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> > > > > The reason why I am against BR in Halo isn’t some nebulous and all-encompassing hatred for the game genre. I do not play it nor have an interest in it, but I still think it would detract from Halo. The main issue is that in order for BR to function, it requires a massive pool of players. Meaning that of the limited number of Xbox players who specifically play Halo, a huge chunk of them would be being pooled into the BR game-mode, leaving many of the other playlists emptier. This may not be a major issue at launch, but a year or two down the line, it will become a major issue for both non-BR and BR. This was a major issue in the Invasion gametype in Halo: Reach; by the time the game was a year old, there weren’t enough players for the 16-player limit, let alone 100 for BR.
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> > > > > The introduction of BR would also risk 343 having to divert its resources and attention to the game-type, being how massive and complex it is. Games like PUBG work because they hyper-focus on that BR aspect: it is literally the reason why you buy the game. This, is the reason why Halo doesn’t need BR to be relevant. It’s not a BR game. BR players ≠ all shooter gamers. Gamble from BioWare put it really well when he was asked how Anthem can compete with Apex Legends, and that is: irrelevant. Anthem is a PvE game, it’s not the same player base. And so is Halo. Halo isn’t going to die just because it doesn’t have BR, it still has massive, beloved PvE sections through its campaign and firefight. And, barring that, its multiplayer still appeals to a massive audience and professional gaming setting. Would the world really be better if all game tournaments were BR and MOBA? Halo (through 343 in particular) brings variation to the industry that games like CoD forfeited. I think it’s no question that Activision is looking out for their wallet, not CoD’s quality or progression as a series.
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> > > > > BR is popular, sure. I would say it definitely is the CoD and Halo of the early 2000s, today. I would go so far as to say that I don’t believe it to be a fleeting trend. I think its prominence today is an aspect of technological ease and the rise of socially-inclined gamers (which is also arguably an aspect of technological ease). But BR is certainly not all-encompassing in the industry. The Witcher doesn’t need to become a MMORPG to “stay relevant” in the RPG industry (a dumb mistake Capcom made with Dragon’s Dogma, btw).
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> > > > > IF 343 creates a BR, which I am not against, it shouldn’t be by adding it as a game mode to Halo 6 or 7 or 8 or 35. I think that IF they created a BR, it should be through another game developer like they did with Creative Assembly and Vanguard to create their RTS and twin-stick games. It’s too large an endeavor to be added to an already $60 game without detracting from it or adding paid content.
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> > > > I completely agree. Personally I’ve never been huge on BR games. I didn’t like Fortnite, PUBG was OK, and I do enjoy Apex every now and then but with Halo Infinite coming into the fray when BR is all the rage I still believe that it would harm what Halo is if 343 we’re to implement such a game mode. And as you said before it’s a huge investment they’d have to make for just one game mode, and I wouldn’t want what happened to Fortnite, what would start as just a different game mode but would eventually become the only reason for getting the game.
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> > but there are hundreds of MILLIONS of halo players out there.
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> No there are not. As of 2015 Halo has shipped something like 65 to 70 million copies. They have not sold enough units to have hundreds of millions of players. Not many are playing Halo in comparison to the 65 million units either. Halo is not the powerhouse it used to be, the franchise is massive but the millions of players have left. I think a stand alone Halo Battle Royale would be good for the franchise as it could tap into the Fortnite and other Battle Royale player bases and bring new players to Halo. As things stand Halo Infinite does not have a Battle Royale, and that’s probably good, because something would suffer for it’s inclusion imo.
That’s a rather flawed way of thinking; that Halo would gain so many players from making a BR. Because let’s face it; even if millions of new players flock to it, they will only do so for one reason 80-90% of the time and that’s because it was another BR game. They won’t stick around for everything else, most of them will ditch it after a few months when the next big BR game or whatever they’re interested in comes out.
You also have to remember that just because only 60-70 million copies were sold, that doesn’t mean that’s how many (give or take a few million or ten million for duplicate copies) players are there. I’d wager quite a few thousand or even million Halo fans prefer just to keep up on the books these days as some aren’t really console gamers anymore or they’ve lost interest in playing the game and only really care about the story and lore. Others wait until it goes on sale or hits the Game Pass.
You should never try to accumulate numbers through pandering to a fad or game type popularity boom. It almost always goes south quickly.