It really isn’t, because the Halo Franchise is bigger than two mainline games. Even the games that we got were more than just Halo 4 and Halo 5. So far as games are concerned, in that timeframe we saw Halo 4, Halo: Spartan Assault, Halo: The Master Chief Collection, Halo: Spartan Strike, Halo 5: Guardians, Halo Wars 2, Halo: Fireteam Raven, and Halo Infinite.
If we expand it to all of the media (as we should, since the notion of “Halo dying” is in relation to the Franchise as a whole) since 2012 we have:
Halo: Primordium (January 3, 2012)
Halo: The Thursday War (October 2, 2012)
Halo 4: Forward Unto Dawn (October 5, 2012)
Halo 4 (November 6, 2012)
Halo: Silentium (March 19, 2013)
Halo: Spartan Assault (July 18, 2013)
Halo: Initiation (August 14, 2013)
Halo: Escalation (December 11, 2013)
Halo: Mortal Dictata (January 21, 2014)
Halo: Broken Circle (November 4, 2014)
Halo: The Master Chief Collection (November 11, 2014)
Halo: Nightfall (November 11, 2014)
Halo: New Blood (March 2, 2015)
Hunt the Truth (March 22, 2015)
Halo: Spartan Strike (April 16, 2015)
Halo: Hunters in the Dark (June 16, 2015)
Halo: Saint’s Testimony (July 27, 2015)
Halo: Last Light (September 15, 2015)
Halo: The Fall of Reach (October 27, 2015)
Halo 5: Guardians (October 27, 2015)
Halo: Shadow of Intent (December 7, 2015)
Halo: Fractures (September 20, 2016)
Halo: Smoke and Shadow (November 28, 2016)
Halo: Tales from Slipspace (November 29, 2016)
Halo Wars 2 (February 21, 2017)
Halo: Envoy (April 25, 2017)
Halo: Retribution (August 29, 2017)
Halo: Legacy of Onyx (November 15, 2017)
Halo: Bad Blood (June 26, 2018)
Halo: Fireteam Raven (July 2018)
Halo: Silent Storm (September 4, 2018)
Halo: Battle Born (January 1, 2019)
Halo: Renegades (February 19, 2019)
Halo: Oblivion (September 24, 2019)
Halo: Meridian Divide (October 1, 2019)
Halo: Shadows of Reach (September 22, 2020)
Halo: Point of Light (March 2, 2021)
Halo: Divine Wind (October 19, 2021)
Halo Infinite (December 8, 2021)
Halo is far from dying.
It does if you’re comparing today to the numbers from 13 years ago. People grow up, people move on.
If you’re looking for a writ-in-stone order, we’re not 343 employees. We’re not going to get that company memo. But that is how the business works, in anything and everything.
While some publishers do allow the developers complete creative freedom, this is usually not the case.
The fact so many Microsoft backed titles have MTs nowadays is a huge red flag that MS is the one making these decisions. Call it conjecture if you want, but at least understand how game design and publishing works first.
Who said I didn’t? I wasn’t born yesterday I understand exactly how games are made.
My point still remains, anyone saying 343 doesn’t deserve every piece of criticism that is leveled against, have no basis for the argument that Microsoft is pulling the strings. 343, as the developer, developed or oversaw the development of every piece of this game.
Who are we to say that Microsoft didn’t simply greenlight this game after the extension? Without evidence we can’t say for sure.
And just because you’re in denial doesn’t make you right. This game was farted out in November and nothing has changed that didn’t have to be Endlessly complained about. We have to wait till may to get new content that’s substantial. Ofcourse some people are gonna play it. But it’s absolutely dying and that is the fault of the developers. Sorry, that’s the reality here. This game should have ushered in a new era of Halo and should have added something to the pool of shooters out there. Instead we get this barebones mess. Stop being naive
‘Halo’ is a pretty solid franchise that has been around for a very long time now. I don’t believe the game is in danger of being shutdown, if anything, the game still has a bright future ahead for it.
We’re still at the ‘holiday phase’ of the ‘Devs’ enjoying their time off. I’m sure once ‘343’ gets back into the full swing of things, there will be lots of incremental improvements which will please most of the players. You can never please ‘all’ of the players, as there will always be people out there who will be unhappy about one thing or another, that’s just the way it goes.
Your point goes on to show that you don’t understand how games are made and marketed.
343, as the developer, made the game. Yes. They designed every piece of it, including the store. They did not, however, set the store prices. Hell, they probably didn’t even make the decision to have the store, as that’s all a part of marketing and sales. That’s a Publisher decision. Of which they would have gotten the instruction to include the store and design it to fit the aesthetic.
We’ve even gotten people who have worked in the gaming industry explaining from their first-hand experience that this is how things go. This is not conjecture, this is how the system works, and we don’t need an internal memo that we’re never going to get to make that a fact.
I think they originally set the game up the way they wanted, but due to the negative feedback they’ve had to make some changes. No idea why they’re struggling to push fixes out.
Wonder what the hold us is for forge though. I get like month delay on it but man it’s almost a half year delay for that feature at minimum from what they last said.
And it’s not like they don’t have a bunch of previous titles to you know design it from. Someone said in a post here that the Company is like a internal struggle for resources.
Ots -Yoink!- there is no real direction. 343 is starting to give me hints of Biowares Anthem, mixed with the Plot line for Outriders…
The big question is if it’ll be user friendly. Infinite needs a Forge mode with two different modes, one that is simple and anybody can use and one that is complex so that the top level forgers can do some crazy stuff.
Honestly the little longer the delay the higher the expectation. Of Forge does not blow everything out of the water than at that point it’s like what were they really working on you know.
pretty sure they have new devs and people that never worked on halo working on infinite and the vet devs are the ones working on MCC still which is why they get a weekly update and constant fixes.
I don’t think halo is in any danger.
That you have to improve things, servers, etc. Yes.
Regarding the population … Halo is a very particular style of play. Either you like it or you hate it. It is normal that the first days people come to try it. there will be people who will stay and others will leave. And other people will leave and return because it is still a devilishly fast game in which each game won or lost brings out thousands of feelings. And there are few such games. For example, I hate CoD since its first version.