Halo Infinite is dying

Says the one continuing the conversation.

I do get a ton of enjoyment arguing with random gamers who think they know about how the game industry works. Last night during D&D my game industry buds and I had a hearty laugh at some of the stupid things I read on these forums recently.

The part that I love the most about your whole post is you dropping this “I know how video games are made” pretense to call me a puffer (I had to look that up, by the way. Good insult)

Now, I could repeat the same old “you aren’t good at reading comprehension,” but obviously that would be a self fulfilling prophecy.

See, its pointless to even attempt to have an argument, if the person you are having the argument with is mental.

Now, I really don’t want this to devolve into name calling, but seeing as you clearly either don’t understand what is being said or you don’t care and just want to argue the same stupid point so you can look “cool” for your “friends,” idk. But this conversation met its obvious conclusion some time ago and to continue this banter is an exercise in futility that I don’t care to continue.

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Clearly:

Here’s what’s actually happening here:

The problem is that you don’t know what a publisher is or what they do, and instead of admitting that you were wrong and being a big enough person to admit that “okay, maybe I don’t know everything,” you immediately jumped into the “name calling” because you had nowhere left to go.

You’re right, I had no where to go, because I submitted my rebuttal in exchange I got “you don’t know what a publisher is.”

That was posted 6 days ago. Feel free to enlighten me on how Microsoft is dictating that…

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Do you actually want to know? Or do you think this is some kind of gotcha that you don’t think I have the answer for? If it’s the former I’ll take time explaining, but if you think this is an own then I could post a thorough explanation and then you’re likely to ignore it and continue calling me things like “puffer.”

Wow…instead of rebutting it you just wasted your time writing all that instead…

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Yeah you thought it was a gotcha. That took me 60 seconds or so to write. An explanation would be longer

Actually you know what? I’m gonna educate anyone else that stumbles across your stupid posts so that they at least don’t get the wrong impression of how games are made.

So typically monetization strategy is a back and forth between the publisher and the developer. The developer often has to prove to the publisher what their strategy is, what the competition looks like, and what their goals/estimates are. Do you want to know who has the final say on monetization?

DING DING DING DING

You guessed right: It’s the publisher! So if the developer brings all their market analytics and says “Based on our market research, people will pay $5-$10 for a basic color swap in these comparative games, but we’d like to charge $3 because we think it’s a good value.”

The publisher can always come right back and said: “You’re going to charge $5.”

Now this back and forth can take all kinds of forms depending on the relationship between the publisher and the developer. If the developer is independent of the publisher, they’ll have more of a leg to stand on when it comes to their vision of the monetization strategy. However when they go to hand off deliverables (the monetization strategy is a part of that), the publisher has wiggle room in accepting those deliverables before sending payment to the developer.

But that’s not the kind of back and forth that 343 and Microsoft have, because 343 is owned entirely by Microsoft. You had best believe that Microsoft is heavily invested in the monetization of Halo. Microsoft absolutely set goals with the store that said “Here is your target number, you need to make this much money.”

And that’s end of story.

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So…Microsoft is telling 343 what to put into the store and when to do it…

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Do you mean: “Okay, 343, big daddy microsoft here. You’re going to put the Anubis set as the big $20 bundle on 1/11.”

If so, then obviously not. 343 obviously has some autonomy. But, since you obviously didn’t read my post at all, Microsoft absolutely set goals and looked at the market (along with 343’s strategy) and told them in broadstrokes what they needed to do, and ultimately the types of content to sell. They obviously aren’t going to say “yeah sell a pink armor skin in a $10 pack.”

But if 343 tried to not monetize spartan armor, you can bet Microsoft pulled them into a room and asked “Hey… Why aren’t you selling this? We’ve done the analytics and league of legends is selling skins for $25 a pop. Their color swaps go for $5…”

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…you know what, you’re worse than Volt…geezus.

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First of all, no one is worse than volt. But you’re close to being on their level.

It’s funny when someone annoys me and I block them then I just see someone arguing with themselves the next day with a load of blank quotes but still that person’s picture visible.

Good luck with this one :joy::+1:

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I just need to stop visiting the forums

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I am so upset that I have to wait half a year for forge. I always just loved creating maps with friends. But to hear the rumors about whats to come… Oh boy-o.

One thing I will say. I don’t plan on playing non-casual just to get an emblem on my body, which my armor will cover up anyway. I have a few ideas…

If you want people to play consistently, maybe the following.

  • Weapon skins
  • Visor skins
  • Different paints for our armours
  • Armour effects
  • Bullet kill effects.
  • Auras

P.S - Emblems are fine and all, but you can’t even position them where you want…

And if you’re worried about the $$$ you could bring in otherwise… Then simple. Make a premium, and a free version of each ultimate reward.

The who point of doing an ultimate is to unlock something kick--Yoink!- that we can then show off in game. How are we supposed to show off boring emblems that are hard to see.

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This is an underrated statement and comment. 343 your losing your fan base by thousands each week fix your stuff we are tired of this. Bungie always had integrity and tried there best. The content in this game is crap, you called it a beta on nov 15 then dropped campaign on the 8th with no new content! Who does that lol. Yes your rolling in content and fixed in now but it’s still so slow and bad. Fix is or your game will die off soon I promise

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good riddance

20 chars

this game is broken and down because the sons of bitches at 343 sleep. miserable -Yoink!-. 343 you are -Yoink!-. for the comment you can also block me but you should know that you are incapable of bringing out a good halo. 6 years and only bad brought out!!!

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Wow nice list of 2 new main series games and 1 spinoff worth mentioning (damn you must be desperate if you’re trying to use Spartan Assault to defend your point lmao) plus a bunch of books almost nobody cares about. Gee you really showed me. Now if you pull your head out of la la land, maybe you can notice that the franchise isn’t being buoyed by the books or the Fireteam Raven booth at the local Chuck E Cheese. People care about the main games, and the good spinoffs are there to hold players over until the next main game. Halo at its core is dying. We haven’t had a decent main game in 10 years, and we haven’t had a good main game in 12.

And yes, I will compare against the numbers from 13 years ago. If anything we should have MORE players now, because gaming as a whole has continued to grow every year since then. That doesn’t help your stance, it undermines it. Halo Infinite is bleeding more players every single day as they get fed up with the bugs or the lack of content or the frustrating FOMO-fest. They had every single advantage they could possibly ask for to come in and make a proper, successful game, but they managed to screw up almost everything except the core formula that’s been largely unchanged since 2001.

Then move on
Grow a brain.

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