Halo Infinite just lost 100,000 players

Don’t even think about it then tbh…it’s really not worth it.

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Yes but speaking of “worth” if you get battlepass grab premium bundle for free 25 levels.that should get you pass Carter kit and more. (Just friendly advice)

In what game…Halo5 or Infinite? I haven’t logged into Halo5 for years so didn’t even know if they do a BP, and not sure if it would even be useful to me being 147 in Halo5 and completed BP in Infinite (I haven’t bought the BP).

Halo Infinite is the pne

Oh right ok…I’m content with my free unlocks from the BP, the HCS skin and all the unlocks from campaign tbh. I might buy the BP for the fire arms thing but I refuse to pay them a penny until 343i fix this game tbh.

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You should wait for s 2 or if they lower prices befor hand

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I may well do…but tbh it’s not about the money as I would be more than happy to support the game financially for the amount of time and enjoyment I get from it, but it’s the principle of the thing as I simply refuse to financially support a broken incomplete monetised game…a lot has to change or be at least be fixed for me to change my mind.

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they definitely need to fix some things. as far as playerbase falling off. i mean season 1 was way to long. personally was at lvl 100 on dec 10. so i think they should have made that more difficult, as people finish it they will drop off some. lately multiplayer issues are absolutely terrible. for pc people its MEGA obnoxious and im sure a hefty percent of them are gone for that alone. then the people that cry about microtransactions. but personally i think everything should be a lot more difficult to obtain and keep very little behind paywalls and thatd make a solid player base grow. and the real dubski would be if reward for onyx was unlocking custom armor colorations or crosscore customizations. ooooo buddy. would it get sweaty.

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What’s the data on this?

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@RamboBambiBambo

Allegedly it’s still obtainable. This is from today.

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Welp… time to grind another 84 levels then.

Took exactly 3 seconds to find a match, doesn’t matter if we loss 100K that’s nothing since matchmaking doesn’t seem to be effected.

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Then I guess I’ll farm Halo 5 after this weekly is obtained. LOL

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This is actually a great observation. With everyone seemingly casting doom and gloom when using population stats, it’s important to remember that matchmaking is still ridiculously quick.

Even MCC which has 7x less of a population players are still matched up relatively quickly into matches.

Quick matchmaking is the cornerstone of a solid game, Infinite is far from a dying title.

I considered it, but after 3 matches I realized once again why I stopped playing :rofl:

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There was six of us playing on release… we have already all moved on - playing since CE. The game just didn’t cut or cater. Masterchief is done let the the story die.

I think you’re confused with what the veteran player fanbase is doing.
Most aren’t playing and are waiting to see if infinite gets to where it should be first.
If this game released complete, there would have been more players online than h3’s peak. Srsly
It still can rebound, but the question is will vets come back?
Would you wait a couple years for this to actually be a real game?

Bear in mind that OP cited Steam as the loss of player-count.
Halo is very much alive on console.
PC bois however have even worse connectivity issues and like to lay the blame on console players with “aim assist”

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literally same here except there’s 2 of us left and even then i keep dipping out to hell let loose.

I did keep that in mind, I also silently kept the fact that Crossplay could be a factor as well.

However even if it was only just the PC population that PC players could rely on, it wouldn’t be difficult to find matches even with the reduced population sizes if we look at other games with similar sizes and compare matchmaking times.

As it is on PC as well lol.

I see the arguments tossed around by both camps though.

I think PC has worse overall optimization issues given the chaotic nature of no set hardware standards. However internet/server/desync doesn’t seem to favor one platform over another. If there’s a single reason to choose Xbox over PC, it would be optimization, full stop.

Likewise where PC players (M/KB users generally speaking) blame AA, console players (controller users generally speaking) blame the rapid response times of the PC players just as frequently.

While I think both camps have merit to their statements, it really just compounds from the subpar server structure operating behind the scenes compounding and making input/console choice seem far more of an issue than it is. “Connectivity” is kind of moot when we’re both using the same servers, most likely connecting via industry spec cables, routers, protocol and Ethernet jacks/wifi systems.

EXACTLY

Plus M&K players have a bonus button that lets them adjust their mouse sensitivity by four levels on the fly, making it so they can be pin-point accurate with a sniper when needed for long range, and then with a couple taps of that button; be ready to spin-around at mach-7 when it is time for close-quarter engagements with weapons that don’t really need accuracy such as the shotgun or the sword.

NONE OF US WANT CROSS-PLAY UNLESS WE ARE PLAYING WITH FRIENDS IN CUSTOMS.

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