Halo Infinite has retained around 4% of its original Steam Base

As stated in title.

343, is that an acceptable retention rate?

4.2% of average player average and 3.6% peak players.

Feed the game some content. There is clearly cosmetics being withheld to be paywalled. Feed us some for free as good showing. Lower prices in general.

Prioritize desync-theres no reason this should not be actively receiving a lot of focus.

Challenge and progression systems have been improving… continue to improve. Perhaps add credits to the weekly reward too?

More game modes. Where is infection? Griff ball? How hard are those game modes to make?

I have no more friends willing to touch this game. Why is this game such a husk?

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I know someone is going to come and say “Well, Steam doesn’t represent the full player base because of the Microsoft Store” but Steam count can still give us an idea of player population trends and I’m not surprised that Halo Infinite is going down hill. Game’s been out for what, 8 months? and we’ve only gotten 2 new maps, no Forge, and a few new modes (which are played on the same sets of 8 month old maps.)

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To be fair, I stopped playing the steam version and play the PC gamepass version because I didn’t want to pay for the campaign. And I play every day. I’m aware of others that did the same but I don’t know more than anecdotally how many that could represent

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You know, honestly, usually I’m in the camp of “It’s not representative of the whole playerbase” but let’s be frank here, Infinite is suffering - if it weren’t, MCC wouldn’t be getting Microtransactions.

Yeah, no, sort of same here? My friends can’t keep up with me so I don’t invite them to play, say, ranked - and whenever we do play it’s mostly challenge chasing.

It’s the Reach days again, where we play only for what we may gain, not for the enjoyment.

That was a dark time in the series’ history. It has returned in FULL force.

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When a game fails on Steam, it’s not a good indicator of game health either, especially for F2P titles. Steam is THE most accessible platform for F2P titles to break out on, and many titles have been rescued from the brink thanks to Steam’s accessibility.

If your game is failing on Steam, it’s failing period.

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Broken game is broken

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Yeah, I mean that’s all I can say.

If it wasn’t for skin drops, I wouldn’t have even bothered to view the stream.

Just trying to snatch up all I can so when Infinite becauses less of a beta and more of a functional Halo title, I’ll at least have something to put on my weapon.

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That’s pretty much where I am too. I am still holding on to a hope that 343 is committed to getting Halo Infinite to be a good game, fixing the broken things, and adding the missing content. So I put a bit of time in here and there to gather some cosmetics.

I do hope they can fix it faster than they fixed MCC but we’ll see. Until then I will continue playing MCC more than Infinite.

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In a world in which there is a near infinite variety of games to play, games like Halo Infinite just do not make the cut. It’s not because Halo Infinite plays badly (though it’s barely above average in terms of Halo gameplay). It’s that Halo Infinite isn’t really a full experience. Halo MCC has a LOT more going on. Custom Games, Forge, Co-op campaign out of the box, and a lot of game modes on a lot of maps. Halo Infinite doesn’t have any of that. Halo Infinite arguably has less than even Splitgate does.

I think most damaging, are Elden Rings peak player count numbers relative to Halo Infinite. Elden Ring had 900k+ players playing at peak hours, and their peak actually rose in the second week above the first week peak. Elden Ring is $60. Halo Infinite is Free to Play, with microtransactions being strictly cosmetic.

Customers want full experiences. They want to open the box, and it’s all right there and good to go. Opening up Halo Infinite and finding out that so much across the entire game is just missing compared to MCC is going to turn a lot of people off, especially in light of Desync and the other issues the game has.

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Not sure what you mean, I thought Reach was super fun in gameplay and content, not even comparable to Infinite.

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You must have forgotten the grind.

The challenges.

How nobody wanted to play Customs because they wanted to unlock stuff.

How we played the same missions over and over for commendations and XP boosts.

The abhorrent Grind of Warrant Officer Grade 3.

Nobody felt it was worth it to spend their time playing customs when it gave no rewards until much later in its lifespan.

The grind was horrible and it was very much a harbinger of things to come.

That must’ve been your friend group, mine were having loads of fun in customs and enjoyed all of the variety of game modes it had to offer: Campaign replays, firefight, online (loved Invasion), or customs.

That really seems like a your friend group issue.
There were OPTIONS to choose from-unlike Infinite in which you can currently play single player campaign or limited online pvp choices.

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Controller pooping on M&K where they can’t even compete is the biggest issue Halo faces. If top tier M&K talent could have been on the mainstage with the likes of Lucid and Royal 2, the PC community would still be here.

But there is zero chance M&K can compete evenly. Watch chat in past twitch streams. Half the chat is making fun of the game because it’s controller dominated. That is the biggest problem

You can use an xbox controller on steam though? If its input, why aren’t they just using a controller

Because M&K is more legitimate.

Unfortunately the Halo community refuses to move on and controller is much easier to use. The game isn’t taken seriously outside of it’s core community. I didn’t want to use controller either. I’m forced to though and it sucks. Not only is 343 dropping the ball but so does the community for not moving on from pre-historic hardware that should have been left behind with console exclusivity.

Lol aight man. Be mad about input

I mean that’s why the PC community left. I still play because I love Halo. Everybody else did because it’s 10x harder to play on M&K vs controller. But go ahead with the 5th grade response to the legitimate reason people on steam don’t like Halo

You mean they prefer it as opposed to a controller. Which is fine. We all have our preferences.

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Only user base that was ever important was the gamepass and console player base. Steam push was just to get a little extra people at best.

In other words, steam players aren’t important.

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No. Mouse and keyboard has a wider skill gap. Don’t start with the garbage cringe wholesome takes about preferences and opinions are valid blah blah blah blah blah. M&K is a more legitimate way to play FPS games. There is nothing wrong with controller and I never said there was.

But a bigger skill gap is a bigger skill gap and controller is a handicap.