Halo Infinite is completely unplayable

Yeah down speed is debatable since it’s easier to live with a little bit lower. His problem is likely the upspeed. In the US you can achieve higher upspeed on most cell phones with 4g.

Bandwidth (which those mb/s numbers indicate) is pretty inconsequential for gameplay. There is a lower bound under which you will run into trouble but it’s quite low. What you should be more concerned with is latency (as indicated by the ping). However there is some correlation between Bandwidth and Latency due to the fact that the technologies that provide very high bandwidth (e.g. fiber) tend to provide lower latency as well.

However even if I play on a 300 MB/s 5G connection my latency will in most cases be worse than going via fiber (even if the fiber connection is 300 MB/s as well).

When you measure ping however it’s not only your local connection that plays a role. Traffic and routing on the public internet can play a significant role as well. Finally the last major factor is the physical distance the information has to travel, which is why being matched out of region is such an issue.

Lastly you need to measure latency to the server you’re actually playing on. If you do a speedtest it will try to find a server close to your location to give you a good indication of your local connection. This is not representative of your latency to basically any game server (it might however help in comparing which provider available in your region you’d best go with).

As a general rule of thumb wired connections (both in-house and to your ISP) tend to give you lower latency compared to wireless connections. Also they are less prone to interference (which can manifest as packet loss or jitter which causes latency spikes).

Well, seeing how there’s over 100k concurrent steam players and God knows how many Xbox players I’d say your post isn’t accurate.

All I can say is even when I had 0.5 upload until relatively recently, it still allowed me to play games online perfectly fine. It matters more how quickly it can send the data than how much it sends at once, which is why high ping is such a disadvantage. The same is true here, I get between 30 and 50 down and between 15 and 25 up on my phone, buts it’s nowhere near stable enough to play games online with.

Until 3 years ago, here in Northumberland I was stuck with 0.15mb/s, with an ACTUAL download rate of 15kb/s! Titanfall is the only game I could never get to work online on that connection somehow

Well they likely haven’t optimized their servers to accept low bandwidth signals. Does it take time to fix? Yes. Do they have to prioritize things so they can run a business, not piss off shareholders? Yes. Does it suck? Yes but that’s capitalism for you.

This guy is speaking the truth with regards to minimum required download and upload speeds. Some of you people on this thread attacking players with relatively low internet speeds need to do your research and get your facts straight before attacking or insulting people and/or their internet speeds.

Online gaming download and upload minimum requirements are very low for a game to perform well, and network cards also have a maximum limit on what speeds they can process at so anyone boasting about how fast their speeds are simply have excess speed that doesn’t benefit them at all.

What is more important than speed is the stability of the connection and the other important variables such as ping, ping under load, latency and packet loss. Those are the main factors that will directly impact your connection to the server whilst playing games.

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I get a ping of 4 on speedtest, so yours is on the high side I assume, I get 10ms ping 90% of the time on infinite.

On various speedtests I get 16-27 ms ping. I used to get consistent 50 ms ping matches in Infinite two weeks ago before 343 messed up the servers. That’s considered low in Central Europe. I’ve been using the same isp since 2015 and I have never had any lag issues in other video games. Desync and getting put on different continents’ servers is something that seems to occur to everybody, regardless of the quality of their internet.