Halo 5 has an incredible amount of fun to pull off skill jumps and advanced movement tricks. I get your point, but part of the fun in halo 5 is actually moving around with the abilities and button combinations. When it comes to combat itself…the addition of a thruster pack to use during your strafe and to strategically use in your 1v1s and get the drop on the opponent…it’s significantly faster. That’s why people that prefer classic gameplay are glad thrust will be gone in some cases. It’s objectively harder to get the kill in many scenarios…and it’s not because it’s a “get out of jail free card”…although sometimes yes. You are able to save your butt when you’d usually be dead…but at the higher levels of competition it becomes less and less likely to escape when you’re absolute. The other teams got your number.
“I don’t want to deal with people flying all over the place.” (Read and heard this comment many times before)
I mean…that’s a very true statement. you can out strafe people in every halo game of course…but just looking at h5 gameplay at high skill tiers…the game speaks for itself man. It’s pretty dang fast. It has much more factors than just getting to point A to B at X amount if seconds though man.
I’ve had discussions like this about the old halos with people who said it felt slow too though. I told them to play a few matches with me. They died left and right. Complaining about how FAST they were dying while I smiled and said…I thought it was slow though?
That’s why I said that I get your points, but when it comes down to the actual speed of the game…theres just so much more to factor in than just traversal speed.
As far as match time…the question still comes down to how does it feel. Without what we the players have found out to do in h5 (all the trick jumps, knee cap jumps, slide boosts etc) then h5 would feel like a much slower game. I’d probably then feel much more the way you do. However…it’s not that way though. H5 feels awesome to move around in. Perhaps that’s very not like halo to some, but those who liked it will sure as heck miss it. I’m sure it was never deliberately designed to be played that way but I’m glad it is lol.
You really do have to understand though…that the percieved speed…let’s for the sake of argument just say you’re 100% correct. The speed is just percieved speed and actually really isn’t there…if it feels like it’s there though…and it feels fun to the player…wouldn’t you say that’s exactly the desired result? Gameplay is all about how it feels to the player. So if it feels slow and they dont like slow…they’ll always favor what felt faster to them. You can outline stuff to the best of your ability…be right on all points…and they still won’t budge. It will always just feel slow to them.
To me, gameplay speed is all about how fast I can move in and out of combat. I hate games where you have all this movement speed but the moment you enter a fight bam…slow as all hell. Snail trigger mode activated. This is why I love halo. That doesn’t exist, and no stupid bloom during just walking or jumping. So I’ve enjoyed every halo. Hopefully I enjoy this next one.
Sorry if this is long or I jumped around in the discussion. It’s late and I should probably be asleep lol.
You’re missing the point if a player thinks halo 3 is slow, they more than likely are unskilled and play against other unskilled players.
The pacing of properly skilled matches in default halo 3 are just as fast as halo 5.
And just because a part of the community likes sprint doesnt mean every halo game should have it. 3 games in a row have had this advanced mobility craze. Its about due time that one classic halo game be made. Lets just see how that game does.