Is Fiesta completely random when it comes to loadouts? Or is there some form of weighting going on under the hood? Well with this data collection experiment I hope to shed some light on this conundrum and have some fun in the process.
I’m personally on the side of things being randomized as it’s overall an easier way of introducing a mechanic to a game mode like this from a technical perspective. But if I’m wrong, this table will hopefully shed some light on it. Feel free to share your own thoughts below.
Check back frequently for new data. I’ll try to do 5-10 games a day.
Disclaimers:
For the purposes of transparency I will be recording data represented on the charts only from my perspective. While Halo Infinite through the application of Theater Mode technically allows me to gather data from 8 total players’ perspectives, the sheer meticulousness of that prospect gets my ADD puppy brain revved up. I may indulge that curiosity later, but for now I’ll be sticking with the simpler stated method.
Another point I would like to put out is that I will be recording all my games as a visual aid for myself, but not posting them anywhere as of right now. If anyone wants to see them I may be open to posting them eventually or potentially even live streaming the games for the sake of transparency and merit, but I’ll let you all decide whether you’d want that or not.
I will be recording data up to 100 games played for the sake of providing an “end” to the experiment, but will most likely provide further data as well. Final data charts will be available in the case of the eventuality for the sake of conclusion.
Percentage Spread will be updated every 10 games and may not reflect the “Loadout Frequency” numbers. Please refer to the “Games Played” number for clarification before commenting on this discrepancy.
ONE OTHER BIG DISCLAIMER
This list is a data collection exercise. It is in no way shape or form a detailed analysis of the current build or performance of the game, nor is it an accurate point for argumentative use. I can use this as subjective experience, but it cannot be treated as objective truth. While individual conclusions may be drawn, including my own, it is still a subjective representation of my own gameplay and should not be treated as anything but.
Updated: 4/20/2022 2:37am EST
Games Played: 11
Wins: 2
Losses: 9
Hours Invested: 8.5
| Weapon | Loadout Frequency | *Percentage Spread | Swapped To | Kills | Deaths | *Kill/Death Frequency |
|---|---|---|---|---|---|---|
| Sidekick | 14 | 4.7% | - | 1 | 1 | 0.3% |
| Plasma Pistol | 20 | 7.5% | - | - | - | 0% |
| Mangler | 13 | 5.1% | - | 4 | 5 | 3.4% |
| Disrupter | 10 | 3.9% | - | 2 | 4 | 1.9% |
| Needler | 11 | 3.9% | - | 2 | 8 | 3.8% |
| Sentinel Beam | 20 | 7.1% | - | 4 | 1 | 1.5% |
| AR | 18 | 5.9% | - | 3 | 5 | 2.7% |
| Pulse Carbine | 13 | 4.7% | - | - | 1 | 0% |
| BR | 18 | 6.7% | 1 | 3 | 1 | 1.5% |
| Commando | 13 | 5.1% | - | - | 6 | 1.9% |
| Bulldog | 13 | 4.7% | - | 8 | 9 | 5.7% |
| Heatwave | 13 | 4.7% | - | 10 | 3 | 4.9% |
| Ravager | 14 | 5.1% | - | 3 | - | 1.1% |
| Hydra | 7 | 2.8% | - | 4 | 2 | 2.3% |
| Stalker RIfle | 10 | 3.9% | 1 | 6 | 7 | 4.5% |
| Shock Rifle | 12 | 3.9% | - | 6 | 9 | 5.7% |
| Sniper | 12 | 4.7% | 2 | 8 | 3 | 4.2% |
| Cindershot | 7 | 2% | - | 4 | 4 | 1.9% |
| Skewer | 16 | 5.5% | - | 8 | 3 | 3.8% |
| Rocket | 10 | 3.9% | 2 | 16 | 9 | 9.1% |
| Energy Sword | 6 | 1.2% | 4 | 14 | 14 | 8% |
| Gravity Hammer | 8 | 2.8% | 1 | 7 | 9 | 5.7% |
| Unrelated Kills/Deaths | N/A | N/A | N/A | 37 | 28 | 23.9% |
| Total | *254 | N/A | N/A | 137 | 127 | N/A |
| Equipment | Loadout Frequency | Percentage Spread | Swapped To |
|---|---|---|---|
| Grappleshot | 28 | 20.6% | 7 |
| Drop Wall | 29 | 22.2% | - |
| Threat Sensor | 28 | 19.8% | - |
| Repulsor | 27 | 19.8% | 1 |
| Thruster | 26 | 17.5% | 5 |
| Total | *126 | N/A | N/A |
* Updated every 10 matches, numbers may not be reflective of current visual totals
Changelog
4/20/22
-
Added “Kill/Death Frequency” to the chart. Adds kills and deaths and divides that by the total kills/deaths.
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Added “Total” line for certain columns for tabulation purposes.
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Added “Hours Invested” for tracking how long it takes me to play the games, sift through the footage, and tabulate the data
-
Updated “Percentage Spread” after 10 games
Thank you for participating in and interacting with this experiment. If you have any questions/concerns/input regarding this post feel free to share.