A lot has happened this days, specially today with the r/halo shutdown and it really makes me sad to see all what has been happening to this game.
So I can’t deny that some ideas have come to mind… Did the game reach that “quality bar”?. The game needs a second delay?. I know that it sounds crazy to say this so close to launch, but I sustain this idea with arguments and I’m open for other opinions, but I believe the game needs another delay mainly for the next reasons:
1. “Not at Launch”: At this point how many times we have heard that something will be available, but “soon” and not at launch, things like other playlists, game modes, assassinations, armor, ray-tracing, elites, extreme weathers on campaign, forge, co-op, etc…
With all this features not available at launch it makes me wonder if we, as consumers, should tolerate this only because Halo Infinite is a “live service” game or we should call it what it is… an unfinished game.
2. The progression system: The trending topic at the moment and instead of giving the reasons of why the progression system is bad (reasons that at this point I think everyone knows) I want to have a little flashback… Battlefront II.
You guys played Battlefront II? It was a beautiful game with awesome gameplay mechanics and so fun to play, but it had a big problem: the progression system and microtransactions. Those two biggest concerns almost killed the game at launch and gave Battlefront II a 2.3 average review on Metacritic, just because of two simple system mechanics that upset their consumers. I feel that we are having a similar scenario with Halo Infinite’s Multiplayer, 343 is risking an awesome and fun game with two big mistakes that even limits them to add new game modes or playlists. And as I mentioned microtransactions, that brings s to the third reason.
3. The microtransactions: Is Halo Infinite a “pay to win” game? No. Are Halo’s microtransactions the best on the market? After all we have seen and read, the answer would also be no.
We were promised since 2018 that Halo Infinite would have the biggest customization system and very similar to REACH, with almost every armor we saw on the entire Halo saga, but… At what cost? Literally thousands of dollars. We all have seen the credits Shop and we all know enough mathematics to deduce that we will need a ridiculous amount of money to acquire that “biggest customization system” and I think that it only makes upset most of Halo fans. The fact to spend 30 usd every week just for certain cosmetics is even worse than REQ packs.
This for me is another game killer, just like it happened with Battlefront II.
4. The lack of content: We all know that the Beta is technically the final game, at least in terms of content, and that we are not getting another Halo Battle Pass until may 2022, that is a lot of time. That also extends the wait time for Co-op and Forge, and who knows how long we will have to wait to get Ray Tracing.
This means almost 5 months with no content at all, with a player base that is already decreasing and with so many problems that will take time to fix (like the progression system) and delay other pending features. The same thing happened with Battlefront II, they had to delay their own free DLC to fix the microtransactions and progression system. That took time and it turned into almost 8 months with no content at all and I feel that the same thing will happen to Halo Infinite.
5. Still not polished: I know that the game looks waaay better than in 2020, but it’s impressive how many downgrades from other Halo games have not been addressed, like the fact that firing guns will no longer generate any kind of illumination, same things with grenades explosions. Also, I know that the illumination of the game has also improved a lot, but it’s just embarrassing to compare the E3 2019 trailer with the actual first cinematic of the final game, after two years of development it stills looks like a downgrade and it’s just because of the illumination, cause the high quality textures are there and I would say that even more detailed, but the illumination still makes some textures look flat and it kills the experience.
So… In conclusion, I believe 343 and Microsoft are rushing the launch of this game without considering the consequences of launching a game with all the problems I have already addressed. And also ignoring similar experiences like Battlefront II and Cyberpunk 2077, situations I don’t want to see with Halo.
I think that 343 should really open up to us into the development disaster of this game, we both deserve one big launch like with every other Halo game. We don’t want another rushed 2014 version of Halo MCC at launch, we want a polished and finished version of Halo MCC at launch, like the one we have right now.
This is what we deserve, what 343 deserves and what the game deserves. Let us have Halo Infinite as it was meant to be and exactly like 343 wants it to be, and for that I believe they just need more time. Would you wait a little longer for the Great Journey?