Forge’s effect on the community
Forge has always been one of the biggest community drivers since Halo 3. The larger the gamemode grew the bigger the impact it had on the community. Halo 5 was was the first time the community was given the tools to develop quality custom games and maps in a way that would explode into an entirely new way. But before Halo 5’s advanced scripting, Forge has mostly been categorized as a sandbox only with the secondary ability to create custom games.
We’ve all seen some of the custom games that the community came up with in Halo 5, but only the dedicated forgers understand the amount of work that is needed for them to be scripted and debugged. It took an entire team of forgers called “The Scripter’s Guild” to collaborate and bring us awesome gamemodes like extraction - built from the ground up in-game and hosted by 343 for everyone to play online. The only problem was Forge just needed to get bigger and more efficient. A community patch is the only reason any of this was possible with H5Forge, But what if it were designed from the start to accommodate this kind of content? This Is my hopes with Halo Infinite. The easier and more versatile the scripting and forge mode is, the the more it will explode with rewarding content from the community.
My ideas fore Forge
- Allow many more types of actions and conditions. The more the better. (This would fix a lot of the struggles of H5 scripting because we constantly had to create them with clever tricks which didn’t always work) - A general more developed scripting system with a more intricate variable system would be one of the leading factors to weather or not a player could complete their imagined type of game mode. - Ai system integrated for custom games and forge control - Terrain sculpting - Custom geometry/ less limited welding
