ‘BR’ where spawns are random, hooking up with your team is key, each kill you get awards your team a shared pool of points to use in a fast REQ station or on a respawn station to revive a teammate for twice the cost of buying a REQ.
I’m currently building a minigame in Halo 5 like this, however the 16 player cap keeps it small so the map is about as large as a BTB map. Scripting is set up to check if a team has the right amount of points to make a random weapon purchase at the well-exposed REQ station, another script checks which team is last standing, and I’m currently working out a script to make the respawner work. If all goes well I will make a dedicated map that’s a little bigger than the original test map with a ‘shrinking’ circle to keep players from camping :stuck_out_tongue: If the map is big enough I might make a vehicle station to buy a warthog for maybe 20 points. Forgot to mention the point system, all player kills earn 2 points, REQ stations cost 3 points, respawns would cost 12 points. I might make a seperate gamemode for 20 points to win to encourage point saving to win the game. My gamemode is going to be called ‘Combat Training’ mostly because I want something original, but I don’t know what else sounds good, give me an idea if you got one :o

To any players saying Fortnite was a BR with a campaign, you’re wrong. The BR was a side project that boomed more than the campaign did and so they prioritized the BR more than the campaign.

If you think I like BR, no I don’t, played Fortnite and I h8d it. The only ‘BR’ I sorta liked were games like Unturned where it was almost a sandbox, but there were both PvP and PvE threats. Like I said in my original thread, it would be cool to see Warzone enemies popping up for REQ points to spend at a REQ station instead of basing your points directly on spartan kills.

Am open to suggestions and discussion, don’t be mean :v

Remember when CoD4 set the supposedly new standard for shooters and it had many other games trying to imitate it to stay “relevant”? how many of these series, except CoD itself are still relevant?
maybe chasing a trend to stay “relevant” isn’t the best idea.

BR could be a mode in halo infinite, but it should be realized with halo assests. but if it isn’t fun without bending halo (or even breaking it with new mechanics contradicting existing ones), BR shouldn’t be implemeneted.

halo shouldn’t be bend to follow supposedly modern “standards” (which to some degree already happened with the last few titels)

but regrdless if Halo infinite follows classic or new gameplay, if they implement BR, make it within halos assets.

> 2533274793122050;379:
> Remember when CoD4 set the supposedly new standard for shooters and it had many other games trying to imitate it to stay “relevant”? how many of these series, except CoD itself are still relevant?
> maybe chasing a trend to stay “relevant” isn’t the best idea.
>
> BR could be a mode in halo infinite, but it should be realized with halo assests. but if it isn’t fun without bending halo (or even breaking it with new mechanics contradicting existing ones), BR shouldn’t be implemeneted.
>
> halo shouldn’t be bend to follow supposedly modern “standards” (which to some degree already happened with the last few titels)
>
> but regrdless if Halo infinite follows classic or new gameplay, if they implement BR, make it within halos assets.

Some Halo 5 content bends lore as it is, but only do you see it in the ‘Wargames Simulation’ such as the impossible Needle Hog or maybe the Supernova assassination. These sims are meant to train Spartans in all manners of combat lore-wise and I don’t see a problem with a combat sim to encourage a last team standing with few options for reinforcments sorta like a survival trainer. It would be based on the idea of BR, but with major differences that set it apart; would prefer random spawns to encourage trying to meet up with your team instead of picking your location and becoming an unstoppable force :stuck_out_tongue: