Honestlty, I’ve been trying to ignore the negativity and for the first time in years I’ve come to the forums to discuss my thoughts and feelings on the game. I’ve even made a couple topics as my constructive critisim to 343 in hopes that if they read it, it would help them out in some way. I really just want this game to be successful and for many people this is gonna be 343’s third strike and final strike if they fail. That thought seriously concerns me.
In my honest opinion I don’t really have anything to fear right now. The graphics needed to be fixed which is the one complaint I completely agree with, but aside from that I don’t have much to say that’s bad. This game looks and feels Halo to me and thats all I wanted. On top of that, all we saw in the reveal was the smallest sliver of the game. We’ve had no proper info on Multiplayer, Forge, Theatre, Customs Browser, Firefight/Warzone/Spartan Ops (some third game mode), the open world aspect, or this supposodley leaked Battle Royale mode. That is an ENOURMOUS chunk of the game we truly don’t have any info on and yet here we are with so many people already thinking Infinite is gonna just downright fail.
Here’s my thoughts on Infinite so far. I have them seperated into five catagories.
Graphics: I don’t think they’re terrible, but I do believe this is the one thing where people did the right thing speaking up. For a next-gen game, the issues we complained about need to be dealt with and 343 has already clearly stated they are making that their priority right now.
Aesthetic: My only true complaint here is that they didn’t seem to take too much inspiration from Halo Wars 2 and I feel that would have been the smartest thing to do to avoid conflict. That and I’m not a fan of how they described a “classic” art style, but it seems to have helped them greatly regardless. Anywho, there is obvious Banished themes here and there still. Also, I won’t lie when I say this, but it took me some time to tell whether or not the base in the demo was built by UNSC or the Banished. The one other thing I’d like to cover here is the weapons and armour. I do believe the classics need to return, but I also love the new weapon designs and I feel they should stay. 343 did a great job on their designs and they feel so much more Halo than what the weapons of Halo 4 and 5 did. As for the armour, we don’t have to much to go off of, but so far the Mark VII and Chiefs Mark VI look amazing. Now, my thoughts with the classic weapons. The biggest reason I feel like the classic weapons need to return is because of this. They are staples of the franchise and just like the armour, they make the game recognizable to people who’ve never even touched the franchise. This is one of the things that made Halo what it is. Its a franchise that stood out asthetically and I think Infinite has finally brought that feeling back so far.
Story: None of of us can really say much on this yet, but heres my thoughts. With the little we have seen between Brohammer and Chief, I think it was done really well. The dialogue just seemed to flow so much better and the two of them actually feel alive and interesting. I believe they hired the Halo Wars 2 writer for Infinite, but I may be wrong. If I’m right though, then I have no fear for this campaign being bad. Hell, I can almost gaurantee that we will not get anything remotely close to Halo 4 or 5’s campaign and I actually thouroughly enjoyed Halo 4. That aside I could still be wrong. It’s just something everyone will have to wait out and see.
Movement: I’m gonna try to keep this one brief, but I would like to state my opinion here. I think Sprint should stay and with that said, clamber and slide aren’t an issue to me. As long as theres no thrusters and just those three things, I’ll be happy. Now I don’t know why, but I feel the lack of sprint is why I never really enjoyed Halo multiplayer unless it was with my friends. To me, gameplay and matches just felt slow and took forever. Because of that, it kind of ruined my drive to play multiplayer for hours on end. Halo 4 became my favourite Halo multiplayer just by the simple fact matches played smoother and quicker, but not too fast to be overwhelming for me or anyone else to handle. This was the first time in years I felt I could play online multiplayer for hours on end without having to have a friend tag along. When I say all this though, please don’t get me wrong. I still thouroughly enjoyed my time in the origional Halos growing up with the franchise. It was just hard to keep my attention span on it because without friends it just felt too slow and drug out. In my opinion, I don’t think using Doom as an example to get rid of sprint is valid either. Doom’s gameplay is way too different and excessive in many areas. Thats why spint is unecassary in it. You need to keep on the move all the time and consistantly keeping an open eye out. Halo has never played like that. Now, I will say that I’m not gonna be mad if sprint gets removed, but I have a bad feeling it might kill my enjoyment of multiplayer a little bit.
Open World: I think this was one of the smartest ideas and as long as the campaign is done right, then the Open World is essentially just a bonus for playing the campaign. Can’t wait to take my time to explore and hopefully be able to dwelve deeper in to Halo’s lore.
So from those five catagories thats all I can really give my opinion on. As stated in the paragraph before them, I can’t hate on this game until I have more info. Theres just WAY too much we don’t know right now. From what I’ve seen I have nothing to show, but happiness in the fact that 343 is finally listening to the community.