Halo Infinite feels outdated. 1 step forward, 2 steps back.
DISCLAIMER: I know this is a FLIGHT which means I expect there to be balance issues and performance issues. The purpose of this post is not to be mean or spread negativity but to point out the flaws I believe the game has in it’s CURRENT state (Which is the purpose of having a flight).
Lag/stutter:
PC specs: NVIDIA GeForce RTX 2080 SUPER, AMD Ryzen 7 3700X 8-Core Processor 3.60 GHz, RAM 16gb 3600 MHz C16.
I’m not sure if it’s due to lag or if it’s a frame drop/stutter. What happens is, I have these moments where the game freezes for me for a half second. It does this repetitively so I would describe it as a stutter. Not sure what’s happening but it needs to be addressed.
Lag/hit detection:
I cannot seem to shoot people in this game and the aiming feels really weird. There are times when I shoot people and nothing seems to happen. Not sure if that’s due to lag or due to poor hit detection. I play a lot of Halo 4 and I can aim very well in that game. If someone bet me $100 that I would land all of my shots on the next enemy, I would take that bet every time because 90% of the time I’m landing all of my shots. However, in this game I can’t seem to hit anyone, the aiming feels REALLY weird and I’m not sure why. Even when I have my reticle on people, sometimes it seems like I’m just doing no damage. Can anyone explain this to me? Is this a me problem? (I use mouse and keyboard BTW) I’ve some other people complain about this.
Radar range:
The range of the radar in this game is way too short. I didn’t realize how important the radar was for a halo game till now. It’s so close range that by time anyone shows up in it they are already shooting you. It is completely useless as is with the map designs. In a game like halo, where the first person to start shooting wins, you need to be able to track your opponents in a way that isn’t akin to sheer randomness. I seriously hope they buff the radar or at least make a game mode where it is buffed. Radar made it so you could figure out where the enemy was and be tactical about your positioning to win. If you had a larger radar radius, it wouldn’t come down to who shot first.
Spawns:
The spawns right now are very bad. I can spawn somewhere, walk down 1 hallway and have someone spawn where I spawned and kill me from behind (because I don’t have a radar telling me someone just spawned right behind me). This makes you die a lot because you weren’t constantly spinning around 360 degrees.
On the map Behemoth, me and my team were all where the sniper rifles spawn and the enemy team kept spawning right next to one of the grav lifts and one at a time, they kept flying over to us over and over again.
Also, the respawn timer should be 5 seconds not 10.
Frag Grenade damage:
The high damage radius of the frag grenades is WAY too big. If you are within 18m of a frag grenade, you are losing your entire shield and if you aren’t at full shield, you’re dead. They are just VERY powerful and outshine every other grenade currently.
Vehicles are too strong:
4 players can shoot a ghost at the same time with assault rifles and if the ghost lands its shots, the ghost will win. The Warthog is unstoppable unless you have a designated anti-vehicle weapon. The warthog’s chain gun is like a laser that can kill across the map. I don’t think vehicles need a HUGE nerf, just tone down their armor a bit and maybe slightly nerf their damage output.
Personal opinion: I think halo 4 did vehicles the best in that if a team worked together you could take down a vehicle without an anti-vehicle weapon.
Sprint needs a buff:
Sprint is useless right now and the speed needs to be buffed big time. It actually does nothing as is. They need to increase it by at least 10%.
No, you don’t need to change the maps at all. You can increase the movement speed of sprint by 10% and change nothing about the maps, weapons, or vehicles. This is a non-argument. It’ll speed up the game.
Yes, sprint adds depth to the game. Compare it to the energy sword. The energy sword has up sides and down sides. You get an instant kill at close range but you have no long range. You have to swap weapons (Play an animation) in order to have long range. Same principal applies to sprint. The up side is you get to have increased movement speed and the downside is you can’t freely aim around. It’s a modern mechanic.
Not everyone wants sprint so they should just make a playlist with increased sprint speed. They can call it the “modern playlist.”
Also, the slide takes a long time to activate and is also basically useless.
Loadouts:
In Halo Infinite, 60% of your gun fights are 2 people walking up to each other shooting with assault rifles, the first person to shoot wins. This, combined with a short radar, makes for some incredibly dull interactions. Simple is not always good. If you had a larger radar radius, it wouldn’t come down to who shot first.
I know not everyone wants loadouts so they should just make a playlist that features loadouts. I see no reason to not do this. The weapons now, more than ever, lend themselves to having loadouts. It can be a part of the “modern playlist” with buffed sprint speed.
Map design:
Personal opinion: I think the map design is atrocious. There is not enough cover in most of the maps and at any point you can be shot from across the map from at least 3 different places. Bazaar is a good example of what I mean. This is just one example; most of the maps seem to follow this trend. This mixed with poor spawns made me hate most of the maps.
Sniper rifle + grappling hook gamemode:
Please make this a thing. It would greatly please me to swing around like spiderman, sniping fools from across the map.
Summary: The game is inconsistent and boring
Halo Infinite in its current state is very inconsistent. Spawns will either put an enemy right next to you or spawn you across the map. If they spawn right where you just spawned than you will die due to not having a good radar. If you spawn across the map it makes the game very slow because there is effectively no sprint.
Aiming/hit detection seems to not function right (It’s possible this is a me problem but I’ve seen others complain about it too). 60% of your engagements will be assault rifle duels where the first person to start shooting wins. Without an effective radar, you’re just going to get shot in the back by someone with an assault rifle and lose every time because that’s how halo games work without a radar. Radar made it so you could figure out where the enemy was and be tactical about your positioning. Without loadouts and sprint, the game is very slow and boring.
Overall, it feels like they took a step forward in graphics and gun balance but it also feels like they regressed back to a very basic shooter. It was a very lack luster and boring experience. I’m left wanting to play halo 4 again. Halo 4 feels like it just came out when compared to this game. That’s mostly a result of players demanding we remove new and innovative game mechanics.
I’ll, of course, reserve my final judgment for the full release of the game in hopes that they have good playlists that have better game mechanics. However, I don’t see them changing anything significantly (like sprint speed) which is what the game really needs. I’m hoping the game is better than I expect but I’m likely just going to go play Halo 4 because halo 4 feels like a newer experience than halo infinite.
Please, by all means, give me your feedback.