Today I figured out that Static objects in Forge are able to be moved and placed outside the map boundaries. This allows to place forged elements outside the actual map, prefabs with a very big scale too. Also the added scenery won’t take away space from the actual dynamic gameplay space, which makes the scenarios even bigger than advertised.
Features requested
- Add a scalable Halo Ring asset to the Forge palette (also I07 broken variant or standalone broken sections)
- Ability to move the Forge Monitor outside the boundaries but only allowing to edit (no test/play mode) and only place static objects (dynamic objects currently will freeze and bug out when intersecting the map boundaries)