I didn’t realize how old Halo Infinite felt until I went back to Halo 4. I wanted to compare it to Halo Infinite and jeez, no comparison. Right now, Halo 4 is way better.
The sprint is functional and tactical. The sprint actually increases movement speed in a significant way, resulting in faster gameplay and more positioning options. You aren’t just running around like a madman the whole time, you have to actually time when you sprint because you won’t have your weapon ready immediately after ending sprint.
The loadouts make the gameplay have so much variety. Everyone is running around with different weapons, the armor abilities give you many more options for your engagements, and each engagement is unique which provides a fresh experience every game.
The vehicles aren’t overpowered. After easily getting killing frenzy after killing frenzy in Halo Infinite’s warthog, I was pleasantly surprised when I could both kill warthogs and be killed while in warthogs when the entire enemy team is shooting at me with common weapons.
The hit detection is crisp. People don’t spawn in front of me or right behind me.
There’s just no contest, Halo 4 provides a fun, modern experience that Halo Infinite doesn’t. Between the game feeling like it’s mechanics are a 2010 game and the game breaking glitches, I think I’m gonna stop playing Infinite until next year, when it should have been released. Halo Infinite feels like an outdated game. Halo 4 is a real halo experience that Infinite doesn’t live up to, unfortunately.
what halo 4 has on infinite is that it launched a complete product. though as far as gameplay goes I would rank halo 4 the worst in the franchise.
all of the maps were stretched out to accommodate sprint, yet everyone was punished for using it as raising your weapon out of sprint was delayed, making the whole game feel clunky. perks ruined balance, ordinance ruined map control, headshot hitboxes were too large, a poor halo experience through and through. halo 5, despite its faults, definitely had the better multiplayer.
If I’m not wrong, I believe Halo 4’s engine was a highly reworked version of the Reach engine primarily tuned around visuals and lighting.
It works incredibly well for its functionality, it’s just unfortunate that it was sullied by a poor gameplay system which led to terrible balancing. The lighting was phenomenal as well, but overbearing at times, paired with its noisy art direction it unfortunately gets far too distracting at times visually.
Played a few matches today and I gotta admit the maps were gorgeous set pieces, but they had waaaaay too much going on. The artists behind them should be proud of their work, but it makes for an immensely jarring gameplay experience.
If 343i took the safe Reach approach with Halo 4 rather than expanding fully into CoD territory it could’ve been a pretty decent gameplay experience on par with what Reach had established. Not trying to credit Reach with being all that, but also saying it’s far better than what we saw in Halo 4. Halo 2 Anniversary Multiplayer runs off the Halo 4 engine, and honestly is the Halo 4 that Halo 4 should’ve been to begin with.
I’d really like to know where this idea is coming from…
The game is a Halo skin for the 2010s CoD style gameplaytrend that everyone tried to copy back then. I’d hardly call that „modern“…
Edit: quoted Thee_Sheep but Auto Moderator removed quite for whatever reason
I disagree greatly. Rather than distinguishing between what is or isn’t a modern game I’d rather focus on what’s fun. In my own personal opinion of course.
Moving at high speeds without a massive competitive disadvantage is fun.
Focusing on a sandbox-based arena experience is fun.
Having an easily identifiable art style that’s not too noisy is fun.
Having a shooter with even starts is fun.
Granted the game has some things I take issue with, but over all I have found it to be a pleasurable experience.
I really don’t care what a modern game is or what it feels like or how many people it attracts. I care if a game gives me something unique, fun and interesting. Halo Infinite does this for me, and I’m sorry you don’t feel the same way. Luckily you can still play Halo 4 and by all means, have at it.
And I have no idea where this is coming from. For some reason a lot of people on these forums think that because it has loadouts and sprint it must be COD. I’m not sure why people think that just because the game shares some common, game improving mechanics, that the games becomes the same.
You know, Valorant and Halo both use crosshairs, halo must be too much like Valorant! We need to remove crosshairs from halo!!!
I digress, the point of my post is to point out why Halo Infinite feels like it was made in 2010 which I did by comparing it to halo 4 which feels like it could have released in 2020. it was also to point out why Infinite isn’t as fun as Halo 4.
Your sins of admiring the multiplayer of Call of Halo have been noted by our great Covenant.
Sprint is annoying in Halo 4 because it is so fast.
And you ready your weapon about the same speed as in Halo Infinte.
The loadouts ruined the gameplay.
Halo has always been about equal starts and your team coordinates to get other weapons to give you an advantage.
You are on a larger map? Better go for the BR.
You are on a smaller map? Best keep your AR, but keep an eye out for the shotgun.
Loadouts de-valued the weapons you could pick up, since you could always have a ranged weapon upon respawn.
Vehicles in Infinite have the least amount of health in the series. The Banshee can be eliminated by two shots of a sniper gun, and you can EMP vehicles with the Shock Rifle, Disruptor, or Dynamos instead of just with the Plasma Pistol.
Indeed, that is a plus in EVERY other Halo game.
Dunno why they screwed up spawning in Halo Infinite.
Call of Duty isn’t a modern experience. CoD is the generic experience.
On this we can agree. Halo Infinite’s radar is too small.
“And you ready your weapon about the same speed as in Halo Infinte.”
This is actually just completely false. I’m not sure where you got that idea from. Makes me wonder if you’ve played halo 4 or you just went by what others said. Halo 4 readying is way slower. Very very obviously slower, by a lot.
“Halo has always been about equal starts and your team coordinates to get other weapons to give you an advantage.”
Okay, people keep saying this “equal starts” thing. Halo 4 has equal starts, did you know that? What you want is same starts, not equal starts. You want the same, boring gameplay over and over again. I would prefer to have a variety of interactions via loadouts. Loadouts in halo 4 offered equal starts and they prevented same starts, win win.
“Vehicles in Infinite have the least amount of health in the series. The Banshee can be eliminated by two shots of a sniper gun,”
This is also completely wrong. Now I’m wondering if you’ve even played Infinite.
“Call of Duty isn’t a modern experience. CoD is the generic experience.”
We aren’t talking about Call of duty, not sure why you decided to bring it up.
“On this we can agree. Halo Infinite’s radar is too small.”
I am happy we could agree on at least one thing.
Dexterity perk broke that, and everyone ran it or Mobility to make Sprint a very annoying mechanic.
Loadouts are not equal starts.
Loadouts are “I play the game more often then you, so I have leveled up enough to use these guns and these perks that give me more of an edge at spawn.”
Loadouts reward players that do nothing else but play the game.
And they became gamebreaking with some combos. Like the Boltshot at spawn or the perks that gave you even more of an edge when combined together.
As soon as I get in a vehicle in Infinite, I am at a disadvantage now with how the weapons chip away at the health of all the vehicles. Warthogs have never been shredded of health so fast in Halo.
Not to mention that BTB is scorpion/wraith unfriendly with how erratic the terrain is.
Because everything you are supporting as a “Modern Experience” is literally CoD stuff.
Loadouts
Sprint to be buffed excessively
Vehicle combat to be nerfed even more, making it even more of a boots-on-the-ground shooter.
Interesting opinion, personally I’m going to have to disagree. I enjoyed halo 5s mutiplayer over halo 4, only reason I played halo 4 was because of the cross platform play. Which halo 5 sadly did not have, but halo infinite has fixed this problem.
Honestly feels like we finally got the halo I’ve been waiting for, lots of kinks to work out yet, but all in all its a solid game.
i liked halo 4s multiplayer a lot tbh. the loadouts were whatever but it didnt bother me that much cause it still meant most players were still gonna be equal when they spawned anyway. and i just like how fast it felt
No, all you did was point out you’re a blind H4 fanboy and are on board of the HI hate train…
What makes a game a 2010game? In 2010 having loadouts, kill streaks, mandatory sprint was vogue. Halo 4 did fit right in, too bad Halo players wanted a Halo game and not a Halo version of whatever was in style back then… This synchronization of FPS games has stopped thankfully and we see a little more diversity now.
By no metric does HI feel like a 2010 game, no matter how often you spew this nonsense just because you don’t like it.