Look, yes controller players have an advantage for accuracy, but if you practiced very hard you could compete with ease. Adding in aim assist for mouse though? Why? Also I can’t disable it! It messes up any aim that you practice with tracking because now your sensitivity is reduced when aiming at an enemy. This isn’t what people want in regards to “desync” fix.
This change is explained in the patch notes here:
https://support.halowaypoint.com/hc/en-us/articles/11284528984084#h_01GK8BN7H776B0Z2MJ3TBF8W7W
Furthermore, the rotational aim assist was not an intended behavior.
As per 343_Taxi on twitter, the sensitivity was only supposed to be slowed down more when hovering targets. They did not want the reticle moving on its own. This is just full on controller aim assist.
Ha! Was just about to edit my post with the link to that!
Here’s the link to the Tweet:
https://twitter.com/343_Taxi/status/1600303988624470017
Correct, aim assist is probably being caused by a bug. They were supposed to increase bullet magnetism, however.
even with what they wanted to do would have just made aiming feel even more inconsistent by changing your sens at random times.