Hello there…
First of all, I would like to say that I really enjoyed the flight! It was fun, amazing to play and me and my old friends from the golden Halo Years were with me on the couch to play Halo again. Like old times. The four of us were taking turns in playing BTB to 4v4. Even though we had our fun, our main goal was to give feedback. We wrote down our observations and ideas so let’s get started.
Give higher sensitivity please. Personally I think it should be better if there are higher options to play with and to react faster.
Melee, Reload, Melee. “Double Melee”. When you are able to reload. You can first do a melee, then hit the reload button and as soon as that action follows, you can melee again. You can defeat someone in CQC in a matter of seconds. Isn’t this too overpowered?
Needler sounds perfect when firing. However, the reload sound when the crystals pop up should sound more sharper and more crystalized in my opinion. Both the sound intensity and the way it sounds.
Bulldog: Great weapon! Plays nice and balance between the fire rate and balance output is really good! Nothing to add! Good job!
Heatwave: Really cool design and plays wonderful. I do think that the damage for close quarters should be increased a bit more like the Bulldog. The fact that you can switch the way it is shot, is just genius.
Ravager: Does its name justice. Truly an amazing new weapon you designed and absolutely terrified to play against someone wielding it! Well done!
Shock Rifle: Awesome weapon. Looks like one of the Brute Captains could hold it. I do however think that the damage should be increased. Either by lengthening the shot a bit longer, or by adding more damage to the ‘Chain’ effect. Apart from that, reload times and rate of fire are really balanced!
Plasma pistol: Should have the EMP stun effect on vehicles again. Also the damage against shield should be increased because it’s plasma. And the overcharge seeking shot should be targeted better, so once I shoot an overcharge against an adversary, the shot tracks the player.
Grappleshot and Repulsor are amazing! They both work well within Infinite and you did an amazing job! The Drop Wall should become stronger in my opinion. It is really weak and destroyed easily. I also would like to have two/three more pieces of equipment added to the game. Perhaps even a piece where you can heal other teammates like the regenerator from Halo 3. Or even a mine or a mortar to deal damage. Maybe even a trap where an EMP pulse is emitted. I’m just thinking out loud, but I would love to see more equipment.
Radar range should be increased to 25 meters. Due to sprinting, enemies sometimes appear out of nowhere. This really should be increased because the 18m is really frustrating.
Warthog crosshair should be a bit larger in my opinion. The sound of the Machine Gun and of the engine are spot on! The Warthog also drives like magic!
I do think that the Warthog should have more health, before it is destroyed. I let one bot shoot at me at marine level, with an Assault Rifle and the Warthog was destroyed in a matter of seconds. I don’t know if there are more vehicles or aircraft that are destroyed as easy as the Warthog, but I would like if they have more health.
In Summary, according to my opinion. Some weapons and the Warthog should be adjusted a little bit to make it perfect. Apart from that, I really would like to thank every single person who was involved in making this game/flight. Everything is in balance and the sound design is just amazing. The new weapons are really good too! I have been playing Halo since I was 6 and you brought the nostalgia back. I am 25 now and I think I am not the only one who played this Flight that felt like a little kid again. The pillars you were referring to in one of the Inside Infinite updates, are really reflected while I was playing this game. Every single one of you have put so much in this game and for that you have my greatest respect and love.
Thank you 