Hi, I just wanted to put out these mostly negative notes I made from playing the tech preview so they can be seen. To be honest I don’t have a huge amount of hope for the game just by going off of some of the stuff they’ve been doing with MCC. Still, it’s probably the best Halo 343 have made gameplay wise. Most of the negatives to me are from conforming to modern trends, (but maybe that’s just me and my friends with this opinion?). I think Halo could be a stand out amongst games holding true to a old style progression system that genuinely feels rewarding and be very popular for it. But that’s a system without people constantly spending money on battle passes. Free to play systems suck -Yoink-. What do you think of modern progression systems vs Reach and prior games? Anyway here are my notes:
Sprint animation is too shaky, but not too bad because you can turn down shake effects in general.
Weapons seem to despawn if dropped on death by someone and not picked up quickly.
Frag grenades bounce too much.
Guns look very dirty for some reason. Guns would be kept clean.
Should be able to turn off AI talking in game. Like you can Spartan chatter.
Overall I’m not a fan of the team highlighting system. But at least bring back actual red and blue team in high lighting and scoreboard. If you’re blue team, the enemy team should be highlighted red but you’re never actually red team. Don’t know why you would get rid of this staple.
Feels like you die to quickly, not enough health or shield maybe?
Team mate deaths X isn’t pronounced enough, it should be red. Also seems to be no tags above players heads?
End game and pre game team stance cutscenes are terrible, corny and slow.
“steaktacular” is a terrible medal. It isn’t sportsman like at all.
Scoreboard is terrible, bring back Halo reach scoreboard and medal display system not just stats but also team colour definition. The transparent overlay when selecting a individual player’s detailed stats/medal display looks bad and messy being transparent.
Kills, deaths, and assists should be priority displayed stats in a slayer game. Power weapon kills, damage dealt, and accuracy should be secondary stats. Also Players aren’t stacked in most kills order, it seems to be random.
I think having armour “rarities” is stupid, a gimmick, and B grade. It makes no sense. Everyone will tell what’s “rarer” by the cost or level to obtain. No need to add a fake value. It’ll just make a bunch of people wear the “rarest” stuff instead of thinking for themselves and wearing what they think looks good.
Not obtaining xp from completing a match to level up battle pass sucks in MCC and will suck in Infinite too. You get people playing for selfish reasons to complete challenges instead of people playing to actually complete the match objectives.
Bring back map and game type veto in match making! I seems as though there is actually less variety without it. It feels like we play the same few maps over and over.