Halo Infinite Flight Feedback 2:

To start, I’ll mention that I’ve been playing the Infinite flights on pc.

Gameplay:
All in all I feel mixed on the overall gameplay.
Equipment is fun to use, say for the drop wall which still feels weak in most engagements.
Weapons feel off especially with a mouse, notably with the sniper, skewer.
The lack of collision makes it difficult to keep track of enemy groups and melee engagements end up with the enemy player going thru me, taking me out instantly.
Removal of the EMP effect of the Plasma Pistol is well missed. But I understand that it was done so that the shock rifle can fill that role. Bring it back anyways or change the one of those 2 weapon behaviors somehow.
With the grenade spam, it’s hard to keep track of where grenades are when there’s too much going on screen.
Radar range is WAY too short.

Visuals:
Visuals as a whole are great. What really bugs me is the lighting in certain areas of the game. In Bazaar in the are by the rocket launcher the lighting will bug out and shadows will disappear and reappear as you look around.
In the armor hall the “spot light” that lights up your spartan will sometimes not show up, leading to my spartan to awkwardly stand in a dark room.
The thumb nails of armor mods are stretched horizontally when previewing the respective armor mod.
A black line appears overtop the spartan model while previewing armor mods.
Some minor UI flashing while navigating the settings is still present.

Additionally, the super combine explosion is small and kind of gets lost amongst everything else happening on screen.

Sounds:
My only issue with the sounds are hit feedback and the death “POW” during fights. On death a loud explosive sounds plays which makes it sounds like I got killed by a grenade rather than a punch to the face. Hit marker and incoming hit feedback sounds can be louder or more distinct depending on what is hitting you.
Optionally give us the option to adjust those sounds.

Sorry the lack of format and ramblings.