Halo Infinite hasn’t had a very a good reputation throughout the months, on July 23 the gameplay demo reveal was massively controversial on the visuals, creative director, and leaders (Chris Lee and Tim Longo) have left 343, the monetization on the armor coatings in October and so on. Every halo Fan has the right to be worried or cautiously optimistic but this post is not adding to the negativity but rather easing some of the Halo community concerns.
Here’s what Halo Infinite has done well so far:
Halo Infinite has a much stronger focus on the sandbox compared to the two previous halo games, 4 and 5.
In the July 23rd gameplay demo trailer, the AI is more interactable with the sandbox, being able to switch their weapons or kick suicidal grunts to the player. Not only that but work on the environment has been committed with fusion coils littering the map everywhere, providing strategic ways to deal with their opponents. Yes, there is the grapple hook that is a base trait that could contradict everything just mentioned but at the very least it helps facilitate the sandbox.
Slowly heading to its roots:
As seen in the demo, the enhanced mobility from Halo 5 has been toned down by a lot, thrusters, stabilizers, ground pound, spartan charge all of them are not prevalent in the Halo games. Although some people could counter-argue that these were interesting dynamics they also had its negatives with the game, feeling more sweaty, twitchy, and losing a bit (but not all) of its identity. If you’ve noticed there’s been a debate through competitive vs casual during Halo 5’s launch, which has been in Bungie works but not as intense as Halo’s 5.
But won’t this be an “Appeasing both sides issues?” It could be but so far no multiplayer info has been leaked yet, so we can only rely on speculation. On the bright side, it gives the levels, the external parts of the game stand out and give the developers room to breathe a bit when designing playspaces.
Return of the art style (Somewhat):
While I am not very fond of the current Banished Aesthetic I am still grateful that the old art style has returned, Master chiefs armor, the marines, and the elites.
The great music!
Armor coatings will not be restricted through microtransactions or paywalls only, they’re other ways to achieve them according to Community Manager John “Unyshek” Junyszek. (It’s not what we wanted, but it’s something)
343 Claims that Halo Infinite story will be friendly to new players, it’s a soft reboot of all the Halo’s.