As I’ve said it other posts, I don’t want BR in the main serious Halo games and I think it would be a mistake. Too much time and resources would have to be put towards it to make it worth while. You don’t want a half +@# mode that’s just throw in, nor do you want the bulk of MP designed around it. Look how much this hurt Halo 5, IMO. So much of Halo 5 MP was related to warzone. I think battle royal overall would take away time and resources from other modes like Firefight, BTB, Single player campaign etc. And that isn’t a good thing. Developers don’t have unlimited time and resources to make a game.
Personally, if I were 343I/MS and I wanted to get into the battle royal scene with Halo, I would make a separate, stand alone, free to play Halo battle royal game. This way it can get the attention it would need to be successful (hopefully lol) It just makes more sense I feel. Not only that, but a free to play Halo game would get a lot of attention and buzz I think. I’m not a big battle royal guy, but I know I would at least check it out, mainly because the Halo name is on it (I check anything out in the Halo universe
and it’s free 
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> > > > > Yeah lol, it got locked up. But anyways, I think I’ll just be here to argue my points and that BR actually only means Massive multiplayer FFA
> > > >
> > > > For sure. Apex Legends by Respawn proves that Battle Royale games can be fresh and have their own identity. I think Halo could have the best Battle Royale of all. FFA is another game mode that can be used imo. Imagine a map twice the size of Valhalla / Ragnarok with 40 or more Spartans and two respawns each, or 20 teams of two etc. Everyone thinks PUBG or Fortfight when you say Battle Royale, there are loads of ideas that could make a unique Halo Battle Royale.
> > >
> > > Be that as it may, I just don’t see 343 putting any resources towards BR when they just put so much effort into their own unique large-scale multiplayer gamemode (warzone).
> >
> > Apart fom what I’ve seen posted in these forums I don’t think there’s a single player on my friends list that liked Warzone and it’s predatory rng req system. 343i have stated there will be no paid loot boxes in Halo Infinite, they’re already changing things and we don’t even know if Warzone is returning. I live in hope of a Halo Battle Royale in the future. Halo Infinite does not need it to be relevant but there are fans that want it, and a stand alone version like Apex Legends gives players the option to ignore or embrace it.
>
> I never said the req system was perfect, because it’s not, but Warzone was a big selling point of Halo 5 and a lot of people enjoyed it. If anything they’ll continue to tweak it into Infinite but I would be very surprised if they get rid of a gamemode they spent so much time on developing and marketing.
I never said you did. However it’s relevant to my post and needs to be used. I agree, there are those that like Warzone, but there are those of us that do not. Either way, it does not affect my wishes, and I think a Halo Battle Royale done the right way would work, they don’t need to drop Warzone either. It does not have to be done by 343i, they could source it out, they’ve done that before.
After playing Apex Legends I’m wanting a Halo BR even more. If they do it, it should be free though. Evidently that’s what it takes to go big in the BR business.
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> After playing Apex Legends I’m wanting a Halo BR even more. If they do it, it should be free though. Evidently that’s what it takes to go big in the BR business.
I’m of the same opinion. Apex Legends is good, it needs solo and duo modes imo. However, I think a Halo BR mode as a stand alone could work.
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> The game would already feel unoriginal if 343 puts in a Battle Royal mode. It’s being used so much, and it’s to the point where I am sick of it. 343 should instead focus on other game types, such as classic ones like firefight, invasion, infection, grifball, etc. They should focus on classic Halo game types and maybe develop some new ones as well, but they shouldn’t take a game type that seems to be over-used these past couple of years. If I see Battle Royal in Infinite, it will prove, at least to me, that 343 is becoming desperate.
You do realize that a Halo BR technically won’t be a BR compared to modern play right? We could easily keep shields, weapons, movement mechanics and tactics. Because in the end, BR truly means just massive FFA.
I mean, why not. However: why not go for a small stand alone experience? I know it’s Spartan IV’s all day everyday for 343i, but why not have ODSTs instead? Have them drop onto the battlefield in their droppods and all. The only thing that bothers me is the often cartoony look and feel to BR games and I don’t know if that’s something that will translate well to Halo.
But yeah…as an Apex Legends styled game: bring it on.
As part of the main game? Meh…
I was going to go into a big rant but let me just say this:
Battle Royal is LAME and Halo doesn’t need it.
Bye
Yeah, fat pass on this idea - Who the hell would want to ruin Halo by adding Battle Royale into it?The closest you’ll get to Battle Royale in Halo is Big Team Battle.Also,Microsoft doesn’t care what EA and Epic Games are doing - Microsoft makes little profit from Halo due to it’s(Microsoft’s) size,and therefore cares less about the monetary aspect of Halo,but more-so the competetive aspect of Halo due to the amount of money profited from Halo tournaments(To counter a possible counter-point : Battle Royale is not as competetive as e.g. slayer due to it’s size and how quickly players die after landing,so no,it would not make sense to add Battle Roayle to Halo)

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> Halo Infinite needs Battle Royal mode to stay relevant & retain multiplayer player count. BR is not a fade, it will be one of expected mode to successful FPS going forward, even Call of Duty & Battlefield are implementing their own version of BR. Fortnite, as worldwide sensation is becoming one of first FPS they played for lot of audience, not to mention PUBG. That audience will eventually look for other similar games, CoD & BF is doing just that. If Halo does not have BR, they loss the opportunity to bring part of that huge & growing audience, which will be hard to ignore. Halo has a great opportunity to bring futuristic BR mode which no AAA game currently offers.
> One of main problems I see in Halo today is that it is held back by huge baggage of nostalgia, those modes that no longer is relevant & trying to appeal to older generation that no longer plays the game. Grief ball & addition of jet pack is prime example of this. Grief ball which community demanded to be added, which no one plays anyway & jetpack & dash that players hated, which turned out to be great addition to the game. If the game tries to appeal to the old & ignore the upcoming players, it will ultimately fail to capture enough audience to stay relevant.
BR would ruin halo also people are decreasing by a lot playing fortnite and pubg and there is plenty of games that are enjoyable without br oh and from my perspective COD Blackout was a huge disappointment
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> If I go by your reasoning, one could argue that 343 have been following trends since H4 and they also said that sprint was expected in modern FPS games and look where that’s got us.
>
> The flaw in your argument is that Fortnite and PubG are dedicated BR games while Halo’s version would just be a gamemode. We don’t know if more people are going to buy COD or BF games because of the BR mode or if the same amount of people will buy it and having a BR mode is just a bonus. To go back to my first comment, putting something in your game because it’s “what’s expected” isn’t a guarantee that more people will buy your game.
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> > I wouldn’t be surprised that Halo Infinite will be the last of main Halo franchise with Master Chief as main character, as it is held back by too much nostalgia & fans expecting much of the same old style of gameplay.
>
> Aside from completely disagreeing about Chief, what the hell are you talking about? The last 3 Halo games have been modern gameplay mechanics and people wanting old gameplay have barely gotten a bone thrown at them with a more classic playlist every once in awhile. If you’re referring to 4v4 etc, there’s some truth to that, but 343 has implemented new gametypes (extraction, dominion, regicide etc). If anything, 343 have been catering too much to the fans wanting modern mechanics and gameplay.
I agree they even said halo infinite was most likely not the end to the franchise
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> > The game would already feel unoriginal if 343 puts in a Battle Royal mode. It’s being used so much, and it’s to the point where I am sick of it. 343 should instead focus on other game types, such as classic ones like firefight, invasion, infection, grifball, etc. They should focus on classic Halo game types and maybe develop some new ones as well, but they shouldn’t take a game type that seems to be over-used these past couple of years. If I see Battle Royal in Infinite, it will prove, at least to me, that 343 is becoming desperate.
>
> You do realize that a Halo BR technically won’t be a BR compared to modern play right? We could easily keep shields, weapons, movement mechanics and tactics. Because in the end, BR truly means just massive FFA.
Look at this guys. Though I too agree it doesn’t need BR, I would like to see some sort of massive FFA, because that’s what BR is
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> > Halo Infinite needs Battle Royal mode to stay relevant & retain multiplayer player count. BR is not a fade, it will be one of expected mode to successful FPS going forward, even Call of Duty & Battlefield are implementing their own version of BR. Fortnite, as worldwide sensation is becoming one of first FPS they played for lot of audience, not to mention PUBG. That audience will eventually look for other similar games, CoD & BF is doing just that. If Halo does not have BR, they loss the opportunity to bring part of that huge & growing audience, which will be hard to ignore. Halo has a great opportunity to bring futuristic BR mode which no AAA game currently offers.
> > One of main problems I see in Halo today is that it is held back by huge baggage of nostalgia, those modes that no longer is relevant & trying to appeal to older generation that no longer plays the game. Grief ball & addition of jet pack is prime example of this. Grief ball which community demanded to be added, which no one plays anyway & jetpack & dash that players hated, which turned out to be great addition to the game. If the game tries to appeal to the old & ignore the upcoming players, it will ultimately fail to capture enough audience to stay relevant.
>
> BR would ruin halo also people are decreasing by a lot playing fortnite and pubg and there is plenty of games that are enjoyable without br oh and from my perspective COD Blackout was a huge disappointment
Many of us are changing our view and thinking they should try a stand alone Battle Royale like Apex Legends, that will not affect the main games, you can take it or leave it. Why does everyone think a Halo Battle Royale would be a Fortfite or PUBG, the Respawn team did something fresh with Apex Legends. As for Blackout ? It’s pretty good imo, I think it’s the best of the genre at this time, it’s a shame Activision went ott on micro transactions though.
Edit: Can you link where Fortfite is losing players, because in November 2018 they topped 200 million players. They would need to lose a lot to need to worry too much. I actually don’t like Fortfite, but I can see it’s a massive success. Also, Apex Legends topped 10 million in 72 hours, that’s huge amount of traffic for a game that no one knew about. Like it or not Battle Royale is popular.
A Halo Battle Royale with a fraction of those numbers would be fantastic.
I disagree with what your saying because most likely by the time halo infinite comes out the BR trend will probably be dead.
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> I disagree with what your saying because most likely by the time halo infinite comes out the BR trend will probably be dead.
Battle Royale is not going to die. If developers keep it fresh and free to play with cosmetic packs it will keep going. Respawn has just proven that with Apex Legends, they got over 10 million unique players in 72 hours, that’s a massive amount of traffic for a game nobody knew anything about, a Halo Battle Royale is something that could work imo.
You know people who just reply to the op without looking at the true conversation can get pretty annoying. I mean come on, at least look at where the conversation is going, and reply to that.
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> > I disagree with what your saying because most likely by the time halo infinite comes out the BR trend will probably be dead.
>
> Battle Royale is not going to die. If developers keep it fresh and free to play with cosmetic packs it will keep going. Respawn has just proven that with Apex Legends, they got over 10 million unique players in 72 hours, that’s a massive amount of traffic for a game nobody knew anything about, a Halo Battle Royale is something that could work imo.
I just meant by fall 2020 it probably won’t have as much hype around it
Back in Halo 3 days, Bungie once featured 12 player FFA matchmaking playlist for their double EXP weekend. I don’t remember playing it all that much and I’m trying to remember what the matchmaking playlist was called. I don’t know how the gametype worked either, but maybe if 343i makes a playlist like this with existing game mechanics I think Halo could have it’s own BR style. Halo’s BR style could be different enough but still similar in a way to bring some of the BR market to Halo.
Edit: The playlist was called Legendary Brawl.
I personally don’t want a br mode for Halo infinite, I just want a good story and good multiplayer with warzone at launch.
I will have to rebut this thought by saying that Halo is unique in its own right and doesn’t need to copy the formula of successful BR modes. Don’t get me wrong, I acknowledge that FN and PUBG are successful, but they are free to play games and the revenue they make is to enhance the game and for more features to release as time goes on. With Halo, it is expected to be a 60 dollar release and will include a Campaign, Customs mode, forge, arena, and all the things that make Halo unique.
- Halo: Combat Evolved had started the series off with the classic formula and laid the groundwork for other games to improve upon. - Halo 2 had a perspective change in the campaign and develops the universe of Halo and added the Xbox live feature. While also allowing playable elites in multiplayer. - Halo 3 wraps up the series story in a nice little bow and adds Forge mode, which was unseen in games at the time (to my recollection) - Halo 3: ODST builds upon Halo 3 and added a new favorite game mode, Firefight. - Halo: Reach shows a pivotal point in the Halo story in the universe, has a perspective change and fleshes out the firefight mode. All this and having one of the most elaborate and beloved customizations of a spartan to date. Halo: Reach also introduces the controversial armor mods - Halo 4 builds on Armor mods and introduces a new faction, the forerunners. - Halo 5: Guardians introduces Warzone and Warzone Firefight to the mix, much to fans pleasure or otherwise. It also adds advanced traversal and shows the best Forge mode to date.Each game has introduced something unique to Halo and doesn’t follow trends. (excluding the advanced traversal.) It also has a commonality of having a large amount of passion behind each game and whatever Halo Infinite introduces, I hope that it’s unique to stand out from the gaming landscape. One of the other things that makes Halo great is the community and I’m sure that playing Halo with friends will be better than anything they give us to play solo.
(personally, I’d like to see a new multiplayer mode and something similar to Reach customization mode but that’s just my personal preference mate)