Halo Infinite Isn’t Expensive

makes sense because war frames in a sense are more akin to class types, rather than a traditional suit of armour, then theres the whole lore implications behind the war frames themselves. I don’t mind the three day wait though since I feel satisfied in knowing that ive gotten something im gonna turn into a possible powerhouse, as for the prime, those are nice to have but not necessary since those can also be grantable (though with the primes thats where a more major focus on monetisation is pushed, both in buying & in trading).

again, you can trade for platinum, which you can USE on slots too, weapons, arching, warframe you name it.

Halo CE was just basic colours, Halo 2 introduced the 2 colour system were all so used to (Along with playable elites) which was further expanded on with armour parts in 3, Reach made it a focus via Noble 6.

sure, it might not be the be all and end all, but theres no denying its impact, especially due to 343 themselves cannonising the multiplayer spartans twice now, if its not worth it, then why go through this song and dance to put an extra emphasis on it, hell I have a gut feeling red vs blue teams were scrapped to further encourage extra player expression, hence why we have those dramatic intros showing off our spartans.

it may not be “the most important element.” as you say, buts its clearly a major focus wether it is wanted or not, that cannot be denied, which is why I highlight a far better alternative.

Warframe has monetized parts of the game that impact the gameplay experience.

A premium trading system is predatory towards new players in warframe. There is also a reason why people feel the need to trade. The items that people are trading literally effect how you play the game. A new player is looking at tons and tons of grinding to have a comparable experience alongside veteran players. This system would never work in halo. What would anyone bother trading for? The color red? No.

Halo has always been about the experience.

and rn the experience in halo is unbearable, terrible and excessively restrictive.

yes, people want to trade for better gear or stronger mods, nothing wrong with that, it will depend on some of the player base however as some will be scummy and charge 200 plat for something thats meant to be say 50 or 100 at best, you do get some of those.

as for grinding in warframe thats not a problem? since you can still grind for what you want, in the case of the primes however that one you can grind via relics or trading.

the system im talking about isn’t the trading, its the customisation, the colours, I want the armour customisation to be like Warframe’s because its superior to this restrictive coating system, THATS what im hoping for with Halo, if you want a better comparison, think DOOM 2016’s system but monetised per colour pallet, thats all im asking for with Infinite, the freedom of choice with colour will help a mile with this customisation system, as of right now its too expensive since you can easily fall into a situation where you pay for the same colour more than once due to coatings being “separate for each core”, its greedy. compared to letting me pay for a pallet that I can use forever and as I please.

That’s pretty obvious, but I’d say less for player expression and more for using the payers as marketing to encourage more players to buy the shiney stuff they see others wearing.

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Problem is they’re shooting themselves in the door with the system that they have, its hurting the results they want.

That model of trading doesn’t work in a PVP game. Which warframe hasn’t succeeded in.

In comparison to warframes experience, at least from a gameplay perspective, players start on equal footing. Which is core to halo. Another reason warframes PVP never took off.

Of course Warframe has more customization options. It launched over 8 years ago and had development time that stems even before that date.

Halo will get there. I don’t think it’s realistic to have halo launch with the same amount of customization options out of the gate.

Im only talking about the armour for crying outlaid, and only the armour, vehicles and weapons im happy to keep as skins, armour however? I don’t like it.

im not on about those other parts of warframe, im reffeirng to its customisation, and yes its vast, they also had the common sense to realise they made a mistake with an earlier version of the system when it was rng based.

I’m just saying you said the halo experience wasn’t good. Which for you, is based on how your Spartan looks.

because of how excessively restrictive it is, which is why I compared it to warframe, in the same genre as both a sci-fi game & FTP game in the handling of its customisation, especially since Infinite canonises the multiplayer spartan as a character that exists with a narrative context.

of course im going to be bothered by such restrictiveness that amps up the price when other systems exist in other FTP titles that are just better alternatives to this system.

That’s on you for valuing customization that much.

I’d much rather value gameplay accessibility. Which infinite has done good on.

Im not valuing that much, im merely reacting to it due to how 343 themselves have framed it, and I find it lacking severely combined with the expectation from previous games & other FTP titles.

just because there is a positive in the gameplay does not exclude the negative of the customisation, though yes the gameplay is fun, I do agree.

Infinite can do better, its not like the compromise for expression is an impossibility, it exists.

Maybe given the same amount of development time as warframe it will get there.

given the mess that was Infinite’s development, it better, cause rn the coating system just isn’t a good replacement nor compromise.

Over $1,000 of microtransactions for Season 1. I’d call that pretty expensive for a videogame.

Yes you can argue that they are optional and mainly just cosmetic but even still, if you want to own all of the content just for Season 1 you are currently looking at paying more money than buying every other Halo game and all of their associated DLCs put together.

If you think that’s fair that’s your choice, everyone perceives value differently but you just aren’t going to convince the majority of players that spending over $1,000 to own a complete videogame is a fair price.

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Then don’t buy all of it lol.

That doesn’t answer the question of whether or not it’s good value for money. Do you think over $1,000 to own all of the content of a videogame is a fair price given that for far less money you could buy every other Halo game and all of their DLCs?

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In think we should still be extremely happy with the system seen in Halo Infinite due to only none gameplay affected features being monetized and that the monetization system is deterministic and you have full knowledge in advance about what you will get. This can be compared to the systems seen in Halo 5: Guardians and Halo Wars 2 where a subset of gamemodes has been monetized in order to create a pay to win system.

The first of these games was Halo 5: Guardians with the Warzone gamemode where permanent loadout weapons and armor mods was locked behind a loot box system where the paying player had a quicker process to unlock all of the loadout weapons. In addition to that, there do also exist single use Power Weapons, Vehicles and Powerups which could be obtained from the loot boxes and the paying player had a significantly better possibility to get a decent amount of the desired single-use req cards in comparison to the none paying player.

The second game is Halo Wars 2 with the Blitz gamemode where the player could create decks with units for a pre defined set of leaders. Something that should be noted is that these blitz cards could be upgraded a become objectively more powerful by receiving duplicates of them from blitz packs which are in game loot boxes. A player who payed for the Blitz packs has the potential to use higher tiered cards in his deck compared to the none paying counterpart which would yield a benefit in the battlefield. In addition to this, a large number of the leaders are also locked behind a paywall which would technically mean that in the case that one of the DLC leaders was more powerful compared to the none DLC counterpart, the player with the DLC would have an advantage in the battlefield.

To sum it up, the 2 most recent Halo games user a pay to win monetization system where the paying user could receive an advantage in the battlefield compared to the none paying system. Fortunately, none of these features can be seen in the monetization system seen in Halo Infinite. Due to this, I would conclude that the system in Halo Infinite is much less intrusive than the system seen in Halo 5: Guardians and Halo Wars 2 independently from how much an individual item in Halo Infinite would cost.

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I’m not concerned with owning every piece of cosmetic content in the game. Owning the core gameplay content matters much much more to me.

That doesn’t answer the question I asked though.

Do you think over $1,000 to own all of the content of a videogame is a fair price given that for far less money you could buy every other Halo game and all of their DLCs?

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Considering the barrier to entry to even begin the game was free. Having a store with a total content value of $1,000 is fine. It’s not like the expectation is to have players buy every piece of cosmetic content they have available.

I can play the game to my liking and pick and choose the content I do want to buy. That is the whole point of the store. I sleep just fine at night knowing that I didn’t buy everything from the store that week, do you?