Halo 4 was a great game and solid mechanically speaking too.
average joes can play competitive games as long as the matchmaking does its job. Infinites is not perfect but I still get good matches because of the balanced and simple game design. I dont do any fancy movements. I sprint and slide into and away from battless llike millions of other gamers in other games. Infinite is universal. As for the advanced sliding, they come with risks and specific situations. the thruster can be used anywhere and easily, which makes gameplay chaotic unless your playing at pro level.
Infinite had an compelling story? Infinite isn’t all about cosmetics? Lol
I hate to break it to you, you’re not the majority. If halo had more fun mechanics, like the last few game advancements had, it would grow more because it would cater to the majority.
This game feels dated to me for entirely different reasons. Such as visual effects and mechanics both old and new being absent or executed VERY poorly.
I can go to any Halo game in MCC to a more impressive and responsive experience.
So why didn’t Halo 4 and 5?
Halo Infinite Part 1 was about The Master Chief learning to open up a little more and let go of Cortana. A difficult thing to do when your companion is a copy of launch-date Cortana. Halo 4 and Halo 5 sought to humanize John a little more.
Halo 4 was greatly successful in this regard as we saw The Master Chief, who from his perspective having lost Cortana to High Charity, fought his way through the wreckage to save her from The Flood, and then upon waking up from his cryo-nap had to again be faced with the challenge of losing her again. Although this time it was truly unavoidable. Halo 4 had a stunning conclusion to that dynamic.
Then we got the illogical fanfiction of Halo 5 that followed it up and made Blue Team seem childish and excessively naive. Suddenly Cortana was back, and after John knocked his head; the team decided to go AWOL on a loose adventure to go retrieve her, only now she was the BBEG of the series for some reason and we hardly actually got to see John’s struggles as they got gutted from the story as Brian Reed rewrote the script of Halo 5 to become Halo 5 Guardians; which was the fanfiction story of Spartan OCs going to hunt down and then save The Master Chief.
Halo Infinite is at least smart enough to sweep that failed narrative under the rug and set it on fire, going back to a storyline of “How does John cope with all of this on his shoulders? Can he cope with it?”
Part One is the setup of the story.
Part Two is to raise the stakes.
Part Three is the climax and conclusion.
A three-act Narrative.
Act I did what first acts are supposed to do : give us a small arc to see thru to conclusion while teasing and setting up for the stakes to be raised for the next part.
IFf you like halo 4 more than infinite you are not a real halo fan.
Huge combination of factors. Halo 4 and 5 did grow but they lost some of there old audience. That mixed with a change in development team and huge decline in console players in general resulted in less players overall but more new players and a wider fanbase.
Halo 4 and 5 did really well considering the time they were released. People always want to attribute the decline to pure game mechanics without considering everything else that was going on at the time.
Guess what, the majority of gamers are not playing Halo games right now.
How can a game both grow from previous titles while also doing worse than them? Because Halo 4 was basically dead within 6 months of release, and Halo 5 sold the worst in the series.
I am confident by reading my posts and thinking about it some, you can answer your own question. I’m very confident.
To be fair to Halo 5 it was destined to have fewer sales because Gamepass alone, plus it had a horrible Campaign so nothing all too surprising there.
@RamboBambiBambo Not everyone is meant to be taken seriously. This forum could use a neg feature lol, or at least some sort of method so that newer users can recognize trolls more easily.
Did Game Pass exist in 2015?
Honestly, that’s par for the course with this generation. We have new consoles and new games developed on “new” technology yet they’re only slightly different than last gen, if not any different at all, and in some cases even worse than last gen.

According to Wikipedia (most trusted name in news) it came out 2017. So that does sort of hurt my reasoning I admit. Regardless though, it was pretty much going to have low sales based on poor reception of its Campaign alone.
That’s odd… how come Halo 4 had numbers lower than Halo 2 or Halo 3?
Halo 3 playercount in 2008, a year post-launch
- https://i.redd.it/s5emou6m2u7z.png
If I recall correctly, Halo 4 was nearly to 50,000 players after just 6 months.
- https://www.neogaf.com/threads/halo-4-one-year-later-what-happened.709697/
The charts here show that after a year in Halo 3 having a dedicated population of ~270,000 compared to Halo 4s ~20,000 after just a year of release seems to imply that change isn’t the solution to keeping something relevent.
The 2010s decade was plagued by games and movies that decided to change to become something that they aren’t, which made fans angry and disappointed, which ultimately hurt sales and the franchise. Examples include -
- Halo
- Dead Space
- Call of Duty
- Mass Effect
- Ghost Busters
- Star Wars
The majority of the fanbase ARE the ones who paid money to get the games, movies, and stories that they wanted.
But the producers wanted to try and fetch a new audience, so they tweaked an established design platform into something it isn’t, which did indeed attract new people, but it alienated and disgusted the long-time fans.
It is why Dead Space 3 is the worst in the series.
It is why Mass Effect Andromeda failed.
(EA shut both Visceral and Bioware Montreal because EA liquidated assets to compensate for the financial loss since those games didn’t bring in enough revenue. Entirely EA’s fault since they pushed change on something that fans already adored on their own, but EA wanted bigger earnings than the already big earnings they had.)
It is why Disney’s Star Wars trilogy was such a flop that the studios are now dwelling on the thought of making them non-canon and doing a do-over for Episodes 7-9
It is why Call of Duty decided to emulate Titanfall and make Advanced Warfare, Infinite Warfare, and Black-Ops 3 into mobility shooters.
It is why Halo 4 adopted a new art style, new music style, & CoD Loadouts.
It is why Halo 5 Guardians decided to double-down on the art style and add in new mobility mechanics to become it’s own version of a mobility shooter.
There is a golden rule to game-design :
“If it is a sequel to a well-received game, then you must merely upgrade it to be a better version of the original, nothing more. If it is a spin-off game, then you may play with experimental gameplay ideas.”
That rule is why Mario still has the exact same game of being a side-scroller with powerups and coins while we still get a lot of other Mario-themed games like Mario Kart, Mario 64, Super Mario RPG, Super Mario Galaxy. Each takes the soul of the original, but adds a twist to it.
Halo CE to Halo 2 did a graphics upgrade, kept the art style, gave us the same music with some extra soul put into it, added new weapons, and gave us some gameplay upgrades like dual-wielding and vehicle boarding.
Customization went from “pick a color” to “pick two colors, an emblem, the emblem’s colors, and if you are a Spartan or an Elite.”
Halo 2 to Halo 3 again doubled-down and overhauled the graphics while still keeping the art style intact. They gave us more weapons, grenades, vehicles, and added in equipment. We got Forge added in as well.
Customization was further upgraded by letting us mix-and match some pieces of our Spartan and Elite’s armor.
Halo 3 ODST was a spin-off that went with some experimental gameplay, like a limited open-world, playing as an ODST rather than a Spartan, night and day missions were heavily contrasted. Dual-Wielding and equipment use is gone, but much of Halo 3’s design norms are intact.
And they gave us Firefight PLUS Halo 3 Mythic.
Halo Wars was an RTS game with the Halo brand-name on it, and they knocked it out of the park !
Halo Reach was a spinoff that felt like a sequel with how it overhauled customization, music, art, the arsenal, traded equipment for Armor Abilities, upgraded Forge and Firefight, and (with an annoying retcon) gave us a prequel to Halo CE.
EDIT -
It is because of this golden rule that the highest rated Halo games since 343 took over are the spin-offs. Because since it is a spin-off, it is allowed to be different.
Spartan Assault & Spartan Strike were top-down arcade shooters for your phone.
Fireteam Raven was an arcade cabinet mini-story game.
Halo Wars 2 was a sequel to Halo Wars 1, and you will notice how they kept a sequel to the previous RTS Halo title essentially the same as the original instead of copying other RTS games like Command & Conquer.
TL;DR -
“If it isn’t broken, don’t break it just so you can fix it and say you did us a favor. You will attract attention, but short lived attention.”
“Fact proven by fan reception and player count.”
likin one game over another aint a fact or that this is somehow a troll post
Yes, it is.
OP claimed Halo 4 is better, more advanced, etc. None of the OP’s claims are true - proven by every metric available.
Now, if OP started by saying, “in my opinion…” Then you’d be right. Unfortunately, that didn’t happen.
in his opinion
you dont have to say “in my opinion” every time you say an opinion. course its his opinion, who else would he be talkin for