I’m worried about live services being intermingled with Halo Infinite and possibly ruining the experience. Does anyone know of any new information on the matter with how micro transactions will be put into the game?
What’s your guys opinion on live services being put into Halo? While personally I think it’d ruin the game with the various other titles that have tried it and failed I can see others having a different opinion.
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> I’m worried about live services being intermingled with Halo Infinite and possibly ruining the experience. Does anyone know of any new information on the matter with how micro transactions will be put into the game?
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> What’s your guys opinion on live services being put into Halo? While personally I think it’d ruin the game with the various other titles that have tried it and failed I can see others having a different opinion.
I think the gears 5 system will be the one infinite uses , i have no news this only my opinion based on the Microsoft forming both companies as first party devs and the identical mt in there titles to date .gears mt and progression system isn’t being well received thus far by the veteran fans so maybe it will evolve into something better prior to infinites release
Depends on what their version of “live service” is. Unfortunately most of the time it seems that means bare bones, unfinished, and rushed game at launch and then the content after is mediocre, and even if it’s good you still feel ripped off anyway because it probably should’ve been there from the start, not a year or two later. If that’s what Infinite is going to be then yeah they ruined it. Live service doesn’t have to mean that though. At its core it just means a game that is supported with content post launch.
As far as micros I’m totally fine with them as long as they’re cosmetic only and said cosmetics can also be unlocked in game without a progression system that doesn’t basically force you to buy unless you play 50 hours for one skin.
“Live service” could have been something interesting for gaming, but it’s become an excuse for companies to make when they don’t want to wait long enough to finish a game before releasing it. So I definitely don’t want to see Infinite be an unfinished pile of garbage. Good thing is that 343i gave this game a lot of time for development (5 years), so it has that going for it for sure. I have high hopes that Infinite will bring back triple A gaming to align with how it used to be last generation.
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> Depends on what their version of “live service” is. Unfortunately most of the time it seems that means bare bones, unfinished, and rushed game at launch and then the content after is mediocre, and even if it’s good you still feel ripped off anyway because it probably should’ve been there from the start, not a year or two later. If that’s what Infinite is going to be then yeah they ruined it. Live service doesn’t have to mean that though. At its core it just means a game that is supported with content post launch.
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> As far as micros I’m totally fine with them as long as they’re cosmetic only and said cosmetics can also be unlocked in game without a progression system that doesn’t basically force you to buy unless you play 50 hours for one skin.
Can’t help but associate Live Services games with Sea of Thieves. Granted, Halo has a bigger budget, but Halo 5 launch was so underwhelming, if they have a more complete game at launch - it would be a welcome improvement. Don;t promise me content later - because then I will consider buying it once the game is actually complete.
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> > 2533275031939856;3:
> > Depends on what their version of “live service” is. Unfortunately most of the time it seems that means bare bones, unfinished, and rushed game at launch and then the content after is mediocre, and even if it’s good you still feel ripped off anyway because it probably should’ve been there from the start, not a year or two later. If that’s what Infinite is going to be then yeah they ruined it. Live service doesn’t have to mean that though. At its core it just means a game that is supported with content post launch.
> >
> > As far as micros I’m totally fine with them as long as they’re cosmetic only and said cosmetics can also be unlocked in game without a progression system that doesn’t basically force you to buy unless you play 50 hours for one skin.
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> Can’t help but associate Live Services games with Sea of Thieves. Granted, Halo has a bigger budget, but Halo 5 launch was so underwhelming, if they have a more complete game at launch - it would be a welcome improvement. Don;t promise me content later - because then I will consider buying it once the game is actually complete.
Anthem comes to mind for a bad live service, where they had a full year of stuff planned and frequently alter their future updates to the point of removing features that were once hyping the community. FO76, SoT, And probably more games that I can’t immediately think of that need a year of updates. These live service games make it hard for me to be excited anymore when games constantly launch broken and bad news and bad experiences flood the first impressions of the game. Only to be fantastic 1-2 years later when 90% of the players have left. Like it’s not just microtransactions (which should adjust the ratings to 16+ and not pushed on children) but horrible bugs, broken map designs, false promises, The grind for anything valuable. Let’s not even begin with live service games with coherent story telling …that’s like what? Gears and RDR2?? I’m just adding to your comment.
As a response to Fully Skully, live services are ideally a great method for games but in practice. Enjoy the game? Get more of what you enjoy for free over time. Though in practice it’s been awful imo, often companies begging for more money for less content and then introduce an internal payment system via microtransactions that can offer payments up to and sometimes over 100$ on games that cost 20-60$.