Hey all, Onyx The Wolf here! Ill just hop right into it.
A lot of discussion has been stirring around Controller AA vs Raw Input of M+KB in halo infinite.
Let me start by saying, I have nothing against anyone based on their preferred input method, the goal of this feedback is to put everything into perspective and hopefully have some actionable changes and discussion that doesn’t just boil down to “git gud kid”, lets get started.
So, I think collectively we need to be more selective when we talk about the differences in M+KB and Controller.
What I mean by this is that, through testing. It is not aim assist or lock on that seems to be making a difference in TTK in this game. It is bullet magnetism.
What I mean by this is that, through some rudimentary testing, the ONLY aim assist that exists is reticle deceleration, which requires input from the right thumbstick. There is no reticle lock forcing it to drag across the screen like in past halos. Personally, for me, this is totally fine. I understand that controllers cannot operate well strictly on Raw Input.
Edit: A correction to my prior statement courtesy of a response, and proof is given in responses:
Where the quantifiable difference is, is in bullet magnetism, or red reticle activation.
What they have done is actively disabled the red reticle quality of weapons that do not explicitly rely on it. As such, a M+BK player HAS to have reticle at least moderately on target to gain any damage, where as controller player has to only be touching the outline of the target with the edge of their reticle. and they are at least getting partial damage if not full damage.
This is a subtle but very impactful difference. Because what is happening is a deliberate change of a weapon’s properties because you are using a different form of control.
I also believe this to be the reason you see a higher average accuracy on controller vs KB+M as well from sources like halo tracker, and I believe we have all seen videos of skewer shots turning into dang needler shard levels of tracking.
All in all. Beyond the inherent skill required to use a KB+M, 343i saw fit to fundamentally change the properties of a weapon and make KB+M be at an active disadvantage.
And before someone remarks about how KB+M is supposed to be a higher skill input, or that bugs and cheaters exist, or what have you, I just want to point out that the disabling of red reticle and fundamentally altering the capabilities of certain weapons is a deliberate choice made by 343i to actively punish one input method, and one that I disagree with.
The properties of the weapons themselves should NOT differ between platforms. Having altercations to the method of control to create an even playing field is one thing. but when you start creating inconsistencies in your weapon and tool sandbox, you start creating inconsistencies in gameplay, and inconsistencies in actual capability of the weapons.
I am totally open to discuss, lets keep it smart, lets keep it productive, lets work together toward a system we can all be happy with.
EDIT: TO BE CLEAR, I am NOT advocating for the nerfing of controller usage, what I am advocating for is consistent functions in the sandbox regardless of input method. Weapon has X amount of bullet magnetism, that should be consistent regardless of input method.
That is all I have for now. Thankyou for your time!
See Y’all Starside!