Halo Infinite Gameplay thoughts

So far in the flight I am very happy. The game is awesome, and we haven’t even gotten the whole thing. So here are my thoughts:

Weapons.
The weapons are in a nice variety, and not a single one sounds bad. But performance is another story, as I feel the CQS48 Bulldog has a lot of missed potential, as it’s underpowered.
The Heatwave is a cool weapon, and I enjoyed using both modes of fire.
The Sidekick is similar to the M6H2 Magnum, which I enjoyed, and the fast rate of fire is a nice touch.
BR75 sounds like the heavy weapon it is, and it really shreds.
VK78 Commando is OP, but I really like it.
Needler is much more enjoyable to me than any other Halo.
The MA40 Assault Rifle feels like every shot counts, and It’s the only AR I really like.
The Skewer is a pretty difficult weapon to use against Spartans, but I think it’ll be easier against vehicles.
S7 sniper feels better than other snipers in Halo when not zoomed in, but scoping makes the reticle bloom all the way, and it’s very nerve-inducing.
Pulse carbine is a nice weapon to use for shields, and I like the targeting.
The PP has more stopping power, but the design is H5, and I don’t like it! jkjk

UI.
The UI is very simple to navigate, and I like the fact that you can move the weapon on the screen.

Movement.
Sprint! I like this Sprint, as it has been implicated well, especially how fast the weapon appears after sprinting. I also noticed that you can reload while sprinting. It is pretty slow, which will (probably) keep the long time fans happy.