I honestly think the weapons in halo infinite needs an update like most of them are pretty useless just like the commando and ravnger because they have low damage they need to be balanced and I
Want the hydra to be a power weapon instead even for the campaign too they should nerf the respawn time and buff the damage
Think my least favorite is the commando only really good short burst recoil feels terrible on controller every other gun I find ok I’d just would like more guns honestly getting bored of the ones we have
My least favorite is the Ravager, which is absolutely objectively useless.
As for the commando, it’s a 13-shot TTK with bad placement, and a 7-8 shot with good shot placement. If you tap the trigger, you’ll keep bloom away, making the weapon much more effective.
(It does struggle with inconsistency and should definitely be analyzed, though.)
someone can explain more how many shots are need to make kill in halo infinite in multiplayer, i have hard time to understand how many damage a weapon can cause, example — the gravity hammer normaly kill only one hit if i am close range at my target but sometimes i need to give 2 hits to kill while others players they are a litle more far away for me and kill me with only 1 hit
is there someone knows something about this?
The weapon damage really isn’t consistent (maybe due to latency issues) but i really hate how prevalent the grenades are. The maps are too small and with sprinting the barrage of grenades take away a lot of strategy. Also can we work on weapon symmetry? I hate playing a big team objective when the enemy team has better weapons from the get go in their base
The recoil on the commando is just insane, otherwise I thought it was gonna be kinda cool. Sad that we lost the DMR for this.
Agreed. The Commando passes itself off as a heavy rifle. A gun with that much recoil should be doing more damage. And I think the needler needs a slight nerf.