Hi. This time I would like to see your favourite multiplayer and campaign wishlist for Halo Infinite. If you could add, change or return something to it, what would it be and why? This topic can be helpful to create a product for the majority of people, or at least I hope so. I would like to ask another question, what do you prefer, hitscan guns or bullet-based weapons?
My wishlist would be:
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The return of Dual-Wielding: it has been one of the pillars that defined the Classic Halo. It not only expanded the sandbox, but made you able to create your own type of weapon to fight. I’ll list some of them: dual needlers, dual plasma rifles, brute plasma rifle and magnum, plasma pistol and smg, dual smgs… By increasing the recoil and removing the ability to throw grenades or melee without dropping one of them, it is in a balanced way. It is a fun feature for lots of people, and I would like it to return.
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The remove of Ground Pound and all mechanics related to Sprint, only leaving the rocket-propelled bag. Why? Because it makes the game a bit faster and modern while keeping the old movement speed. I don’t think it would affect the old gameplay so much. Also remove the jumping assistances. In my opinion, practising, learning and progressing in jumping was a really fun experience. With that help, you only have to press the A button twice…
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The return of abilities such as the bubble shield (the Reach’s one that could be destroyed with the appropiated power), the regenerator (from Halo 3) or the light grenade, but placed in the maps: this would be a cool addition and will replace the last mentioned abilities, with the exception of the propelled bag. It returns that old feel and let us explore the scenaries more.
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Old scenaries art style. It would be good if we could have three types of maps: close, medium and open for BTB types.
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The return of the old radar with its standard range; I don’t remember if it was 25 meters more or less. Currently the Halo 5 fights and encounters are usually instant, not giving time to react or to counter the enemy.
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Reduce the aim assist like Halo 5 and remove the magnetism (it doesn’t make sense that if you aim out of the user’s head or body it counts as if it were a headshot or a normal shot, maybe just a little bit for connection problems).
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The ability to choose between BR/Magnum starts (in one playlist) and AR/SMG starts (in another playlist). I would like to discuss this one.
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The return of some vehicles, such as the Spectre, the Hornet, the brute vehicles and some new vehicles. But they need an acceptable health, not like Halo 2 Anniversary, but not as much as Halo 3 either. It can be balanced with some weak points, like the Halo 2 Classic Ghost’s motor. I also prefer the old mechanics of the vehicles, the controls were better for me, and the explosion when it was destroyed was more realistic in my opinion. In my opinion, we don’t need lots of variants of the same vehicle, we want different vehicles.
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The return of some forgotten old weapons, such as the brute weaponry (Halo 2 brute cannon, mauler, spiker…) and the blue plasma rifle. Remember the sentinel beam.
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Having the Halo 2 Anniversary overshield, active camo and speed boost with its cool design that made it easy to determine which effect gave them.
And the campaign list:
- A new ring (it is the symbol of the old games). This seems to be confirmed due to the trailer.
- A good story: I would like to see different points of view, like the Halo 2 Covenant point of view and the humans one, and two playable characters with a bit more of Master Chief maybe could be a possibility.
- Nice places and variety, with the ability to explore them. It would be good if they keep the skull system and maybe some terminals to explain the story better.
- Some non-linear levels.
- The return of the Flood: all rings have flood species in it. They could have been released from the forerunner hails.
- The return of Brutes: why were them removed? At least told us the reason that the Covenant used to kick them. If we want classic enemies, these are necessary.
I prefer hitscan guns, because it prevents from lag issues, but with good dedicated servers bullet-based weapons would be a lot better due to the need of leading shots and not having two groups of weapons: the bullet-based ones, which are more difficult because those bullets are slow and the hitscan ones that shot instantly, which is unfair.
And of course, split-screen is a must. Let’s see your opinions.