Halo Infinite Monetization

With all the hype surrounding Infinite at the moment I wanted to take this time to address something I’m not seeing any of the popular youtubers talk about.
Act Man, Kevinkoolx, Hidden Xperia, all of them are drooling over Infinite. (It does look really fun i’m not saying that)

We still haven’t heard about how the game is going to be monetised! I’ve heard a few red flags i’d like to bring up:

  • For me, learning about the armour “kits” is v concerning. Sounds just like skins.

  • Armour coatings/Armour rarity, as cool as they may be… Having colours and armour assigned rarity means more $$$.

  • There’s XP boosts in the game, that would tell me that the progression has been jipped into being more of a grind so that you can pay for the boosters.

  • Free to play, all free to play games are designed to encourage player spending. People use the excuse of “how else are they to make money?” We didn’t ask for it to be free to play did we? If infinite is as good as it’s being made out then people would buy the game regardless. Microsoft doesn’t need help from us Halo fans to make money, I think they’ve got that handled.

  • “Just cosmetic” In a game where player armour is such a pillar of the experience the excuse of just cosmetic doesn’t apply. Taking that away to replace with grind and paywalls seems to be the most common way to monetise a game.

I think that we should all be more aware of this going forward. Unless we’re all here for that sense of pride and acomplishment?
I hope the game is as good as they say it is, but with all the hype I really hope that 343/Microsoft aren’t keeping all of that under wraps to try and avoid any negativity.
As a fan since day 1 of Combat Evolved I am deeply concerned.

They can monetize the -Yoink- out of the game all they want. At the same time I expect content to reflect it. The expectation however should be frequent updates, new maps, weapons, equipment, game modes, and story content. The monetization has to be purely cosmetic/audio and be premium quality. I don’t want to see no stupid BLOPS4 quality skins. They better not have any pay walls with content that would divide the player base either.

We should expect at least Fortnite content frequency. They have no excuse.

Yeah I’m not happy about the game going free to play either, in general I think it was just a bad move but I guess time will tell. At least it will attract some more casuals to the game because right now on MCC I think the game is way too overcompetitive. Seriously people play the game like their lives depend on it nowadays, it just isn’t fun anymore.

Ya it is a valid concern, as it stands I won’t be putting any extra money into mp either way. I just don’t have the time for battle passes and I’m happy to play the game for the game nd not the skins.
I’m sure the free offerings will have enough for me as is.
Still I’m curious to know more that much is true.

Yeah, it feels off to me that they went the Free to Play method because now that kinda just eliminates any criticism that can be made towards any system it has, no matter how invasive. Criticism should always be free to attack the credibility of anything, and Halo has classically always been a paid-for and thus premium game.

Why did they have to go this route of making it free? Just because you make something free doesn’t mean you evade criticism for this game, or even evade the history of any of your past developments. Many people remember what 343 has done in the past, what with releasing Halo 5 full price with a noticeable lack of content that is usually present in new instalments. To some, this move of making Halo free-to-play may look like just a free pass to do all of that again, only now, nobody can criticize them because, you know, the game is free.

It comes off as fishy when it’s looked at sequentially. After a disastrous kerfuffle like Halo 5’s launch riling everyone up (to some, rightfully so), you’d think the next step would be to gain that trust back by trying extra hard on this next installment, and trying to have as much content at launch as previous games.

It’s quite interesting however that, even though it looks as though they will have a good amount of content at launch for Halo Infinite (time will tell), they made the conscious choice of going Free-to-Play, and omitting things like assassinations until later (The exact practice that people condemned Halo 5 for).

When you look at it that way, it looks a little suspicious, and you wonder how many other things they omitted (again) this time around, only now it’s different cause the game is free.
But, at the same time, nobody really can prove anything though so it could just be an innocent misunderstanding.
One cannot help but feel off though, and wonder if this move was planned in the above way.

I am not too worried. I personally am far more interested in the game just being good and fun to play. You did mention it, but yea, the multiplayer is free to play, which means that some level of monetization is inevitable. However, they have said that battle passes never expire, which cuts out the FOMO that all other battle passes, aside from MCC, have had. Plus, they said there will be events almost every week that will reward some kind of armor or something for free, as well as having some customization be unlocked by playing the campaign and completing certain other things. If the monetization ends up egregious, then that is something we should discuss and bring up in these forums, but until the game comes out we just won’t really know, so it is a little pointless to just go in assuming the worst.

> 2533275013567761;5:
> Yeah, it feels off to me that they went the Free to Play method because now that kinda just eliminates any criticism that can be made towards any system it has, no matter how invasive. Criticism should always be free to attack the credibility of anything, and Halo has classically always been a paid-for and thus premium game.
>
> Why did they have to go this route of making it free? Just because you make something free doesn’t mean you evade criticism for this game, or even evade the history of any of your past developments. Many people remember what 343 has done in the past, what with releasing Halo 5 full price with a noticeable lack of content that is usually present in new instalments. To some, this move of making Halo free-to-play may look like just a free pass to do all of that again, only now, nobody can criticize them because, you know, the game is free.
>
> It comes off as fishy when it’s looked at sequentially. After a disastrous kerfuffle like Halo 5’s launch riling everyone up (to some, rightfully so), you’d think the next step would be to gain that trust back by trying extra hard on this next installment, and trying to have as much content at launch as previous games.
>
> It’s quite interesting however that, even though it looks as though they will have a good amount of content at launch for Halo Infinite (time will tell), they made the conscious choice of going Free-to-Play, and omitting things like assassinations until later (The exact practice that people condemned Halo 5 for).
>
> When you look at it that way, it looks a little suspicious, and you wonder how many other things they omitted (again) this time around, only now it’s different cause the game is free.
> But, at the same time, nobody really can prove anything though so it could just be an innocent misunderstanding.
> One cannot help but feel off though, and wonder if this move was planned in the above way.

Not sure how it looks suspicious. To compete with other popular too games you have to be F2P. The market has shifted and so do they. Warzone, Fortnite, Valorant, and Apex Legends are all free. I doubt they are developing a game around dodging criticism. That’s just conspiracy.

Armor kits? Do you mean coatings? Or armor cores?

> 2533274792737987;7:
> > 2533275013567761;5:
> > Yeah, it feels off to me that they went the Free to Play method because now that kinda just eliminates any criticism that can be made towards any system it has, no matter how invasive. Criticism should always be free to attack the credibility of anything, and Halo has classically always been a paid-for and thus premium game.
> >
> > Why did they have to go this route of making it free? Just because you make something free doesn’t mean you evade criticism for this game, or even evade the history of any of your past developments. Many people remember what 343 has done in the past, what with releasing Halo 5 full price with a noticeable lack of content that is usually present in new instalments. To some, this move of making Halo free-to-play may look like just a free pass to do all of that again, only now, nobody can criticize them because, you know, the game is free.
> >
> > It comes off as fishy when it’s looked at sequentially. After a disastrous kerfuffle like Halo 5’s launch riling everyone up (to some, rightfully so), you’d think the next step would be to gain that trust back by trying extra hard on this next installment, and trying to have as much content at launch as previous games.
> >
> > It’s quite interesting however that, even though it looks as though they will have a good amount of content at launch for Halo Infinite (time will tell), they made the conscious choice of going Free-to-Play, and omitting things like assassinations until later (The exact practice that people condemned Halo 5 for).
> >
> > When you look at it that way, it looks a little suspicious, and you wonder how many other things they omitted (again) this time around, only now it’s different cause the game is free.
> > But, at the same time, nobody really can prove anything though so it could just be an innocent misunderstanding.
> > One cannot help but feel off though, and wonder if this move was planned in the above way.
>
> Not sure how it looks suspicious. To compete with other popular too games you have to be F2P. The market has shifted and so do they. Warzone, Fortnite, Valorant, and Apex Legends are all free. I doubt they are developing a game around dodging criticism. That’s just conspiracy.

I remember the days where Halo set the trends, not followed them

> 2533275012076335;9:
> > 2533274792737987;7:
> > > 2533275013567761;5:
> > > Yeah, it feels off to me that they went the Free to Play method because now that kinda just eliminates any criticism that can be made towards any system it has, no matter how invasive. Criticism should always be free to attack the credibility of anything, and Halo has classically always been a paid-for and thus premium game.
> > >
> > > Why did they have to go this route of making it free? Just because you make something free doesn’t mean you evade criticism for this game, or even evade the history of any of your past developments. Many people remember what 343 has done in the past, what with releasing Halo 5 full price with a noticeable lack of content that is usually present in new instalments. To some, this move of making Halo free-to-play may look like just a free pass to do all of that again, only now, nobody can criticize them because, you know, the game is free.
> > >
> > > It comes off as fishy when it’s looked at sequentially. After a disastrous kerfuffle like Halo 5’s launch riling everyone up (to some, rightfully so), you’d think the next step would be to gain that trust back by trying extra hard on this next installment, and trying to have as much content at launch as previous games.
> > >
> > > It’s quite interesting however that, even though it looks as though they will have a good amount of content at launch for Halo Infinite (time will tell), they made the conscious choice of going Free-to-Play, and omitting things like assassinations until later (The exact practice that people condemned Halo 5 for).
> > >
> > > When you look at it that way, it looks a little suspicious, and you wonder how many other things they omitted (again) this time around, only now it’s different cause the game is free.
> > > But, at the same time, nobody really can prove anything though so it could just be an innocent misunderstanding.
> > > One cannot help but feel off though, and wonder if this move was planned in the above way.
> >
> > Not sure how it looks suspicious. To compete with other popular too games you have to be F2P. The market has shifted and so do they. Warzone, Fortnite, Valorant, and Apex Legends are all free. I doubt they are developing a game around dodging criticism. That’s just conspiracy.
>
> I remember the days where Halo set the trends, not followed them

I hate this saying. Halo set trends because it was one of the first online shooters in console and had great AI in campaign. It’s more difficult these days to set a trend.

The use of Armour Cores is to stop art style clashes, I believe. Without them, you could have CE styled armour on top of Halo 4 and 5 armour

> 2533274885506317;8:
> Armor kits? Do you mean coatings? Or armor cores?

No they announced armour kits as well, basically if you want to looke xactly like Jun from Reach you can buy an armour kit to do that.
It’s basically skins for fan favorate characters from Halo.
A lil sus to me

> 2533274792737987;10:
> > 2533275012076335;9:
> > > 2533274792737987;7:
> > > > 2533275013567761;5:
> > > > Yeah, it feels off to me that they went the Free to Play method because now that kinda just eliminates any criticism that can be made towards any system it has, no matter how invasive. Criticism should always be free to attack the credibility of anything, and Halo has classically always been a paid-for and thus premium game.
> > > >
> > > > Why did they have to go this route of making it free? Just because you make something free doesn’t mean you evade criticism for this game, or even evade the history of any of your past developments. Many people remember what 343 has done in the past, what with releasing Halo 5 full price with a noticeable lack of content that is usually present in new instalments. To some, this move of making Halo free-to-play may look like just a free pass to do all of that again, only now, nobody can criticize them because, you know, the game is free.
> > > >
> > > > It comes off as fishy when it’s looked at sequentially. After a disastrous kerfuffle like Halo 5’s launch riling everyone up (to some, rightfully so), you’d think the next step would be to gain that trust back by trying extra hard on this next installment, and trying to have as much content at launch as previous games.
> > > >
> > > > It’s quite interesting however that, even though it looks as though they will have a good amount of content at launch for Halo Infinite (time will tell), they made the conscious choice of going Free-to-Play, and omitting things like assassinations until later (The exact practice that people condemned Halo 5 for).
> > > >
> > > > When you look at it that way, it looks a little suspicious, and you wonder how many other things they omitted (again) this time around, only now it’s different cause the game is free.
> > > > But, at the same time, nobody really can prove anything though so it could just be an innocent misunderstanding.
> > > > One cannot help but feel off though, and wonder if this move was planned in the above way.
> > >
> > > Not sure how it looks suspicious. To compete with other popular too games you have to be F2P. The market has shifted and so do they. Warzone, Fortnite, Valorant, and Apex Legends are all free. I doubt they are developing a game around dodging criticism. That’s just conspiracy.
> >
> > I remember the days where Halo set the trends, not followed them
>
> I hate this saying. Halo set trends because it was one of the first online shooters in console and had great AI in campaign. It’s more difficult these days to set a trend.

Halo 2 and Halo 3 weren’t one of the first online shooters on console, yet they still set trends like theater and forge mode, custom games ect.
Just because something is harder to do doesn’t meant that you shouldn’t do it. It just requires a bit of creativity and hard work.

> 2535447979542749;11:
> The use of Armour Cores is to stop art style clashes, I believe. Without them, you could have CE styled armour on top of Halo 4 and 5 armour

Yeah I get that, I said armour kits. Not armour cores.

> 2533275013567761;5:
> Yeah, it feels off to me that they went the Free to Play method because now that kinda just eliminates any criticism that can be made towards any system it has, no matter how invasive. Criticism should always be free to attack the credibility of anything, and Halo has classically always been a paid-for and thus premium game.
>
> Why did they have to go this route of making it free? Just because you make something free doesn’t mean you evade criticism for this game, or even evade the history of any of your past developments. Many people remember what 343 has done in the past, what with releasing Halo 5 full price with a noticeable lack of content that is usually present in new instalments. To some, this move of making Halo free-to-play may look like just a free pass to do all of that again, only now, nobody can criticize them because, you know, the game is free.
>
> It comes off as fishy when it’s looked at sequentially. After a disastrous kerfuffle like Halo 5’s launch riling everyone up (to some, rightfully so), you’d think the next step would be to gain that trust back by trying extra hard on this next installment, and trying to have as much content at launch as previous games.
>
> It’s quite interesting however that, even though it looks as though they will have a good amount of content at launch for Halo Infinite (time will tell), they made the conscious choice of going Free-to-Play, and omitting things like assassinations until later (The exact practice that people condemned Halo 5 for).
>
> When you look at it that way, it looks a little suspicious, and you wonder how many other things they omitted (again) this time around, only now it’s different cause the game is free.
> But, at the same time, nobody really can prove anything though so it could just be an innocent misunderstanding.
> One cannot help but feel off though, and wonder if this move was planned in the above way.

This is a great way of putting it as well. Couldn’t agree more. I wonder if it was Microsoft that made the decision for 343 considering the success of games like Warzone and Fortnite. Chasing trends is not very Halo i’d say. But then again all the games industry is now is chasing trends.

You make a great point in saying that it stops all criticism of the pricing model since it’s free to play. That’s the true genius of it, people have been conditioned to hate micros in FULL price games. Now that it’s free to play people actively defend the pricing model! It’s insane, I don’t think Microsoft are that desperate for money considering they’re Microsoft.

It’s just very suspicious that they’re being so transparent with the gameplay and features, yet hiding in the shadows with regards to the pricing…

Glad I’m not the only one who is alittle disappointed by the free to play aspect.

> 2533274885506317;8:
> Armor kits? Do you mean coatings? Or armor cores?

Armour kits will apply a predetermined sets to armour cores. Click the link and scroll down to armour kits. But you need spcific cores for specific sets. I expect the store will be filled with “kits”…

Armour kits.

> 2533275012076335;13:
> > 2533274792737987;10:
> > > 2533275012076335;9:
> > > > 2533274792737987;7:
> > > > > 2533275013567761;5:
> > > > > Yeah, it feels off to me that they went the Free to Play method because now that kinda just eliminates any criticism that can be made towards any system it has, no matter how invasive. Criticism should always be free to attack the credibility of anything, and Halo has classically always been a paid-for and thus premium game.
> > > > >
> > > > > Why did they have to go this route of making it free? Just because you make something free doesn’t mean you evade criticism for this game, or even evade the history of any of your past developments. Many people remember what 343 has done in the past, what with releasing Halo 5 full price with a noticeable lack of content that is usually present in new instalments. To some, this move of making Halo free-to-play may look like just a free pass to do all of that again, only now, nobody can criticize them because, you know, the game is free.
> > > > >
> > > > > It comes off as fishy when it’s looked at sequentially. After a disastrous kerfuffle like Halo 5’s launch riling everyone up (to some, rightfully so), you’d think the next step would be to gain that trust back by trying extra hard on this next installment, and trying to have as much content at launch as previous games.
> > > > >
> > > > > It’s quite interesting however that, even though it looks as though they will have a good amount of content at launch for Halo Infinite (time will tell), they made the conscious choice of going Free-to-Play, and omitting things like assassinations until later (The exact practice that people condemned Halo 5 for).
> > > > >
> > > > > When you look at it that way, it looks a little suspicious, and you wonder how many other things they omitted (again) this time around, only now it’s different cause the game is free.
> > > > > But, at the same time, nobody really can prove anything though so it could just be an innocent misunderstanding.
> > > > > One cannot help but feel off though, and wonder if this move was planned in the above way.
> > > >
> > > > Not sure how it looks suspicious. To compete with other popular too games you have to be F2P. The market has shifted and so do they. Warzone, Fortnite, Valorant, and Apex Legends are all free. I doubt they are developing a game around dodging criticism. That’s just conspiracy.
> > >
> > > I remember the days where Halo set the trends, not followed them
> >
> > I hate this saying. Halo set trends because it was one of the first online shooters in console and had great AI in campaign. It’s more difficult these days to set a trend.
>
> Halo 2 and Halo 3 weren’t one of the first online shooters on console, yet they still set trends like theater and forge mode, custom games ect.
> Just because something is harder to do doesn’t meant that you shouldn’t do it. It just requires a bit of creativity and hard work.

Trying to set trends leads to more failure than not and that involved tremendous risk especially for the face of Xbox. Halo 2 was what made online multiplayer for shooters popular on console. That opportunity only comes along so often.

You state it “just requires a bit of creativity and hard work”. Your statement minimizes how hard game development is. It requires an absurd amount of hard work and rare creativity that not only works but resonates with the industry. Trends are created with hard work, luck, and extremely rare ideas. The longer the industry exists the more rare setting a trend will be. If it was that easy multiple studious would of done it by now.

We don’t even know what other modes they have or what Forge looks like yet either.

> 2533275012076335;12:
> > 2533274885506317;8:
> > Armor kits? Do you mean coatings? Or armor cores?
>
> No they announced armour kits as well, basically if you want to looke xactly like Jun from Reach you can buy an armour kit to do that.
> It’s basically skins for fan favorate characters from Halo.
> A lil sus to me

That sounds awesome to me.

> 2533275012076335;1:
> With all the hype surrounding Infinite at the moment I wanted to take this time to address something I’m not seeing any of the popular youtubers talk about.
> Act Man, Kevinkoolx, Hidden Xperia, all of them are drooling over Infinite. (It does look really fun i’m not saying that)
>
> We still haven’t heard about how the game is going to be monetised! I’ve heard a few red flags i’d like to bring up:
> - For me, learning about the armour “kits” is v concerning. Sounds just like skins.
>
> - Armour coatings/Armour rarity, as cool as they may be… Having colours and armour assigned rarity means more $$$.
>
> - There’s XP boosts in the game, that would tell me that the progression has been jipped into being more of a grind so that you can pay for the boosters.
>
> - Free to play, all free to play games are designed to encourage player spending. People use the excuse of “how else are they to make money?” We didn’t ask for it to be free to play did we? If infinite is as good as it’s being made out then people would buy the game regardless. Microsoft doesn’t need help from us Halo fans to make money, I think they’ve got that handled.
>
> - “Just cosmetic” In a game where player armour is such a pillar of the experience the excuse of just cosmetic doesn’t apply. Taking that away to replace with grind and paywalls seems to be the most common way to monetise a game.
>
> I think that we should all be more aware of this going forward. Unless we’re all here for that sense of pride and acomplishment?
> I hope the game is as good as they say it is, but with all the hype I really hope that 343/Microsoft aren’t keeping all of that under wraps to try and avoid any negativity.
> As a fan since day 1 of Combat Evolved I am deeply concerned.

They have stated that every tier in the battlepass will have a free and paid piece of content. I’m not opposed to Halo going F2p. I think from what we know, 343 is making decent choices at their way of monetizing the game in non invasive ways.
As much as I hate to say this, but Halo is a dying franchise. Games sell less and less, the playerbase is dwindling, and the community is divided as hell. F2P is a good move.