Halo infinite make it like the campaign halo CE &2

The architecture of CE campaign was perfect,so I was wondering will halo infinite being on an halo ring be the same?
Remember the CE campaign the ICONIC forruner doors ,bridges,buildings,tunnels.(map room was the best the spooky descending corridors into the darkness)

The architecture for halo 2 was perfect too the old abondend spaces, overgrown with leafs.

The current design of halo (4&5) are disappointing.Hopefully the classic forruner look will come back.

Map room–> Halo:CE / Mission: The Silent Cartographer , deep in the basement of a forerunner structure for those who don’t know.
Old abandoned spaces → Halo 2 / Mission: Delta halo , the small badge stone-like structures and the enormous worn steel-like structures in a place that seemed to thrive with vegetation.
Well. I am for the ancient looking forerunner structures > Shiny metallic looking structures.
BUT, i dont mind innovation with respect to doors, bridges, tunnels… etc. As long as they stay true to the theme. Simple. Efficient. Mysterious. Ancient. :slight_smile:

> 2533274830420921;1:
> The architecture of CE campaign was perfect,so I was wondering will halo infinite being on an halo ring be the same?
> Remember the CE campaign the ICONIC forruner doors ,bridges,buildings,tunnels.(map room was the best the spooky descending corridors into the darkness)
>
> The architecture for halo 2 was perfect too the old abondend spaces, overgrown with leafs.
>
> The current design of halo (4&5) are disappointing.Hopefully the classic forruner look will come back.

so far the game is very classic looking like chief’s armor for example 343i did say that the artstyle is significantly inspired by the old art style so who knows everything is so intriguing and mysterious about infinite which hasn’t been the case with halo in a long time

> 2533274867591496;3:
> > 2533274830420921;1:
> > The architecture of CE campaign was perfect,so I was wondering will halo infinite being on an halo ring be the same?
> > Remember the CE campaign the ICONIC forruner doors ,bridges,buildings,tunnels.(map room was the best the spooky descending corridors into the darkness)
> >
> > The architecture for halo 2 was perfect too the old abondend spaces, overgrown with leafs.
> >
> > The current design of halo (4&5) are disappointing.Hopefully the classic forruner look will come back.
>
> so far the game is very classic looking like chief’s armor for example 343i did say that the artstyle is significantly inspired by the old art style so who knows everything is so intriguing and mysterious about infinite which hasn’t been the case with halo in a long time

It looks to be a mix between the more monolithic structures of the old trilogy with new aesthetic of the Forerunners. It’ll probably look newer but I hope it doesn’t look like 5. It makes sense for Requiem and Genesis to be crisp looking, but not a Halo. It should really be that structures that were built during the height of the Forerunners to be the shiny and chrome but the Halo’s be more worn away. I liked the way Forerunner structures looked in 4 compared to 5. The floaties were cool when it was used sparsely like in 4 with the towers and stuff like that. While it looks cool, the floating of all the little pieces. You could do what you do with the weapons, in which they are solid but when you interact with it, it breaks apart. Idk, it looks to be more monolithic but shiny and chrome.

I love Halo 2, but as far as Bungie’s Halo campaigns go, it’s the worst. Make Infinite like Halo CE, sure. Don’t make it like Halo 2.

> 2533274889350043;4:
> > 2533274867591496;3:
> > > 2533274830420921;1:
> > > The architecture of CE campaign was perfect,so I was wondering will halo infinite being on an halo ring be the same?
> > > Remember the CE campaign the ICONIC forruner doors ,bridges,buildings,tunnels.(map room was the best the spooky descending corridors into the darkness)
> > >
> > > The architecture for halo 2 was perfect too the old abondend spaces, overgrown with leafs.
> > >
> > > The current design of halo (4&5) are disappointing.Hopefully the classic forruner look will come back.
> >
> > so far the game is very classic looking like chief’s armor for example 343i did say that the artstyle is significantly inspired by the old art style so who knows everything is so intriguing and mysterious about infinite which hasn’t been the case with halo in a long time
>
> It looks to be a mix between the more monolithic structures of the old trilogy with new aesthetic of the Forerunners. It’ll probably look newer but I hope it doesn’t look like 5. It makes sense for Requiem and Genesis to be crisp looking, but not a Halo. It should really be that structures that were built during the height of the Forerunners to be the shiny and chrome but the Halo’s be more worn away. I liked the way Forerunner structures looked in 4 compared to 5. The floaties were cool when it was used sparsely like in 4 with the towers and stuff like that. While it looks cool, the floating of all the little pieces. You could do what you do with the weapons, in which they are solid but when you interact with it, it breaks apart. Idk, it looks to be more monolithic but shiny and chrome.

which can work I loved the trailer the new artstyle and visuals of the game look amazing the build up to revealing chief was so mysterious and unique that halo been missing for a long time its a step in the right direction

Gameplay-wise, i hope it plays like CE. Visually, it should like like H2A, at least where environments and landscapes are concerned and as for armour, i hope they take inspiration from Reach (this is of course referring to customisable armour).

> 2533274960439808;7:
> Gameplay-wise, i hope it plays like CE. Visually, it should like like H2A, at least where environments and landscapes are concerned and as for armour, i hope they take inspiration from Reach (this is of course referring to customisable armour).

I’d say Reach had the right amount of wackiness to the armor, while still maintaining the “cool” look.

> 2533274829213703;8:
> > 2533274960439808;7:
> > Gameplay-wise, i hope it plays like CE. Visually, it should like like H2A, at least where environments and landscapes are concerned and as for armour, i hope they take inspiration from Reach (this is of course referring to customisable armour).
>
> I’d say Reach had the right amount of wackiness to the armor, while still maintaining the “cool” look.

Yeah, and not to come across as a 343i hater or anything, but Halo 4 and 5’s armours were too much on the whacky side and not enough having the “cool” factor.