Halo Infinite like God of War

So Dealer gaming on YouTube recently said that Halo Infinite will have something similar to God of War 2018. People started talking about it on Resetera and Klobrille (Xbox insider) confirmed that Halo Infinite will have single shot like God of War.

For those who don’t know, single shot basically means the camera always follows the character and there are NO cuts in gameplay or cutscene.

We saw this in the E3 Discover Hope trailer. 343 managed to show time jump without cutting. They also managed to show the transition from Chief outside of Pelican to inside without cutting.

I think this implies a story and character driven game. Small scale. Small cast. Very intimate and personal. Like GOW and TLOU.

What do y’all think of this?
And how do y’all think this could affect Infinite’s storytelling?

If that’s the case, I guess it’s not a bad idea. Unless they make Chief a chatterbox.

More personal storytelling is an increasingly common part of modern games, but as long as they don’t make it an opera of Chief, I’m down. It’s certainly not a bad way of doing cutscenes.

I’m all for it honestly. I like that style. But this community is so divided I feel like anyone that’s for “old Halo” will crucify them for going any other direction that CE cut scenes -_-

> 2533274949216347;1:
> So Dealer gaming on YouTube recently said that Halo Infinite will have something similar to God of War 2018. People started talking about it on Resetera and Klobrille (Xbox insider) confirmed that Halo Infinite will have single shot like God of War.
>
> For those who don’t know, single shot basically means the camera always follows the character and there are NO cuts in gameplay or cutscene.
>
> We saw this in the E3 Discover Hope trailer. 343 managed to show time jump without cutting. They also managed to show the transition from Chief outside of Pelican to inside without cutting.
>
> I think this implies a story and character driven game. Small scale. Small cast. Very intimate and personal. Like GOW and TLOU.
>
> What do y’all think of this?
> And how do y’all think this could affect Infinite’s storytelling?

I watched that video. Dealer is one of a select few I sub to. I enjoyed God of War and it’s seemless, you’re never removed from the game with cut scenes and it works well. I have no issue with 343i taking that option with Halo Infinite, and like Dealer said, the Discover Hope trailer alludes to it. Also, the Discover Hope trailer is part of Halo Infinite’s opening cinematic.

It’s cool I guess. I think I saw a similar video by Hidden Xperia or Halo Follower as well. If the 2019 E3 trailer is the way it’ll be it can be really good. Nothing too special at the same time, I guess being without much info makes the tiniest things become ‘big’

As long as it won’t become gimmicky its fine.

I like the approach God Of War took to the seemeless one shot cutscene, I think it worked well for the Infinite trailer/opening cutscene. I look forward to see how it’s used in the rest of the cutscenes.

That’s the first thing the 2019 trailer reminded me of and I really liked it. I don’t get when they say “no cuts” though. Isn’t every time it fades to black considered a cut? So there was like 2 or 3 cuts in the trailer? Regardless, I like that style a lot better than changing perspectives every 5 seconds.

The long shot is a cinematic technique that can create an atmosphere which the traditional style of cutting together shorter shots cannot convey. It has become a famous technique probably in large part because of the difficulty and coordination needed to pull it off in traditional cinema, which is why long shots are often faked with hidden cuts (which is an art in and of itself). Because of this, the (apparent) one-shot film is the ultimate cinematic flex and a guaranteed eye-catcher.

Maaking a game in a single shot—a true single shot—is significantly easier, because you can program every animation and every camera movement to perfection. Still, I feel the decision to do such a stunt should not be made lightly. Cuts exist for a reason. They allow the story teller to connect times and places that would be physically impossible or at least awkward to connect otherwise. Cuts can be used to build tension, and they can be used to pace a scene. Why abandon all this?

Post God of War—which to my knowledge is the first major game to attempt this one-shot trick—if I heard that a game was being done entirely in a single shot (I’m not inclined to believe an unsubstantiated rumor that this is how Halo Infinite is being done), my first immediate thought would be doubt. Doubt over the motivation for making such a drastic decision. Is it being done because the creators truly believe that it is the best way to convey the atmosphere and emotions they want to convey? Or is it being done because someone else did successfully, and now everybody is jumping on the bandwagon to get part of the praise before the whole thing becomes an overdone cliche.

I would welcome a slower paced Halo story. I don’t believe the superhero action film style of Halo 5 is the best way to tell a meaningful story. I think combining less frantic and bombastic cinematics with a CE style gameplay pacing could create a very atmospheric campaign. But I’m not sold on the idea that forcing a one-shot campaign would benefit the experience.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

> 2533274836669416;3:
> I’m all for it honestly. I like that style. But this community is so divided I feel like anyone that’s for “old Halo” will crucify them for going any other direction that CE cut scenes -_-

i agree with this statement. bungie fanboys of the old has destroyed this community.

> 2535435958007764;9:
> > 2533274836669416;3:
> > I’m all for it honestly. I like that style. But this community is so divided I feel like anyone that’s for “old Halo” will crucify them for going any other direction that CE cut scenes -_-
>
> i agree with this statement. bungie fanboys of the old has destroyed this community.

I’m gonna have to disagree with this, Halo 5 destroyed the community by implementing advanced movement (sprint, clamber, spartan charge, spartan slam, hovering, thrust) and having an extremely bad plot. There are more ways to evolve gameplay than to throw out all the old stuff and throw in a dying trend that even call of duty moved away from.

Disclaimer - I never played God of War so I have no clue how it worked for that game. I do spend a lot of time watching/discussing films, so my response here is more focused on cinematic understanding vs. seeing examples of it in games.

Feel free to skip over this dorky digression into film. Long takes/continuous shots are far more common in cinema than true single shots. Most recent example of a single shot (first one in a long time) was 1917 (it had a few minor “cheats” but were not easy to detect). Some popular, contemporary directors that use long takes/continuous shots include the likes of PT Anderson, Martin Scorcese and Quentin Tarantino. Scorcese is known for his famous “Copa Shot” where Henry (Ray Liotta) leads Karen (Lorraine Bracco) into the Copacabana nightclub through the back entrance. It’s one continuous shot that follows them from behind. Scene has been studied extensively because it works so well, not because of the challenges involved with pulling off a shot like that. What the scene aims to accomplish could have easily been shortened by just showing Henry greet the door man and slipping him some cash as he’s escorted to his table. You get the same jist - the guy practically owns the place whenever he stops by. Scorcese takes this to a whole new level though with the Copa shot. From the way they enter the club (Henry is subject to no rules; not an ordinary guy) to the treatment he gets as the staff literally pulls out a fresh table from the back and sets it up in prime positioning (they’re essentially parting seas to give him the best service on the spot). PT Anderson was clearly heavily inspired by the “Copa Shot” when he made Boogie Nights. The opening scene follows Luis Guzman’s character around the club as he shmoozes with all his regular guests, William H. Macy’s final moments at the NYE party, and the final long take of the film that follows Burt Reynold’s around his house (a clear “back to business” call back to earlier in the story given Mark Wahlberg’s return).

I bring up these examples because they show this style does more than simply “immerse” the viewer (or player, in a video game) into the current setting. When done well, these types of techniques enhance films in so many other ways. If we’re talking about long takes, good ones tend to be very complementary and cohesive with the broader picture even if they aren’t used throughout the film. I for one wasn’t the biggest fan of 1917. I certainly admire what they were able to accomplish with regards to the cinematic challenge. That being said, having the movie come off as one single shot didn’t really enhance that particular film for me.

Okay, back to Halo

Use of a single shot (or even a sequence of long/continuous shots with a few hard-to-detect “cheats”) in Halo sounds like an extreme direct response to giving the community more Chief. Most of us were obviously not thrilled (big understatement) about the H5 campaign and felt “cheated” by the lack of time with Chief (the whole marketing campaign vs. actual game story is an entirely different discussion). It’s an appropriate response, and I commend them for exploring new approaches to campaign design if this really ends up being the case. That being said, it’s a big opportunity to really do something spectacular with the story. If 343 does this, I hope they don’t blow it by just blindly using the technique and not taking advantage of the perks that come with it. What do I mean by this? If we’re going to be constantly on Chief the whole time, try to find ways for players to think about what that must really be like. Support comes and goes, but a lot of the time, you are all alone on a foreign planet (or ring) with unreliable direct assistance a lot of the time. Find ways to really hammer that in to the player. Probably partly due to nostalgia, but levels like “The Library” in CE did a great job at this (even though you did have 343 and sentinels helping out).

Another thing this method allows you to do is give players a better sense of pacing in the story (not talking about gameplay pacing). Even as a loyal CE-3 fanboy, those games don’t necessarily do a great job at communicating the pacing of events occurring. CE feels like you are just going from place to place, mission to mission, without a solid sense of how much time as actually elapsed. Halo Reach did a decent job with this during certain legs of the game (certain strings of missions worked seamlessly back to back, giving you the sense the planet was going to fall apart in a matter of hours or days, not weeks). With a single-shot approach, you can really highlight how crazy Chief’s missions really are by heightening things like sense of urgency and the feeling of being in a seemingly endless sprint to get something done. You don’t need to resort to lazy tactics like putting time/date stamps on each mission that blatantly hammers in how short of a period elapses over the course of the game. Creating a solid experience (gameplay, dialogue, and cinematic scenes) and cohesive transition from level to level should communicate those things to the player.

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

> 2535435958007764;9:
> > 2533274836669416;3:
> > I’m all for it honestly. I like that style. But this community is so divided I feel like anyone that’s for “old Halo” will crucify them for going any other direction that CE cut scenes -_-
>
> i agree with this statement. bungie fanboys of the old has destroyed this community.

Why are you using a fake account?

I watch dealer and the rest of his group every week they seem really excited about infinite based on what they know and the single shot thing if its like what we saw in the opening cutscene im down for it

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

> 2535407109813100;12:
> > 2535435958007764;9:
> > > 2533274836669416;3:
> > > I’m all for it honestly. I like that style. But this community is so divided I feel like anyone that’s for “old Halo” will crucify them for going any other direction that CE cut scenes -_-
> >
> > i agree with this statement. bungie fanboys of the old has destroyed this community.
>
> Why are you using a fake account?

so im fake for speaking truth? so im not allowed to critcize bungie games? again. it seems that everyone has to like bungie games over 343 games. its apparently now bungie games are better than 343 games now. apparently no one allowed to like halo 4/5.

both games have flaws…

you guys can’t say im fake or a troll for speaking. im sure if old bungie fanboys were caught liking 343 games cause of reasons. you would kick them out. im sure you did.

again. its not illegal to like halo 4/5.

its not strawman logic either. its called “preferences”

also, bungie games are not perfect. never were.no game perfect.

i did played halo ce caused im allowed too. i did playe dtaht game first. but when it came out. but, im sure none of you will believe me.

you only believe towards those who only play bungie games.

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

> 2533274837760922;10:
> > 2535435958007764;9:
> > > 2533274836669416;3:
> > > I’m all for it honestly. I like that style. But this community is so divided I feel like anyone that’s for “old Halo” will crucify them for going any other direction that CE cut scenes -_-
> >
> > i agree with this statement. bungie fanboys of the old has destroyed this community.
>
> I’m gonna have to disagree with this, Halo 5 destroyed the community by implementing advanced movement (sprint, clamber, spartan charge, spartan slam, hovering, thrust) and having an extremely bad plot. There are more ways to evolve gameplay than to throw out all the old stuff and throw in a dying trend that even call of duty moved away from.

halo 5 didn’t destroyed anything.

who says they have to implent only old classicc movement??

advance movement in modern time sis important. gyro aiming is important too.

remmember doom is different. wolfenstein is different. quake is another. different shooters. different old school genres.

if they have to combine then so be it. cause they aint getting rid of advance movement.

sprint is staying.

halo reach ahd sprint.

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

> 2535435958007764;14:
> > 2535407109813100;12:
> > > 2535435958007764;9:
> > > > 2533274836669416;3:
> > > > I’m all for it honestly. I like that style. But this community is so divided I feel like anyone that’s for “old Halo” will crucify them for going any other direction that CE cut scenes -_-
> > >
> > > i agree with this statement. bungie fanboys of the old has destroyed this community.
> >
> > Why are you using a fake account?
>
> so im fake for speaking truth? so im not allowed to critcize bungie games? again. it seems that everyone has to like bungie games over 343 games. its apparently now bungie games are better than 343 games now. apparently no one allowed to like halo 4/5.
>
> both games have flaws…
>
> you guys can’t say im fake or a troll for speaking. im sure if old bungie fanboys were caught liking 343 games cause of reasons. you would kick them out. im sure you did.
>
> again. its not illegal to like halo 4/5.
>
> its not strawman logic either. its called “preferences”
>
> also, bungie games are not perfect. never were.no game perfect.
>
> i did played halo ce caused im allowed too. i did playe dtaht game first. but when it came out. but, im sure none of you will believe me.
>
> you only believe towards those who only play bungie games.

I asked why you were using a fake account. You have no record of playing any Halo game supposedly, and the other games you own, you hardly play at all. This is obviously your troll/shill account.

> 2535435958007764;15:
> > 2533274837760922;10:
> > > 2535435958007764;9:
> > > > 2533274836669416;3:
> > > > I’m all for it honestly. I like that style. But this community is so divided I feel like anyone that’s for “old Halo” will crucify them for going any other direction that CE cut scenes -_-
> > >
> > > i agree with this statement. bungie fanboys of the old has destroyed this community.
> >
> > I’m gonna have to disagree with this, Halo 5 destroyed the community by implementing advanced movement (sprint, clamber, spartan charge, spartan slam, hovering, thrust) and having an extremely bad plot. There are more ways to evolve gameplay than to throw out all the old stuff and throw in a dying trend that even call of duty moved away from.
>
> halo 5 didn’t destroyed anything.
>
> who says they have to implent only old classicc movement??
>
> advance movement in modern time sis important. gyro aiming is important too.
>
> remmember doom is different. wolfenstein is different. quake is another. different shooters. different old school genres.
>
> if they have to combine then so be it. cause they aint getting rid of advance movement.
>
> sprint is staying.
>
> halo reach ahd sprint.

Funny how your other thread got locked so you came here to continue your campaign of crying about people hating on 4 and 5. This thread is about the continuous shot, not about bungie vs 343 fans. And btw calling people fanboys is extremely childish and isn’t going to get anyone on your side. Give it a rest.

First I want to say I think the idea sounds cool and think it works well for a game like God of War. Second and however I don’t think in Halo’s case, more specifically Halo Infinity, a “spiritual reboot” the one shot style will not work. Halo 5 left off with wayyy too much going on. We have MC in space with just him and a pilot (forgive me, I forget his name and actual title), we have Cortana doing her thing, Blue team somewhere else after they and MC leave Reach, Spartan Locke, Buck and company in another place. Not to mention Dr. Hasley the introduction of the red brutes (I’m horrible with remembering names) into this story arc and more. I just don’t see how it can be done for Infinite and give us satisfaction at the same time.

I think a more fitting time to pull this off would be for MC’s final game to do a single shot game for Halo.

Halo Infinite going in a similar style like God of War? That’s an interesting idea. That means the new Halo video game will have a long shot. This also shows there could be no cut scenes in the game. I am very curious to see what will it look like in the upcoming Halo Infinite.

Im all for it, the two other games are now multi million dollar franchises for a reason. The way the captivate the gamer in such detail in every scene makes it feel like you dont have to wait on loading times or harsh positioning between cinematics. You FEEL like youre actually playing for the characters development.