Halo Infinite Forge!

Halo Infinite Forge!
it looks like custom games will be 24 players and be able to make Forge maps for 24 players which is going to be awesome!
My Wish list for Forge the reveal of forge probably be in
late summer July or August
I Want Forge World 2.0 that is twice the size of halo reach forge world and go 1.5 times higher up with the game for big team battle going up to 24 players so I expect bigger forge maps than halo 5 twice the size

  1. Make controls a lot easier like halo reach forge
  2. Bring back the falcon and hornet and revenant and elephant and prowler and pelican that can shoot in halo mcc halo 4 forge
  3. Forge AI
  4. Bring back back bigger pieces that are in halo reach forge
  5. Simple elevator pieces
  6. Water pieces that are about 5 -10 feet deep or more so we can spawn a pond or a lake in the map
  7. More natural ideas like you can make it rainy or snow for your map falling from the sky
    8 . Jet pack
  8. Be able to spawn AI Animals

That is my Wish list for forge!
What is your guys is wish list?

Well hopefully they’ll reveal Forge next thursday when they update the blog and I’m hoping it plays more like Reach instead of Halo 5’s forge since loved how easy it was to use Reach forge but Halo 5’s just felt awful and awkward to use.

> 2533274829873463;2:
> Well hopefully they’ll reveal Forge next thursday when they update the blog and I’m hoping it plays more like Reach instead of Halo 5’s forge since loved how easy it was to use Reach forge but Halo 5’s just felt awful and awkward to use.

I feel like for Forge there should be a simple and advanced menu set. It is overwhelming for a new player to see all of the options and frankly not needed for the majority.

If we get forge for Infinite I hope we get the following:

  • Be able to remove “ALL” soft and kill barriers - Have a lot more prefabs - More Textures - More buildings, vehicles, weapons, scenery, boulder etc. etc. - To be able to copy multiple objects at the same time.
    This is just a few thing to start with

I just want to see a glimpse at the new forge never mind what they put in. Please have for forgable Pelicans or at least keep the Vehicle wielding but with less glitches or a way to change an objects weight. Cause I love clan maps and we think real pelicans are like the coolest things.

Also halo five forge is amazing it’s the only good thing about it don’t listen halo reach forge was good but it pales in comparison. If you confused on how to use forge watch tutorials on YouTube is what I say.

> 2533274855837810;6:
> Also halo five forge is amazing it’s the only good thing about it don’t listen halo reach forge was good but it pales in comparison. If you confused on how to use forge watch tutorials on YouTube is what I say.

People who complain about H5 forge completely fail to understand how truly powerful it is. I only got into it a few months ago and have been learning the scripting and such. You can make truly incredible things in H5 Forge and it’s not less capable or easy to make the types of maps you could make in reach.

There are definitely improvements you could make, but it’s incredible. Also, the dedicated Forge maps in H5 are huge and you can fit way more than 24 players games on them.

> 2535469609708123;7:
> > 2533274855837810;6:
> > Also halo five forge is amazing it’s the only good thing about it don’t listen halo reach forge was good but it pales in comparison. If you confused on how to use forge watch tutorials on YouTube is what I say.
>
> People who complain about H5 forge completely fail to understand how truly powerful it is. I only got into it a few months ago and have been learning the scripting and such. You can make truly incredible things in H5 Forge and it’s not less capable or easy to make the types of maps you could make in reach.
>
> There are definitely improvements you could make, but it’s incredible. Also, the dedicated Forge maps in H5 are huge and you can fit way more than 24 players games on them.

Powerful? The controls for forge were awful in Halo 5’s forge. You can have all the ‘power’ in the world and it won’t mean squat if the interface and controls are not ‘fun’. All it did was put me off Halo 5’s forge and I ended up focusing more on UE4 instead because I found actual game engines more fun to develop due to how bad H5’s forge was. I’ve spent countless hours playing Halo 3/Reach/4 forge and actually enjoyed them because they were easy and simple to use while even the PC version comes off as poorly designed.

Also no the Halo 5’s forge maps are in no way ‘huge’. Seriously the Halo 5’s are depressingly small and I constantly hit barriers way more in Halo 5 than any previous Halo game. Halo Infinite has potential to be the best forge if 343i listen to classic forge mappers.

At least bring back falcons

Yes Bring Back Falcons

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> > >
>
> Powerful? The controls for forge were awful in Halo 5’s forge. You can have all the ‘power’ in the world and it won’t mean squat if the interface and controls are not ‘fun’. All it did was put me off Halo 5’s forge and I ended up focusing more on UE4 instead because I found actual game engines more fun to develop due to how bad H5’s forge was. I’ve spent countless hours playing Halo 3/Reach/4 forge and actually enjoyed them because they were easy and simple to use while even the PC version comes off as poorly designed.
>
> Also no the Halo 5’s forge maps are in no way ‘huge’. Seriously the Halo 5’s are depressingly small and I constantly hit barriers way more in Halo 5 than any previous Halo game. Halo Infinite has potential to be the best forge if 343i listen to classic forge mappers.

Halo 5’s forge is far superior to any previous forge. Doesn’t matter if you think it’s “fun” or not, the tools available here provide far more than the others to build some very creative ideas. Halo 5’s blank canvas maps provide more than enough room to build as well, but I can agree that all the maps have -Yoink- barriers. Forge needs NO BARRIERS except the ones we place on our maps!

> 2533274816257608;11:
> > 2533274829873463;8:
> > > 2535469609708123;7:
> > > > 2533274855837810;6:
> > > >
> >
> > Powerful? The controls for forge were awful in Halo 5’s forge. You can have all the ‘power’ in the world and it won’t mean squat if the interface and controls are not ‘fun’. All it did was put me off Halo 5’s forge and I ended up focusing more on UE4 instead because I found actual game engines more fun to develop due to how bad H5’s forge was. I’ve spent countless hours playing Halo 3/Reach/4 forge and actually enjoyed them because they were easy and simple to use while even the PC version comes off as poorly designed.
> >
> > Also no the Halo 5’s forge maps are in no way ‘huge’. Seriously the Halo 5’s are depressingly small and I constantly hit barriers way more in Halo 5 than any previous Halo game. Halo Infinite has potential to be the best forge if 343i listen to classic forge mappers.
>
> Halo 5’s forge is far superior to any previous forge. Doesn’t matter if you think it’s “fun” or not, the tools available here provide far more than the others to build some very creative ideas. Halo 5’s blank canvas maps provide more than enough room to build as well, but I can agree that all the maps have -Yoink- barriers. Forge needs NO BARRIERS except the ones we place on our maps!

Of course it matters if I think it’s “fun”…it’s meant to be a game ‘1st’ where people can relax and ‘enjoy’. Even proper development softwares like UE4 can be ‘fun’ for game designers since most people try to make friendly user interfaces that encourage people to keep using them so they can encourage them to continue making content or it would kill creativity due to lack of enjoyment. Seriously why the heck would anyone do anything if it wasn’t “fun”? I’d hardly call awkward controls ‘better’. I found Halo 5’s forge tedious to use. Last time I checked games are meant to be enjoyable and it shouldn’t feel like a job.

Just because some like it does not mean others have to tolerate it. It reminds me of the 3ds Max vs Maya debates or UE4 vs Unity…everyone has difference preferences and some people hate designing work using certain setups and that’s why many game designers have many different choices on how they want to make their own games.

> 2533274829873463;12:
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> > > 2533274829873463;8:
> > > > 2535469609708123;7:
> > > > > 2533274855837810;6:
> > > > >
> > >
> > > Powerful? The controls for forge were awful in Halo 5’s forge. You can have all the ‘power’ in the world and it won’t mean squat if the interface and controls are not ‘fun’. All it did was put me off Halo 5’s forge and I ended up focusing more on UE4 instead because I found actual game engines more fun to develop due to how bad H5’s forge was. I’ve spent countless hours playing Halo 3/Reach/4 forge and actually enjoyed them because they were easy and simple to use while even the PC version comes off as poorly designed.
> > >
> > > Also no the Halo 5’s forge maps are in no way ‘huge’. Seriously the Halo 5’s are depressingly small and I constantly hit barriers way more in Halo 5 than any previous Halo game. Halo Infinite has potential to be the best forge if 343i listen to classic forge mappers.
> >
> > Halo 5’s forge is far superior to any previous forge. Doesn’t matter if you think it’s “fun” or not, the tools available here provide far more than the others to build some very creative ideas. Halo 5’s blank canvas maps provide more than enough room to build as well, but I can agree that all the maps have -Yoink- barriers. Forge needs NO BARRIERS except the ones we place on our maps!
>
> Of course it matters if I think it’s “fun”…it’s meant to be a game ‘1st’ where people can relax and ‘enjoy’. Even proper development softwares like UE4 can be ‘fun’ for game designers since most people try to make friendly user interfaces that encourage people to keep using them so they can encourage them to continue making content or it would kill creativity due to lack of enjoyment. Seriously why the heck would anyone do anything if it wasn’t “fun”? I’d hardly call awkward controls ‘better’. I found Halo 5’s forge tedious to use. Last time I checked games are meant to be enjoyable and it shouldn’t feel like a job.
>
> Just because some like it does not mean others have to tolerate it. It reminds me of the 3ds Max vs Maya debates or UE4 vs Unity…everyone has difference preferences and some people hate designing work using certain setups and that’s why many game designers have many different choices on how they want to make their own games.

I don’t know how anyone could think that previous forge iterations are more fun than 5’s. You’ve got 2 maps in your content browser, did you really give it a real try?
The controls are different and take a bit to get used to, but once you learn them (just like with ANY creative platform, like learning how to use photoshop vs microsoft paint) you can really do some cool stuff.

> 2533274829873463;12:
> > 2533274816257608;11:
> > > 2533274829873463;8:
> > > > 2535469609708123;7:
> > > > > 2533274855837810;6:
> > > > >
> > >
> > > Powerful? The controls for forge were awful in Halo 5’s forge. You can have all the ‘power’ in the world and it won’t mean squat if the interface and controls are not ‘fun’. All it did was put me off Halo 5’s forge and I ended up focusing more on UE4 instead because I found actual game engines more fun to develop due to how bad H5’s forge was. I’ve spent countless hours playing Halo 3/Reach/4 forge and actually enjoyed them because they were easy and simple to use while even the PC version comes off as poorly designed.
> > >
> > > Also no the Halo 5’s forge maps are in no way ‘huge’. Seriously the Halo 5’s are depressingly small and I constantly hit barriers way more in Halo 5 than any previous Halo game. Halo Infinite has potential to be the best forge if 343i listen to classic forge mappers.
> >
> > Halo 5’s forge is far superior to any previous forge. Doesn’t matter if you think it’s “fun” or not, the tools available here provide far more than the others to build some very creative ideas. Halo 5’s blank canvas maps provide more than enough room to build as well, but I can agree that all the maps have -Yoink- barriers. Forge needs NO BARRIERS except the ones we place on our maps!
>
> Of course it matters if I think it’s “fun”…it’s meant to be a game ‘1st’ where people can relax and ‘enjoy’. Even proper development softwares like UE4 can be ‘fun’ for game designers since most people try to make friendly user interfaces that encourage people to keep using them so they can encourage them to continue making content or it would kill creativity due to lack of enjoyment. Seriously why the heck would anyone do anything if it wasn’t “fun”? I’d hardly call awkward controls ‘better’. I found Halo 5’s forge tedious to use. Last time I checked games are meant to be enjoyable and it shouldn’t feel like a job.
>
> Just because some like it does not mean others have to tolerate it. It reminds me of the 3ds Max vs Maya debates or UE4 vs Unity…everyone has difference preferences and some people hate designing work using certain setups and that’s why many game designers have many different choices on how they want to make their own games.

To me, the fact that you are comparing a built in map editor to UE4 speaks volumes about the strides they made with Forge. Yes, Halo Reach and it’s prefabs were far easier to build basic maps in, but the ceiling was fairly low and every map felt like it was homemade. Forgeworld was cool but almost no map I remember ever used more than a small section of it. So yeah Halo 5s forge maps such as Alpine, Glacier, and Barrens are far from small and offer more than enough space for everything smaller than truly massive builds. I certainly hope that Infinite has larger maps as it is annoying when you run into barriers, especially height barriers.

I agree that the controls are tedious to learn but I give them credit for packing so much capability into a controller. Working in H5 became a lot more comfortable once I got used to the controls and I don’t really find it irritating anymore. Every design software I have ever used has a learning curve when it comes to controls, be it Blender, AutoCAD, Solidworks, or my limited time in photoshop. They also don’t have the challenge to pack all of that functionality into an input device which was never designed with that work in mind.

It’s really unfair to compare H5 forge to Reach forge and ignore the things like lighting, atmospherics, sounds, scripting, terrain, and other similar things which were entirely absent from Reach.

Do I agree that Forge should be fun? Yeah, but that is not it’s primary purpose. It’s primary purpose is to offer a platform for people to build maps that are fun to play.

> 2533274816257608;13:
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> > > > 2533274829873463;8:
> > > > > 2535469609708123;7:
> > > > > > 2533274855837810;6:
> > > > > >
> > > >
> > > > Powerful? The controls for forge were awful in Halo 5’s forge. You can have all the ‘power’ in the world and it won’t mean squat if the interface and controls are not ‘fun’. All it did was put me off Halo 5’s forge and I ended up focusing more on UE4 instead because I found actual game engines more fun to develop due to how bad H5’s forge was. I’ve spent countless hours playing Halo 3/Reach/4 forge and actually enjoyed them because they were easy and simple to use while even the PC version comes off as poorly designed.
> > > >
> > > > Also no the Halo 5’s forge maps are in no way ‘huge’. Seriously the Halo 5’s are depressingly small and I constantly hit barriers way more in Halo 5 than any previous Halo game. Halo Infinite has potential to be the best forge if 343i listen to classic forge mappers.
> > >
> > > Halo 5’s forge is far superior to any previous forge. Doesn’t matter if you think it’s “fun” or not, the tools available here provide far more than the others to build some very creative ideas. Halo 5’s blank canvas maps provide more than enough room to build as well, but I can agree that all the maps have -Yoink- barriers. Forge needs NO BARRIERS except the ones we place on our maps!
> >
> > Of course it matters if I think it’s “fun”…it’s meant to be a game ‘1st’ where people can relax and ‘enjoy’. Even proper development softwares like UE4 can be ‘fun’ for game designers since most people try to make friendly user interfaces that encourage people to keep using them so they can encourage them to continue making content or it would kill creativity due to lack of enjoyment. Seriously why the heck would anyone do anything if it wasn’t “fun”? I’d hardly call awkward controls ‘better’. I found Halo 5’s forge tedious to use. Last time I checked games are meant to be enjoyable and it shouldn’t feel like a job.
> >
> > Just because some like it does not mean others have to tolerate it. It reminds me of the 3ds Max vs Maya debates or UE4 vs Unity…everyone has difference preferences and some people hate designing work using certain setups and that’s why many game designers have many different choices on how they want to make their own games.
>
> I don’t know how anyone could think that previous forge iterations are more fun than 5’s. You’ve got 2 maps in your content browser, did you really give it a real try?
> The controls are different and take a bit to get used to, but once you learn them (just like with ANY creative platform, like learning how to use photoshop vs microsoft paint) you can really do some cool stuff.

Seriously who said anything about content browser? this has nothing to do with custom map making…this is about making maps in an editor that I dislike in the forge itself. Yes there different and I don’t like them and ‘once you learn’ excuse gets old so I’ve used them enough and I still don’t like them. Also it is nothing like Photoshop vs Paint…it’s more like trying to compare to Photoshop to Krita/Gimp because everyone has preferences. It’s possible to learn something and still have a preference.

> 2535469609708123;14:
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> > > > 2533274829873463;8:
> > > > > 2535469609708123;7:
> > > > > > 2533274855837810;6:
> > > > > >
> > > >
> > > > Powerful? The controls for forge were awful in Halo 5’s forge. You can have all the ‘power’ in the world and it won’t mean squat if the interface and controls are not ‘fun’. All it did was put me off Halo 5’s forge and I ended up focusing more on UE4 instead because I found actual game engines more fun to develop due to how bad H5’s forge was. I’ve spent countless hours playing Halo 3/Reach/4 forge and actually enjoyed them because they were easy and simple to use while even the PC version comes off as poorly designed.
> > > >
> > > > Also no the Halo 5’s forge maps are in no way ‘huge’. Seriously the Halo 5’s are depressingly small and I constantly hit barriers way more in Halo 5 than any previous Halo game. Halo Infinite has potential to be the best forge if 343i listen to classic forge mappers.
>
> To me, the fact that you are comparing a built in map editor to UE4 speaks volumes about the strides they made with Forge. Yes, Halo Reach and it’s prefabs were far easier to build basic maps in, but the ceiling was fairly low and every map felt like it was homemade. Forgeworld was cool but almost no map I remember ever used more than a small section of it. So yeah Halo 5s forge maps such as Alpine, Glacier, and Barrens are far from small and offer more than enough space for everything smaller than truly massive builds. I certainly hope that Infinite has larger maps as it is annoying when you run into barriers, especially height barriers.
>
> I agree that the controls are tedious to learn but I give them credit for packing so much capability into a controller. Working in H5 became a lot more comfortable once I got used to the controls and I don’t really find it irritating anymore. Every design software I have ever used has a learning curve when it comes to controls, be it Blender, AutoCAD, Solidworks, or my limited time in photoshop. They also don’t have the challenge to pack all of that functionality into an input device which was never designed with that work in mind.
>
> It’s really unfair to compare H5 forge to Reach forge and ignore the things like lighting, atmospherics, sounds, scripting, terrain, and other similar things which were entirely absent from Reach.
>
> Do I agree that Forge should be fun? Yeah, but that is not it’s primary purpose. It’s primary purpose is to offer a platform for people to build maps that are fun to play.

No it doesn’t. Volumes? I’m sorry but there nowhere near as close as to what they could be. I’m only comparing the ‘editor’ to forge because that’s something I have direct experience in so it’s only natural for me to compare them and it has nothing to do with how others think forge has ‘achieved’. As for Forgeworld I used up a lot of space in Forgeworld all the time and with the limits being increased I can finally expand even further while with Halo 5 I just don’t see the point since the maps are way too small and ended up losing interest in it.

I get what there doing with the controls but I feel like whoever designed the controls for Halo 5’s forge needs to seriously rethink how their control scheme works and get some constructive feedback and maybe give players alternative control schemes so people can choose how they manage ‘forge’. I’m not going to pretend things like ‘lighting’ and ‘scripting’ don’t exist but as for ‘terrain’ it was not at all good and older games have terrain editors for years while Halo 5 had nothing. Of course Reach had less ‘new’ ideas but it was still user friendly and like I said before “You can have all the ‘power’ in the world and it won’t mean squat if the interface and controls are not ‘fun’.”

> 2533274829873463;2:
> Well hopefully they’ll reveal Forge next thursday when they update the blog and I’m hoping it plays more like Reach instead of Halo 5’s forge since loved how easy it was to use Reach forge but Halo 5’s just felt awful and awkward to use.

Halo 5’s Forge admittedly does have a learning curve to it. When I first booted it up it was pretty intimidating and I just backed out of it and didn’t return for a while. I did eventually crack down and learn it. Point being accessibility is something that could be improved on. Perhaps a tutorial for basic functions would help. Granted building structures out of the parts available isn’t something that can really be taught.

Halo 5’s Forge is ultimately learned through experimentation, and practice.

i just want no kill barriers and no part limit. they could legit just remaster forge world and then add new sections of the map for different envrionments like sand and snow, and then just have an ocean that keeps going instead of a kill barrier. i doubt we will see forge world return as good as it would be, but halo infinite will definitely be the best forge if they build onto halo 5 and maybe take what made eldewritos forge really good too.

> 2533274829873463;8:
> > 2535469609708123;7:
> > > 2533274855837810;6:
> > > Also halo five forge is amazing it’s the only good thing about it don’t listen halo reach forge was good but it pales in comparison. If you confused on how to use forge watch tutorials on YouTube is what I say.
> >
> > People who complain about H5 forge completely fail to understand how truly powerful it is. I only got into it a few months ago and have been learning the scripting and such. You can make truly incredible things in H5 Forge and it’s not less capable or easy to make the types of maps you could make in reach.
> >
> > There are definitely improvements you could make, but it’s incredible. Also, the dedicated Forge maps in H5 are huge and you can fit way more than 24 players games on them.
>
> Powerful? The controls for forger were awful in Halo 5’s forge. You can have all the ‘power’ in the world and it won’t mean squat if the interface and controls are not ‘fun’. All it did was put me off Halo 5’s forge and I ended up focusing more on UE4 instead because I found actual game engines more fun to develop due to how bad H5’s forge was. I’ve spent countless hours playing Halo 3/Reach/4 forge and actually enjoyed them because they were easy and simple to use while even the PC version comes off as poorly designed.
>
> Also no the Halo 5’s forge maps are in no way ‘huge’. Seriously the Halo 5’s are depressingly small and I constantly hit barriers way more in Halo 5 than any previous Halo game. Halo Infinite has potential to be the best forge if 343i listen to classic forge mappers.

Clearly your not that good of a forger than cause if you play custom games you would see differently. People have amazing maps beautifully crafted. Not only are they good looking, but fun and have twists. People have developed new games and modes with the power of halo five forge. If you go on you tube and even look at one of forge labs videos on these maps you would see the attention to detail. Clearly we don’t need classic forgers if your saying that. Players have recreated favorite maps. Made maps like Jurassic park. The list goes on and on. There are so many talented amazing forgers on five that I truly believe only became this good because 343 gave them the tool. I called my self a great forger on halo 3 and 4. Not like some other gamers on 5 they are incredibly talented. I’m still good on five, but I’m not amazing. So it goes to show some people will get better at forge and some can’t change. Don’t blame the tool for a user not having patience and effort.

They said Forge is insane and from what I’ve seen of the maps, it looks like you can really make some abstract and detailed maps. With bots being added to multiplayer, you will be able to spawn them in forge.

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> > > > Also halo five forge is amazing it’s the only good thing about it don’t listen halo reach forge was good but it pales in comparison. If you confused on how to use forge watch tutorials on YouTube is what I say.
> > >
> > > People who complain about H5 forge completely fail to understand how truly powerful it is. I only got into it a few months ago and have been learning the scripting and such. You can make truly incredible things in H5 Forge and it’s not less capable or easy to make the types of maps you could make in reach.
> > >
> > > There are definitely improvements you could make, but it’s incredible. Also, the dedicated Forge maps in H5 are huge and you can fit way more than 24 players games on them.
> >
> > Powerful? The controls for forger were awful in Halo 5’s forge. You can have all the ‘power’ in the world and it won’t mean squat if the interface and controls are not ‘fun’. All it did was put me off Halo 5’s forge and I ended up focusing more on UE4 instead because I found actual game engines more fun to develop due to how bad H5’s forge was. I’ve spent countless hours playing Halo 3/Reach/4 forge and actually enjoyed them because they were easy and simple to use while even the PC version comes off as poorly designed.
> >
> > Also no the Halo 5’s forge maps are in no way ‘huge’. Seriously the Halo 5’s are depressingly small and I constantly hit barriers way more in Halo 5 than any previous Halo game. Halo Infinite has potential to be the best forge if 343i listen to classic forge mappers.
>
> Clearly your not that good of a forger than cause if you play custom games you would see differently. People have amazing maps beautifully crafted. Not only are they good looking, but fun and have twists. People have developed new games and modes with the power of halo five forge. If you go on you tube and even look at one of forge labs videos on these maps you would see the attention to detail. Clearly we don’t need classic forgers if your saying that. Players have recreated favorite maps. Made maps like Jurassic park. The list goes on and on. There are so many talented amazing forgers on five that I truly believe only became this good because 343 gave them the tool. I called my self a great forger on halo 3 and 4. Not like some other gamers on 5 they are incredibly talented. I’m still good on five, but I’m not amazing. So it goes to show some people will get better at forge and some can’t change. Don’t blame the tool for a user not having patience and effort.

Nonsense. All you’ve done is try to dismiss my opinion over Halo 5’s awful forge tools just because you can’t handle conflicting viewpoints. It’s called a preference and is a common thing in the industry so don’t kid yourself if you think everyone should tolerate the setup and many people have different preferences in the industry and tool kits in many different games/engines. Many people in the games industry hate/likes different games engines and other softwares so no long term experience has nothing to do with it because it’s about a preference and overall enjoyment of the software.

I’m also level 152 and it’s pretty obvious that I have had more than enough time to try out Halo 5’s forge and make my opinion. Why the heck would I continue making stuff in Halo 5’s forge if I dislike this? many ‘talented’ gamers/designers play Halo 5 and many people have conflicting views on Halo 5’s forge so don’t try to dictate what viewpoints are allowed just because you like something. I couldn’t careless if you think you’re good at Halo 3/4’s forge and not everyone is going to have the same tastes as you. How much patience do I seriously need till you accept that not everyone is going to like the same things as you? -_-

If Halo Infinite’s forge is as bad as Halo 5’s forge then I may just abandon Infinite’s forge as well if the setup is not ‘fun’. It’s why people keep going towards things like Blender 3d or Max or Maya because they have preferences and setups that suit them and if you think control setups should only work one way then you’re only going to crush creativity if people do not enjoy using the tools given to them and this is why the games industry has many different choices on PC for how people want to make their games.