Halo Infinite has retained around 4% of its original Steam Base

Thank you i will try this

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I know it sounds funny lol but that was the only example I knew would work without a doubt.

I can’t find whats wrong with it. It had to be the length maybe. I said the words rabbit hole and changed it to rabbit tunnel and it changed nothing. I say the word "addictive " a lot. Idk if that has anything to do with it. I guess I’ll just let it sit there.

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My whole friends list on Xbox is 99% diehard Halo fans, that also some of them played Destiny, but I met most of them on Halo since Halo 3. None of them play Infinite. I don’t play Infinite anymore either. It has been dead since mid Season 1, and Season 2 hype died week 1 for the few that gave it a chance. Knowing seasons will remain 6 months, almost no new content, nothing really keeps any of us playing. We either went back to MCC, Destiny, or something else. Personally, I bought VR. I will play when Forge comes, but I don’t believe it will save the game. Halo Infinite suffers mostly from being boring. The sandbox and physics are sterile and predictable. All gameplay is predictable. People focus on challenges instead of the match. It’s never going to be crazy fun and funny like the older games, because this game wasn’t designed with being fun as the target focus. It was designed for competitive balance and a shop. Games just aren’t designed to be fun anymore like the 360 days. Halo Infinite was designed solely as a cash grab from HCS, promos, and macrotransactions.

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The Steam Charts are obviously exclusive to PC, but they’re a good indicator of how the general gaming “populace” feels about something. If a game isn’t doing well on Steam, there’s a strong chance it isn’t doing well elsewhere either, and in taking a look at the Most Played Games on the Microsoft store… Yeah, I’d say that perception is accurate. Halo Infinite sits at 18th place relative to a number of games that require a purchase to play, like GTAV, Red Dead Redemption 2, Cold War, Siege, Forza Horizon, and Elden Ring.

So, it’s doing better on Xbox, presumably, but it’s not doing as well as you would think and one can use the Steam Charts to correlate that information/idea - it isn’t popular on the most popular PC games launcher, it probably isn’t doing so hot anywhere else.

And for the record, Halo 1 and 2 did release on PC, and the first iteration of Forge was in Halo CE and Halo 2 for their respective map creators on PC, before it was simplified for Halo 3 (and run within the game). There was also a vested interest in getting Halo MCC on PC, though 343 managed to bungle that so hard it caused the PC playerbase to also turn against them (Reach was bad on release on PC).

To reiterate: The Steam charts are a good indicator of how something is doing within the gaming space. It may be more popular on consoles than PC, but that doesn’t mean it’s doing dramatically better over there.

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The fact matches are starting to take a good minute or two shows how many players are dropping across the board

Also let me add this we can track the console playerbase somewhat by checking the top free games section of the store as it changes to higher places when the game gets a decent update or a event rolls around or at least it did around the time season 2 before it used to be in the 8-10 spots

Now the last time i checked was two days ago and it wasn’t even in the top 13 free games in the top free games on the xbox store

All great points, but remember that you are comparing different “spaces”. If CS:GO was on console do you think it would be a top played game? Presumably it would be…but I have a feeling it wouldn’t. Again…this is presumptive whether I am right or wrong. This is what I am getting at - we don’t actually know.

Again. Presumption is the problem here. I would not fall into the habit of using steam figures to compare anything because it is largely a stab in the dark. For example - you don’t know if 18th place on a console title infers 20,000 players, or 2,000 players.

I see where you are coming from, I really do, but I strongly recommend not falling into this habit of using steam numbers to infer anything other than popularity on steam.

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The thing is: people aren’t just using Steam charts. They are using every piece of available information. Since Xbox refuses to give us access to the data, players are forced to estimate by using other means like Top Games on Xbox, looking for Groups on Xbox, Steam charts, wait times for matches. These all look bleak and paint a picture of low population…

Then you look at Twitch or YouTube which says Halo Infinite has for example anywhere from 49K to 100k viewers during special events. But you have to remember, not every single viewer is a player. There are people who just watch Twitch or YouTube, maybe that’s their favorite thing to do, maybe they’re on a break, who knows. I would say that this streaming viewer count is about as useful as using the Steam charts.

So using all of this available information I ask again… what other way is there to gauge the population of Halo Infinite? And do it somewhat accurately.

There isn’t one. There is no way of accurately counting players without direct figures from Microsoft/Xbox.

Therefore it is a pointless endeavour.

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CS:GO was on console, and was supported up until Valve started adding cosmetic micros. Games can be successful regardless of platform - Elden Ring is a multi-platform game that sold an absolute ton across every platform it was on. What matters is the quality of the game in question. If a game is good, people will play it. If a game is bad, then people will ignore it, regardless of platform.

And my point, from the original post, is that it provides a data-point for correlation. Steam is the largest PC Gaming platform, full of a wide-range of players with different interests. If a game is not doing well on Steam, and there are no major technical problems only affecting the PC version, then it stands to reason that the game is not doing well elsewhere.

And this is why we turn to the Steam Charts for information on the numbers, because we don’t know and Microsoft refuses to tell us anymore (wonder why…)
There is absolutely nothing wrong with using Steam Charts to infer the health of a game.

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Also i will add this

If the game was actually doing well playerbase wise why don’t see 343 talking about it that much?

Let me use another xbox ip as a example sea of thieves

We see rare talk about how the community in the seas just keeps on expanding and heck even celebrate it by giving out double rewards as thanks sometimes

Companies tend to be silent when they are failing but boy howdy they love to brag if they get a home one

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Exactly. There is no “right” or “perfect” source to use, so instead you’re supposed to use all available sources to create a more complete picture. Will these stats be accurate? Maybe but probably not, but they can give you a glimpse into what is happening to the player base. Why do they withhold the data? Because most likely the numbers won’t make investors or players very happy. Otherwise, I think they’d let it all hang out like all the other platforms do.

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Yeah man, that’s pretty much it. My presumption is that the player base is dwindling. Not so much based on steam numbers (though they do add to this), but because I am not impressed personally. I’m a massive halo fan. Massive. My wife and I had a halo themed wedding. If I’m not impressed and am actively avoiding the game then I presume less invested players will feel similar. Again…presumptuous…but that’s how I feel.

I’m in slight disagreement with you here. My background is sales/account management. Investors are more interested in overall engagement - not necessarily how well a particular game is doing.

Now I say “slight” disagreement because of course, if the game was doing amazingly it would be screamed from the rooftops. That said - how many sales has ratchet and clank sold to date? We don’t know because, although it is deemed successful, it won’t compare to the 18month figure of 18million sales compared to god of war 2018. Therefore it has not been released. In reality, other platforms only release certain figures when it benefits them. For steam - it doesn’t matter to them. For epic - doesn’t matter, for Sony - it brings more to the platform, for Xbox - it’ll always be less.

So…I think releasing figures is a bit more nuanced…but it certainly won’t help that the game is doing poorly. Again…I presume,

So… yeah. A difficult one - one I’d rather discuss over a pint than on a forum if that makes sense?

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This. Right here. Imagine if crossplay was disabled. It’d be REALLY, REALLY bad. There are some modes I CANNOT find matches for.

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Yeah, I get what you are saying. I just prefer more transparency from developers but I can also see how they can feel a little exposed when they release too much data. I feel releasing the data is better than withholding it because players won’t be able to fill in the blanks with their own perspectives. We wouldn’t have nearly as much misinformation going around if 343/Xbox/etc just told us what the actual problems were. Instead we have to play detective and figure it out for ourselves or we just remain willfully ignorant of the player population in Infinite.

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Heck my cousin got on earlier today to see how bad it was and no joke it took him 15 minutes to find plauers for a match of tactical slayer and he didn’t even manage to start up the match as the game crashed and he got hit with the punishment timer

Like with how long these matches are taking to find you would think your playing a 4v1 asymmetrical game

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This is the thing. We are ignorant. As much sleuthing as we can possibly engage in will ultimately result in misinformation and, from their point of view, it’s probably better we think halo is doing poorly than they confirm halo is doing poorly with cold hard figures.

I’m not impressed with 343i. I’ve felt this way since I brought two hard copies of the MCC at launch, played (or tried) for 6 months, then dropped it. I still own them copies, I was angry when the game released on gamepass fixed. I am angry now.

Not angry with the devs. Not angry with the vision. I’m angry with the implementation. With management. Therefore the studio and whoever is responsible for the -Yoink!--show that is halo infinite.

Honestly halo should be dropped. The resources spent on this game aren’t worth the outcome. They cannot drop this in gamepass and hope it gains traction from a new input of players. Their trump cards were spent at launch and momentum has been lost. IMO they should remove it from the ecosystem. Fix it. Add ray tracing. A load of content. And re-release a new beast. It is the only way they could get the player count back up and (hopefully) maintain it

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Prime Time in EU and I get only US servers in open ranked… controller ranked isnt even finding games. It’s a shame what happened to this franchise…

Part of this will be down to your rank as well. If you’re fairly high up the numbers of equivalent players gets strained,

I’m UK, so it is 9:20 pm here. Should be good for another 40 minutes at diamond…until it drops off at 10/11pm.

That said - I don’t ply ranked anymore. The squad is too diverse in CSR so it’s social only