Halo Infinite Feedback

GAMEPLAY:
Nerf the Battle rifle (aim assist)

Slight Sidekick buff (more ammo or more aim assist)

Nerf Pulse Carbine (shield damage)

Nerf Needler (tracking)

Buff to the sniper (might be because the aiming isn’t smooth)

Assault Rifle’s spread is too small

Smooth out the aim

Spawn Protection should’nt be in the game

Enemmy names/service tags above player when aiming at them

Melee range is too far

Grenade range is a bit too far (frags/plasma nades)

Better visuals of someone without shields

Only one tracking weapon per map (Plasma Pistol, Needler, Plasma Rifle, etc)

Medal pop up placements isn’t good

Customization in Weapon drills (range, cover, movement, etc)

SETTINGS:

Add a option to make the interact button a tap or hold and not just hold

Make max sensitivity 15-20 with smaller increments inbetween whole numbers or make 10 sensitivity way
faster and be able to go to the exact decimal you want

Make acceleration up to 10

Have a fullscreen mode

seperate announcer/ai audio

Opacity settings for player outlines

Better menu navigation

add option to turn on/off specific medal announcements

Since the side kick has a 1.10s optimal and 1.40 body TTK I don’t like the idea of any more aim assist on it actually. The Needler tracking only matters in open areas where it shines however it is rough in crowded areas. The pulse carbine should be nerfed in terms of shield breaking however the bullet speed should be increased. Frag distance is perfect. It reminds me of classic.

The Battle Rifle has one of the slowest optimal TTK so the aim assist should stay.

Melee distance is way too far. I don’t get how they thought that was a good idea.

I thought the BR was fine. Had no issues aiming or maintaining aim at all. Even the smaller reticle seemed to help.

Weapons I had issues with were the sniper, commando, and gravity hammer.

Xbox one s:
1: During the whole flight I couldn’t hear any voices. Only Ambiental sounds (guns, grenades, spartan grunts, footsteps, punches etc.), as well, I had some ambiental sound issues too.

2: The menu interface is really buggy and is not that easy to navigate on. Also, I think is to saturated. To me, the menu should be intuitive, quick, clean, and easy to use.

3: The Heatwave should be a little more powerful (is kind a difficult for me to shoot), an augment on the damage could be good. The plasma weapon is also a little hard to use when using the charge shot, improving the tracking projectile could be a solution. The drop shield is really weak and slow to be activated; improving the resistance and how fast appears would be better. I feel a little indifference with the Skewer, is really hard for me to shoot and to actually hit an enemy, but I guess that’s just a “my” problem. I believe that the gravity hammer is great, but I don´t see the big impact on the “gravity” side of things; the physics when using this weapon should be crazy, like launching a Spartan to oblivion, not just pushing him to one side…

4: The game runs on 30 to 25 Fps, which I think is okay, but playing a Halo with a such low frame rate is odd; hope that the Fps on Xbox one fat/s be better.

5: There is a ton of visual glitches, (for example when looking on the edge of the screen and moving the camara around, you can see a lot of popping).

6: Sometimes when starting the multiplayer intro, you would stay stuck watching the map show off in loop for like 25 seconds, before the match starts (with no Spartan intro), which is a little annoying and takes the cool presentation of the map away, also sometimes you wouldn’t watch the intro and the match ending of the Spartans, leaving only a black screen with the multiplayer music. That’s something that happened to my lots of times.

7: The aim assist is odd, which makes that aiming in general be a bit difficult.

8: The effects of the frag grenades, plasma, SPNKR, are good, but I think they are too small (I would love to see more particles, smoke, lights etc.) and they don’t make a great interaction with the map, for example, the SPNKR only leaves a small mark where it exploded, I mean, literally a rocket just exploded there, and the map looks totally normal, with almost no interaction.

9: The bots are amazing, with little exceptions like forgetting the players, when using the camo they completely don’t see you, and that makes that kill them be very easy, when they pick a weapon they take a lot time to react, you can trigger the action of the bot trying to punch you when you use the drop shield (another advantage), the difference between ODST and SPARTAN aren’t so different, sure they are hard, but predictable. Same as me, they don’t know how to use the Skewer. They use in extreme frequency the drop shield, sometimes they go all together and then go “crazy”. And that’s it.

I loved this flight, and I hope I can see more.
Thanks, 343i, and good first step.

> 2535422523933076;1:
> GAMEPLAY:
> Nerf the Battle rifle (aim assist)
>
> Slight Sidekick buff (more ammo or more aim assist)
>
> Nerf Pulse Carbine (shield damage)
>
> Nerf Needler (tracking)
>
> Buff to the sniper (might be because the aiming isn’t smooth)
>
> Assault Rifle’s spread is too small
>
> Smooth out the aim
>
> Spawn Protection should’nt be in the game
>
> Enemmy names/service tags above player when aiming at them
>
> Melee range is too far
>
> Grenade range is a bit too far (frags/plasma nades)
>
> Better visuals of someone without shields
>
> Only one tracking weapon per map (Plasma Pistol, Needler, Plasma Rifle, etc)
>
> Medal pop up placements isn’t good
>
> Customization in Weapon drills (range, cover, movement, etc)
>
> SETTINGS:
>
> Add a option to make the interact button a tap or hold and not just hold
>
> Make max sensitivity 15-20 with smaller increments inbetween whole numbers or make 10 sensitivity way
> faster and be able to go to the exact decimal you want
>
> Make acceleration up to 10
>
> Have a fullscreen mode
>
> seperate announcer/ai audio
>
> Opacity settings for player outlines
>
> Better menu navigation
>
> add option to turn on/off specific medal announcements

I agree on most of what you said and im not having a go at what you said but
"Spawn Protection should’nt be in the game" I disagree with. I hated being spawn trapped in games or even spawn trapping the enemys. Its bad for gameplay and for people who opt out and leave games. Im happy that 343 are acknowledging spwaning back into game and it being better for gameplay. Im sure there are people who like killing enemys straight after they spawn and getting high kills and sprees but im sure that no one likes dying over and over again because they’re pinned down.

> 2533274852319616;3:
> I thought the BR was fine. Had no issues aiming or maintaining aim at all. Even the smaller reticle seemed to help.
>
> Weapons I had issues with were the sniper, commando, and gravity hammer.

What issues did you have with the Commando? It took me like 10 hours of play to understand the use.

> 2533274792737987;6:
> > 2533274852319616;3:
> > I thought the BR was fine. Had no issues aiming or maintaining aim at all. Even the smaller reticle seemed to help.
> >
> > Weapons I had issues with were the sniper, commando, and gravity hammer.
>
> What issues did you have with the Commando? It took me like 10 hours of play to understand the use.

Issues as in I didn’t like using them. Not that I couldn’t. The commando I didn’t like the recoil and always getting kicked out of scope. The BR was a better alternative.

> 2533274852319616;7:
> > 2533274792737987;6:
> > > 2533274852319616;3:
> > > I thought the BR was fine. Had no issues aiming or maintaining aim at all. Even the smaller reticle seemed to help.
> > >
> > > Weapons I had issues with were the sniper, commando, and gravity hammer.
> >
> > What issues did you have with the Commando? It took me like 10 hours of play to understand the use.
>
> Issues as in I didn’t like using them. Not that I couldn’t. The commando I didn’t like the recoil and always getting kicked out of scope. The BR was a better alternative.

The Commando has the reward of handing the recoil with the 1.00s TTK though. It felt amazing hip firing which I would argue is the best way to use guns in general with Classic Halo.

Please fix the aiming. Please please please.
I understand the team want to innovate. But this the only area that doesn’t need to. Make it normal like every fps game. Otherwise the game will be abounded by the majority.

Does anybody else notice the outline of enemies in the multiplayer, even when they’re behind walls? It kind of ruins the element of surprise.