Did you read the season 1 outcomes report? They directly mention aiming problems in that article.
Yea but wasn’t it vague? Did it say anything specific? Like for sure if enough people say the same thing, things can change or be addressed. Or if…the key people (which for some reason seems to be streamers these days…) make videos on stuff it gets looked at.
I recall in h5, the beginning of that game (if you played it maybe you remember) that there was this issue with how aim felt. So this dude ghost ayame came out and stated it was changed because aiming felt more or less to easy. So…it was like they took something that wasn’t broke to fix it, and only kind of broke it. Was it anything like that? Or…more like a vague " yea we seen the feedback. Looking into it." Kind of thing?
You can quote it in your next reply if you’d like. If its anything specific, that’s appreciated. If its “uh yea we’re looking into it” that basically means nothing. Did they say or kind of elude to what they might change? Saying they want to change something for either better balance or to optimize it without saying exactly what they are aiming to change just doesn’t say much. Thats why I’m asking.
Nope. They said they were looking into it basically.
Right now, they’re working on pushing out the drop pod and getting co-op and forge prepped but if we complain enough about it, we might get an answer.
Right now, no one really talks about the aiming.
The aiming on gamepad feels fine. It only doesnt when i have my sense to high. The default sensitivity in this game is 5, in all the others its 3. I thought that was weird when I first noticed how far down I had to put mine. I run 2 H, 2.5 V 3 accel and use the DZ and thresholds to mitigate my over use of RS. In my lobbies I’m usually hitting 50s to mid 60s in terms of accuracy. My lobbies meaning where my ping is like 20s. It falls dramatically when im on far away servers where my ping is 80 to 100+. It drops to even low 40s.
On mnk, thats its own thing. I understand how much of a disadvantage it is to a gamepad. It has some minor advantages but they’re not in frequent scenarios to really offset the advantages of RR and AA on gamepad.
Everyone ive played with that struggles with their shot usially has settings too far above what it should be, and panics when they try and track enemies not allowing AA to even matter. I suggest lowering it, they say they feel to slow…i ask…well…do you want to feel fast but never hit your shots? And never really answer.
I know the general settings of AA, how it works and RR to be different than the past. Perhaps I’ve just gotten used to it. I actually liked the beta levels of AA (which were lower than what we have today) because somehow it just felt better.
I understand it can all be perspective and…my own subjective experience too though…but…when I hardly see anyone below 50% in my games it just suggests most of them arent struggling with the aim. If i see lower ranked players, i do tend to see less accuracy, which is indicative of having less mastery on the stick, or perhaps less discipline, not optimized settings, etc (for game pad). I mean other factors matter too…if you’re more aware in the game you know where to aim before an enemy’s even there at times so naturally thats also boosting your accuracy stat.
Do you use gamepad or mnk? Whats your experience been like?
I used gamepad on console for about 4 months. It’s just awful.
Aiming sucks on both controller but especially on MnK.
They need to really improve aiming sooner rather than later but they’re the ones who have planners and crap so it moght be a while.
All I know is that it needs to be redone or at least copied to be like MCC’s. It’s too sluggish.
Have you tried what orhers have been swearing by? Reset to default, back out to apply, go back in and reapply your settings? Theres a thread where general consensus is “omg thank you so much!”
Thats crazy though. It doesn’t feel sluggish to me. I had to turn down most settings and fine tune stuff like the thresholds and DZ though. Those ended up mattering a lot.
This is where we run into discussion issues though. Why does it feel good or fine for one player, and horrible to another? Why is one guy getting 30 and low 40% accuracy, but another even getting 70 in some games? Is it really a problem with the game itself? Is it a settings issue for the player? Is the MM being different also part of it where your matches are scaled up to better players who undoubtedly end up having better movements and strafe so naturally accuracy dips a bit and tracking isn’t as easy?
That I believe is ALL taken into consideration when 343 says “we’ll look into it.” Saying it feels bad is really hard to like…replicate or…demonstrate why it feels bad when for others it doesn’t. Its tough. Thats just speaking on gamepad though. I cant speak on mnk other than forced crossplay is disastrous.
Check out this reddit post. It will show what players are talking about.
https://www.reddit.com/r/halo/comments/q8ag61/halo_curves_and_maximum_turn_rate_comparison/?utm_medium=android_app&utm_source=share
Also check this one out as well:
https://www.reddit.com/r/halo/comments/pw06o6/halo_infinite_deadzones_acceleration_curve_and/?utm_medium=android_app&utm_source=share
Interesting stuff man. Ive honestly wondered why vertical isn’t changed to the same magnitude of horizontal. So you feel that the total amount of speed at which your reticle moves gives you the problem with your aim? Or you’re turning to slow to engage a fight when an enemy ambushes you?
I won’t pretend to understand it all. Those graphs, math, I hate math. Allowing more settings options would never be a bad thing imho though.
In h3 were we even able to adjust look acceleration dude? Not h3 on mcc, but the legacy title itself. I feel like i don’t even remember that being an option, and when it became an option I had SO much touble with my aim because suddenly it wasnt the same default anymore. Like for h5 dude, I had to look up settings to make it feel like legacy settings. It sounds like this is what players are experiencing for this title. I imagine many skipped a few halos and came back to what should feel like it always has and bam. It definitely doesn’t.
This right here. The speed is nothing like the other titles.
It’s super slow for no reason. Like playing on MCC and Infinite is a night and day difference. MCC is the example that should be followed when it comes to aiming.
Especially, the modern setting.
Makes sense man. I hope they fix that then. I’m guessing i just changed so much settings to make something bad feel decent enough for me and just got used to it.
And once that gets ironed out, then they can take a few pages from apex legends aiming. I hear it’s pretty good.
Lots of settings to mess around with to get that perfect feel.
Tons of settings. One of my buddies is a streamer of apex. He actually switched to mnk for that game. I trried it but honestly miss stuff like ctf and 4s. So thats why i always play halo.
Your post is on point.
If I could downvote you I would. He’s not wrong.
Dude people jumping like kangaroos in cod is a joke. I’m glad mw2 is putting in a weight mechanic
Sometime many months ago at 343I HQ
343 employee: Hey the aiming feels bad what should we do?
Higher ups: Um! Just make aim assist stronger.
343 employee: It feels to strong now!
Higher ups: Just balance it out with a faster strafe.
343 employee: But that will make it really bad for mouse users on PC
Higher ups: Meh! Its a console game always has been always will be, console kids wont care they will be to busy buying armour cores & different colours to look cool
Point is, I want to reduce the amount of EMP access in the game. At most we only have the Reach Grenade Launcher and Dynamo, and not 3 - 4 different EMP weapons floating about because god knows vehicle balance is screwed when vehicles spend more of their time being exchanged than actually being destroyed.
Coupled with these maps which aren’t designed well for vehicle gameplay as well as the Pelican drops, we get choked up maps with all the vehicles belonging to one team eventually.