Halo Infinite feedback

  • Movement: Felt a bit muddled, like I was moving in mud. Strafing felt snappy which was good, but the overall runnign around felt muddy like I was being weighed down. - Grenade: Throwing felt very misleading. They didn’t travel far enough when thrown. Smoother animation would fix this easy. - Aiming: Felt kinda clunky. Could use a bit more polish. - Commando: Has too much recoil. Defiently could usae a tone down.

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> - Movement: Felt a bit muddled, like I was moving in mud. Strafing felt snappy which was good, but the overall runnign around felt muddy like I was being weighed down. - Grenade: Throwing felt very misleading. They didn’t travel far enough when thrown. Smoother animation would fix this easy. - Aiming: Felt kinda clunky. Could use a bit more polish. - Commando: Has too much recoil. Defiently could usae a tone down.

you should clarify what you mean by misleading and how a smoother animation can fix that

what do you mean by polish?

Disagree here. The thing is super strong with good aim. Reducing the recoil only increases the simplicity of its use and risks it becoming a dominant weapon that trumps all. it needs its kick