Halo Infinite Forge - Strengthening The Community

Forge’s effect on the community
Forge has always been one of the biggest community drivers since Halo 3. The larger the gamemode grew the bigger the impact it had on the community. Halo 5 was was the first time the community was given the tools to develop quality custom games and maps in a way that would explode into an entirely new way. But before Halo 5’s advanced scripting, Forge has mostly been categorized as a sandbox only with the secondary ability to create custom games.
We’ve all seen some of the custom games that the community came up with in Halo 5, but only the dedicated forgers understand the amount of work that is needed for them to be scripted and debugged. It took an entire team of forgers called “The Scripter’s Guild” to collaborate and bring us awesome gamemodes like extraction - built from the ground up in-game and hosted by 343 for everyone to play online. The only problem was Forge just needed to get bigger and more efficient. A community patch is the only reason any of this was possible with H5Forge, But what if it were designed from the start to accommodate this kind of content? This Is my hopes with Halo Infinite. The easier and more versatile the scripting and forge mode is, the the more it will explode with rewarding content from the community.

My ideas fore Forge

  • Allow many more types of actions and conditions. The more the better. (This would fix a lot of the struggles of H5 scripting because we constantly had to create them with clever tricks which didn’t always work) - A general more developed scripting system with a more intricate variable system would be one of the leading factors to weather or not a player could complete their imagined type of game mode. - Ai system integrated for custom games and forge control - Terrain sculpting - Custom geometry/ less limited welding

Considering Tom French was the Forgemaster in H5 and he has a larger role in HI, I feel like Forge is going to to be in safe hands and get appropriate funding and dev time. As someone who reaps the rewards of the forger’s hard work I too hope it gets fleshed out more :slight_smile:

Pure speculation, but the logic seems sound if a bit optimistic.

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> Considering Tom French was the Forgemaster in H5 and he has a larger role in HI, I feel like Forge is going to to be in safe hands and get appropriate funding and dev time. As someone who reaps the rewards of the forger’s hard work I too hope it gets fleshed out more :slight_smile:
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> Pure speculation, but the logic seems sound if a bit optimistic.

WAS… fingers crossed that whomever took his place continues to promote Forge like he use to.

My main wish for Forge is for the editor/monitor to include multiple control schemes. I found the classic controls used in Halos 3, Reach, 2 Anniversary and 4 incredibly intuitive and natural-feeling. While Halo 5’s forge added many more options, the controls became 1000 times more difficult. I would love for Forge to be as accessible as it was before Halo 5, but with as much (if not more) options as Halo 5’s Forge had. That would create a true sense of freedom in Forge that no Halo title has achieved just yet.

For Forge to be fully realised within Infinite, there must be a full file share on day one. A customs browser would also be excellent.

As for the mode itself, I would quite like to see a ‘classic’ control scheme for basic editing, while having a more advanced control scheme for the more hardcore map creators. Other than that, pretty much what you said.