Halo Infinite is unplayable for RX 580 and a few other AMD cards

I am able to get constant 72 fps on Halo Multiplayer and the first part of the campaign with no issue, however as soon as you get to the open world section the fps goes to 10-30 fps, regardless of the options you change.

This is absolutely a bug because even reducing resolutions and reducing graphics to the lowest possible options doesn’t change the fps. I’ve checked with others with the RX 580 and it’s the same problem. The game was running fine until the open world section then you cannot get the FPS past 30 regardless of the options you change.

Please fix this issue as the RX 580 was running this game perfectly fine till the open world section loaded. At 10-30 fps the game is unplayable.

11 Likes

You Can’t get around 72 fps with it i get like 55 60 with 8 gig variant dual channell

I am also on an AMD, the RX 6700 and am experiencing the same issues. So frustrating being literally unable to play the game for three entire days now.

UPDATE:

So after some digging, I found that there is a driver update. But it’s optional and Windows won’t tell you about it. You need to launch the AMD software and find the update in there. I am now running the game fine on ultra settings at 60 FPS

1 Like

Have you tried forcing a framerate?

(Set max and min at the same framerate)

1 Like

It’s not only AMD cards.
I’m playing with an RTX 3080 at 1440p and as soon as a got into the open world my fps went straight to 60-80.

After some digging I found that it’s not a GPU issue but CPU (5600X), while playing the GPU sit at 18% of usage but the CPU is full 100% on all threads even on the main menu.
The game is horrible optimizad in CPU regard, I have seen people with i9 11th gen having the same issue.

1 Like

Oh that is a yikes then, cpu optimization is a must for larger environments

1 Like

UPDATE:

So after some digging, I found that there is a driver update. But it’s optional and Windows won’t tell you about it. You need to launch the AMD software and find the update in there. I am now running the game fine on ultra settings at 60 FPS

1 Like

What update? I’ve already upgraded to latest driver?

1 Like

Yes already tried that

Running an NVIDIA RTX 3060 Ti and Ultra and High settings I’m fine up until I’ve explored or traversed the open areas a bit too much. Then it chugs quite a bit, it’s gotten me killed even in small places where it’s supposedly unloaded everything in the open world.

Nothing too bad, but hopefully it gets addressed soon.

Same problem unplayable with rx 580 so sad

1 Like

I do not know what happens with this game, I have an rx 590, in benchmark I have less fps than a 1050ti with the same settings.
in open world I have 18/20 fps and sometimes when I die and relive 45/50 fps. I die again and I go back 18/20 fps.
No matter what settings i use or what resolution i put, it is always the same result.
I know that my gpu is old, but to put the game in 720p all low and that I of 18/20 fps? come on.
Bad optimization.

6 Likes

Sounds like an otimization problem on all counts…

3 Likes

Me cries in Radeon R520

2 Likes

Ive found that in singleplayer when it starts to lag really bad that pausing for a second or two fixes it for the most part, going to the menu overlay on multiplayer and the fps goes to normal acceptable levels but thats useless as i cant play in a menu. I think its a texture streaming issue or multiple issues because in singleplayer when I lags ill see some textures morph to the models and then the lag stops. Its definitely some code that needs to be fixed

Ah you’re right i didn’t even read what I wrote. I have the 8gb rx 580 and was getting 62 not 72 fps.

If you’re having FPS issues please file support tickets through Radeon Software and Halo support, we need to get this fixed!

4 Likes

I recently sent a ticket about this issue and was given this in their reply:

“Thank you for updating us. At this time, we don’t have a workaround and can’t predict when there might be a resolution, but your issue has been logged with our developers. They will use the information you provided during their investigation.”

I was also told that issue’s are more likely to be looked at by developers if many people submit a ticket detailing the same bug so I strongly advise other rx 580 users to do so!

5 Likes

Thank you Artishay! I made a guide on steam concerning how to get Campaign playable on older AMD GPUs and will add a note imploring users to make tickets concerning the situation to try to file tickets as well.

2 Likes

Everyone experiencing performance issues, make sure to submit tickets as ArtiShay said, they are more likely to look into issues that more people report!

Considering this is supposed to be the “playable minimum requirements” with the RX 570, and that these Polaris GPUs are in line with the performance of an Xbox One X, we should be getting 1080p/60+ fps.

There are optimization issues affecting everyone (RTX 3090s falling below 60fps native 1080p), but they are much worse on pre-RDNA2 AMD GPUs, I’m consistently falling below 30fps even at 1024x768 with dynamic resolution on at the lowest possible settings on a RX 580 8GB (and yes I do have the latest optional Halo Infinite driver, 21.12.1) in the open world, which somehow a 2x worse Pascal based 1050 ti is getting 60fps, indicating driver or game optimizations issue somewhere.

I get 1080p/60 in multiplayer, and I can even push 4k/30 on high settings in multiplayer as well as the first 2 missions, but as soon as the open world section of Zeta Halo renders, my performance just tanks and no graphics settings help at all.

The “Async Compute” bug is also not fully fixed as listed in the campaign release notes, while it doesn’t crash in multiplayer anymore, it does still crash the GPU drivers on Polaris GPUs in campaign mode as I’ve found.

2 Likes